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narve

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TimestampSince previousGamenarve's comment
May 2 00:33:25 Shrimp Tank ♥ 2 I like how the music changes when you're in danger. It's a nice little touch, and it simultaneously is useful to the player and adds to the mood. I think the camera should try harder to focus on the "player shrimp", though. And it's a little confusing how the "player shrimp" faces the direction you're going in, rather than the direction you're trying to go.
May 3 00:11:20 23h 37m Blackhole Escape INC ♥ 0 It's a nice concept, and the graphics and audio work well to create an atmosphere. However, I'm kind of annoyed that I can't break / move things that I've placed. I accidentally placed a wall inside myself once, and I couldn't escape. Also, it would be nice if coal and scrap were visually distinguishable, even if it was as simple as coal being darker and scrap being lighter.
May 3 00:28:03 16m 43s You Just Don't Get It ♥ 1 I just don't get it, do I? This was a somewhat trippy experience. It's an interesting way of telling a short story. It's not much of a game, necessarily, but it's a good thing! I wasn't able to turn the camera (a la not reading the directions), but that didn't really seem to detract much.
May 11 23:11:58 214h 43m Enlightenment ♥ 0 The soundtrack works well. Using the world size as health is a cool idea. Although I feel like the gameplay and graphics could benefit from a little more variety, overall this is a good entry.
May 15 00:51:52 73h 39m Planet Hoppers ♥ 1 I think this game could be improved by making the player move and change direction more quickly. Also, it would be a lot easier to keep track of where I'm going if the minimap, or the red arrow on the minimap, rotated with the actual map. That way, I could see which planet the warp thingey would send me to. If you put those two changes into a post-jam update, it could be a really fun game.
May 15 01:07:15 15m 23s 420 Planets ♥ 1 The player has a tendency to slide off of the center of the screen, especially in the web version. You might be able to fix that by conforming them to a line in the center of the screen at the end of each frame. Other than that little bug, it was a fun game! The art had a sense of direction, but wasn't repetitive. I do wish there were more levels, though.
May 15 01:29:24 22m 09s Astro-Bastard Drunken Rampage ♥ 1 I feel like the game would be more fun if there were some sort of scoring function. Maybe the amount of buildings destroyed minus the amount of time? It's a good concept, but I feel like I need more incentive to complete the objective of the game. The music was well-done, but a little repetitive. Maybe it would have worked better if it were broken up by sound effects (I.E. breaking things, blasting off) and had different verses, a chorus, and/or a bridge, instead of just the same looping section.
May 16 00:43:08 23h 13m Hop Up ♥ 1 I have to say, this is very well-done visually. Various little details make it keep getting trippier and trippier as it goes on. It's also a very fun game, although the difficulty seems to take a sudden spike about one minute in.
May 16 01:11:37 28m 29s Asgard Invitational ♥ 2 The intro was a bit confusing, and I don't really see how the players you select tie into the game. That's where my complaints end. This is a really cool idea! I'm going to have to hold onto this and get someone to play it with me. Playing as a planet might be arguably a bit of a stretch on the theme, but it works. The little particle effects and the intense music really add to the experience. A lead guitar and more verses might have been good, but I understand time constraints. Overall, this is a great entry.
May 16 01:22:23 10m 46s Explorer01 [Unfinished] ♥ 0 This may not be finished, but what you did is pretty well-done. The graphics are certainly above average for Ludum Dare. However, it seems like you didn't budget your time very well. You live and you learn, I suppose. I'd like to see where this was going, if you plan on finishing it.
May 16 01:35:58 13m 35s Tiny World Defense ♥ 2 This is a really fun game! I'll have to play it more when I have time to get good. It would have been nice to have an option to see instructions instead of rushing in Leeroy Jenkins style, but it was fairly self-explanatory, so it worked. The graphics are really well-done, and the death animation works really well. The only major change I would make is maybe to make the enemies slightly bigger, so it's easier to hit them.
May 16 02:13:19 37m 21s Space Ship: Andromeda ♥ 1 Well, this certainly scared the pants off of me. It took me a few tries to figure out what to do. This game has a few technical issues - models clipping through each other, gravity being weird - but overall, it's a great effort. I was definitely not expecting that jumpscare the first time. I only wish that the different sectors had more individual meaning, and that the fight with the monster were more interesting / intimidating.
May 16 17:24:17 15h 10m Planetary Infestation ♥ 1 Took me a while to figure out the tactics involved in not dying instantly. Once I did, it remained quite a challenging game. The graphics are simple, but work well. I do think the movement system could be more refined.
May 16 23:51:09 6h 26m Tiny Colonies ♥ 0 Nice little game. I wish that there was more to do, and that buildings could be destroyed somehow, but the bit that does exist works well.
May 17 15:50:55 15h 59m Small Town ♥ 0 I got 624815 points before I ran out of territory and the riots started. I don't think that the "happier in smaller houses" mechanic ended up being very meaningful, since there was no way to avoid having gigantic seas of one house color. This is a very good use of the theme; I was constantly aware of how incredibly small the world was.