Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → narve
Feedback comments for LD38
narve's games and stats for all events →
| Timestamp | Since previous | Game | narve's comment | |
|---|---|---|---|---|
| May 2 00:33:25 | Shrimp Tank | ♥ 2 | I like how the music changes when you're in danger. It's a nice little touch, and it simultaneously is useful to the player and adds to the mood. I think the camera should try harder to focus on the "player shrimp", though. And it's a little confusing how the "player shrimp" faces the direction you're going in, rather than the direction you're trying to go. | |
| May 3 00:11:20 | 23h 37m | Blackhole Escape INC | ♥ 0 | It's a nice concept, and the graphics and audio work well to create an atmosphere. However, I'm kind of annoyed that I can't break / move things that I've placed. I accidentally placed a wall inside myself once, and I couldn't escape. Also, it would be nice if coal and scrap were visually distinguishable, even if it was as simple as coal being darker and scrap being lighter. |
| May 3 00:28:03 | 16m 43s | You Just Don't Get It | ♥ 1 | I just don't get it, do I? This was a somewhat trippy experience. It's an interesting way of telling a short story. It's not much of a game, necessarily, but it's a good thing! I wasn't able to turn the camera (a la not reading the directions), but that didn't really seem to detract much. |
| May 11 23:11:58 | 214h 43m | Enlightenment | ♥ 0 | The soundtrack works well. Using the world size as health is a cool idea. Although I feel like the gameplay and graphics could benefit from a little more variety, overall this is a good entry. |
| May 15 00:51:52 | 73h 39m | Planet Hoppers | ♥ 1 | I think this game could be improved by making the player move and change direction more quickly. Also, it would be a lot easier to keep track of where I'm going if the minimap, or the red arrow on the minimap, rotated with the actual map. That way, I could see which planet the warp thingey would send me to. If you put those two changes into a post-jam update, it could be a really fun game. |
| May 15 01:07:15 | 15m 23s | 420 Planets | ♥ 1 | The player has a tendency to slide off of the center of the screen, especially in the web version. You might be able to fix that by conforming them to a line in the center of the screen at the end of each frame. Other than that little bug, it was a fun game! The art had a sense of direction, but wasn't repetitive. I do wish there were more levels, though. |
| May 15 01:29:24 | 22m 09s | Astro-Bastard Drunken Rampage | ♥ 1 | I feel like the game would be more fun if there were some sort of scoring function. Maybe the amount of buildings destroyed minus the amount of time? It's a good concept, but I feel like I need more incentive to complete the objective of the game. The music was well-done, but a little repetitive. Maybe it would have worked better if it were broken up by sound effects (I.E. breaking things, blasting off) and had different verses, a chorus, and/or a bridge, instead of just the same looping section. |
| May 16 00:43:08 | 23h 13m | Hop Up | ♥ 1 | I have to say, this is very well-done visually. Various little details make it keep getting trippier and trippier as it goes on. It's also a very fun game, although the difficulty seems to take a sudden spike about one minute in. |
| May 16 01:11:37 | 28m 29s | Asgard Invitational | ♥ 2 | The intro was a bit confusing, and I don't really see how the players you select tie into the game. That's where my complaints end. This is a really cool idea! I'm going to have to hold onto this and get someone to play it with me. Playing as a planet might be arguably a bit of a stretch on the theme, but it works. The little particle effects and the intense music really add to the experience. A lead guitar and more verses might have been good, but I understand time constraints. Overall, this is a great entry. |
| May 16 01:22:23 | 10m 46s | Explorer01 [Unfinished] | ♥ 0 | This may not be finished, but what you did is pretty well-done. The graphics are certainly above average for Ludum Dare. However, it seems like you didn't budget your time very well. You live and you learn, I suppose. I'd like to see where this was going, if you plan on finishing it. |
| May 16 01:35:58 | 13m 35s | Tiny World Defense | ♥ 2 | This is a really fun game! I'll have to play it more when I have time to get good. It would have been nice to have an option to see instructions instead of rushing in Leeroy Jenkins style, but it was fairly self-explanatory, so it worked. The graphics are really well-done, and the death animation works really well. The only major change I would make is maybe to make the enemies slightly bigger, so it's easier to hit them. |
| May 16 02:13:19 | 37m 21s | Space Ship: Andromeda | ♥ 1 | Well, this certainly scared the pants off of me. It took me a few tries to figure out what to do. This game has a few technical issues - models clipping through each other, gravity being weird - but overall, it's a great effort. I was definitely not expecting that jumpscare the first time. I only wish that the different sectors had more individual meaning, and that the fight with the monster were more interesting / intimidating. |
| May 16 17:24:17 | 15h 10m | Planetary Infestation | ♥ 1 | Took me a while to figure out the tactics involved in not dying instantly. Once I did, it remained quite a challenging game. The graphics are simple, but work well. I do think the movement system could be more refined. |
| May 16 23:51:09 | 6h 26m | Tiny Colonies | ♥ 0 | Nice little game. I wish that there was more to do, and that buildings could be destroyed somehow, but the bit that does exist works well. |
| May 17 15:50:55 | 15h 59m | Small Town | ♥ 0 | I got 624815 points before I ran out of territory and the riots started. I don't think that the "happier in smaller houses" mechanic ended up being very meaningful, since there was no way to avoid having gigantic seas of one house color. This is a very good use of the theme; I was constantly aware of how incredibly small the world was. |