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Feedback comments for LD38
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| Timestamp | Since previous | Game | Mr. Chelnoque's comment | |
|---|---|---|---|---|
| May 1 06:47:22 | The End and the Beginning | ♥ 0 | There were squares on the floor with painted gun. Do they affect something except for the showing cryptic messages? While, I believe, I get a glimpse of a message which you are trying to send here, a bunch of reasons, listed by previous commentators prevent me from taking it seriously. A quick note aside from was already said. I really didn't want to kill enemies, because it wasn't enjoyable. That's why game's attempts to guilt trip me or make me think about my actions wasn't really effective (because I really wasn't engaged in killing at all, I didn't feel like it was my intent to kill enemies, in contrast of, say, Hotline Miami, which asks you a similar questions after you actually willingly kill a lot of people). I understand, that it's hard to create enjoyable action gameplay in a timeframe of the Ludum, but you may want to give it a thought if you're willing to explore this theme in the future. But, after all, this game is a good example of weird indie art stuff in the games, and this stuff is the big reason why I'm playing them. Thank you for the game. | |
| May 1 07:24:56 | 37m 34s | Natural Killer Prototype | ♥ 1 | Style is great, and, on words, gameplay is great too, I really like the idea of the ecosystem, where you have to perform complicated procedures to achieve your goal. But for know it's very, very rough. In my opinion, more than tutorial ('cause I actually enjoy figuring things out by myself), game needs generally more clear indication of whats going on and tighter controls. I mean, E for speed up? Common, why not "shift" button, like, you know, in every other game? Why not just 3-dimensional WASD movement instead of weird "space" moving up without being able to see what is actually above? It took some time to figure out, that little things with green trails were my own projectiles, not baby viruses. And still, even when I knew it was my projectile, it's absolutely impossible to tell if you're actually hitting something or not. Sometimes viruses run away from you to the "bloodstream" and you can't do anything, because game won't let you to go there. Apologies, if I was too harsh, it's actually out of frustration, that I was really into the idea and style, but basically can't play because of all of the listed reasons. It seems that you're going to expand the game, good luck with that! |
| May 1 07:35:11 | 10m 15s | SLINGSHOOT | ♥ 0 | I like the controls, were playing with idea of full mouse-controlled protagonist by myself for some time. Spinning enemy shots back was fun at first, but sadly not really useful later, as enemies basically kill each other by themselves. Overall, very good, thank you for the game. |
| May 1 12:45:03 | 5h 09m | Invasion - The Chronicle | ♥ 1 | Drawings and overall style is pretty good. Very confusing tutorial. In my opinion, either turrets should shoot automatically (so player can concentrate on the resource management stuff), either resources should be gathered automatically (so player could concentrate on the shooting). In current state they distract from each other, and I, personally, couldn't really concentrate on the either one. Also I think the game would be a lot more engaging if there would be some kind of global score, or "survival timer", or maybe even leaderboards. I've played for a few minutes, and though I wasn't having any difficulties in game I also wasn't feeling like I'm achieving something. Anyway, good game, thanks. |
| May 1 13:31:52 | 46m 49s | SittingDucks | ♥ 2 | It sure as hell was too big responsibility for a only one ducky to protect the whole planet from such a horrifying fate. First time playing I didn't even realize that my duck can lay eggs, and was eaten by the World Eater (or dunno, it reached the planet and the game just restarted, so, naturally, I assuming that was the reason). On other tries I couldn't balance right between defending the planet and laying eggs. Way too hard, IMO. Still was good to play something small yet engaging. Now I'm feeling regrets, that I didn't make something alike on this Ludum. Thanks for the game! Also, was nice to see a fellow Game Maker user. |
| May 1 14:21:03 | 49m 11s | A Bombtastic World | ♥ 1 | Completed the game. Very nice puzzle, well-made and polished. The only thing that seemed strange to me, that bombs explode in the real-time while everything else is turn-based. Runs a bit slowly on my PC, but it's the Unreal thing, I suppose. Graphics are clear and pleasant. Pretty enjoyable overall. Thanks! |
| May 3 07:18:39 | 40h 57m | Encircle | ♥ 3 | The style really catched my eye, so I'm looking forward to play this. But, sadly, I'm experiencing a bug for some reason. Neither enemies neither player character don't shoot any bullets. There's sound effect, player character is pushed back (as of recoil) when I'm trying to shoot, but nothing appears in the game field, and no damage done to anyone neither. Hope this will be fixed somehow so I can play! |
| May 3 07:42:26 | 23m 47s | Depth | ♥ 1 | The core loop of the game (switching between levels and figuring how to get another bonus chest) turned out to be much more fun than I'd expect. I've completed all the levels and found one hidden key (I suppose - the shining rectangle, which have broken after I hit it a few times) in Kirby level. Sadly, if you try to go deeper on the Lock level, you can read a kinda spoilerish message, which implies that there's no reward for finding them all. Still, very, very interesting idea, even in this rough state. Thanks for the game! |
| May 3 08:58:52 | 1h 16m | Routine | ♥ 1 | Love from the first screenshot. Completed the last objective (supermarket is the best place for everyone to meet, kinda realistic, lol). Looks like there's a lot of room to expand this, hope you're intended to continue development. Thanks for the entry! |
| May 17 16:23:53 | 343h 25m | Snowday | ♥ 0 | It's stunning how much you've achieved with (seemingly) just a few things. So short and simple, yet so pleasant to play. Great job. Thanks for the game. |