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Feedback comments for LD38
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| Timestamp | Since previous | Game | madsj's comment | |
|---|---|---|---|---|
| May 6 23:36:46 | The Witless | ♥ 0 | I'm a huge The Witness fan and I assume you are too. The game obviously has a funny name and it becomes instantly recognizable what the game might be. It turns out the puzzles aren't witless, but they lack the deep design of the Witness puzzles, which is understandable, since the Witness took a bit longer to make than 72 hours. I don't know what goes into making a 3D game like this in 72 hours, I mostly have experience with 2D in 48 hours, but I imagine it takes some effort, I wonder how tight the 72 hours felt? The game ran kind of unsmooth on my GTX770, but it wasn't important for the gameplay. | |
| May 6 23:36:48 | 2s | ANTIVIRUS | ♥ 1 | The aesthetics were nice, the combat got monotonous, wish there were more ways of moving around, different ways to shoot, more enemy variety. The growing and shrinking was intriguing. It's possible to move the mouse outside the window and get a combat disadvantage! |
| May 7 17:13:23 | 17h 36m | Gate Breaker | ♥ 0 | The graphics and effects are great, and it looks good that one can sense it's actually 3D when something occationally turns or an object displays it outright. I think the camera was zoomed too far in, it was impossible to die, and the movement speed felt very slow compared to all the projectiles. |
| May 9 13:37:22 | 44h 23m | Hopper | ♥ 1 | The graphics, sounds, aesthetics, main character and overall design was really good, but the gameplay itself got samey towards the end because it basically felt like playing the same level multiple times. This game also tries to communicate the rules of the game non-verbally, which is something I admire. |
| May 11 13:10:43 | 47h 33m | Super Collapse Guy | ♥ 1 | I liked the world and the main character. The gameplay is interesting and it's easy to make it harder for yourself than it needs to be, which is good. I think the levels could have been more interesting, but that is a little much to demand for 72 hours. I think the music fits really well, even though it's short and loops frequently. |
| May 14 20:43:50 | 79h 33m | Bad RNG | ♥ 0 | Interesting premiss, but the gameplay itself is a little simplistic / lacks depth |
| May 14 21:03:32 | 19m 42s | SnowGlobe Warrior | ♥ 1 | The music and graphics create a great atmosphere, the combat lacks dynamics. I would like it to be faster, to feel more powerful and to have a greater degree of control. |
| May 16 20:36:22 | 47h 32m | My Other World | ♥ 3 | Graphics were very impressive. The gameplay was interesting, level 2 was a little less interesting than level 1 and 3. The mood of the game is nice, and it felt like a metaphorical fight against depression. Besides the graphics being nice, the design of the bosses and the world was also well done, and the bosses were bizar. |
| May 16 22:43:23 | 2h 07m | Time Loop | ♥ 1 | The gameplay is really good. The idea with the zooming level and that it is a timer for completion is very interesting. The music fits well and is nice and gritty sounding, and I think the level design is nice as well. I got stuck at level 16 though, don't know if I missed a simple solution. I wish that you could jump from platforms instead of sliding off the edge, and the hitbox of the saw or the main character seemed a little larger than the sprite |
| May 19 11:19:58 | 60h 36m | _Save_ | ♥ 1 | The combat feels good, I like the graphics/aesthetic style and I like the concept of protecting the planet, even though it is a little stressful since the planet is so immobile and helpless! I think I would have prefered if the difficulty ramped up a little faster and that you wouldn't run out of ammo with the laser or missilegun, because if the scene would be even more chaotic or more "difficult", the destruction would feel awesome. Maybe there could be more types of weapons and some of them aren't as powerful, then you can pick them up by "mistake" in the heat of the moment and be forced to use a lesser weapon (a little bit like Downwell, where a powerup is tied to picking up a weapon which might be worse than your current weapon). There is a lot of different ways one can design these games! |
| May 19 11:32:42 | 12m 44s | Daily Routine: the smallest worlds are the ones we get stuck in | ♥ 2 | Cool game, graphics is good and the message is clear. The gameplay is of course is a little subdued since it doesn't seem to be the focus. What I find most interesting about it is that you can only answer "polite" or "very polite". I find it interesting because the game is talking about the theme of being in some kind of prison which is just living ones life. Do you feel that it's essential to not show negative emotions in society or in email conversations, or even in messages like these? I think it's good to be encouraging, but if it feels like being negative is never an option, and the positivty is just duty, I would find it suffocating as well. I think the answer to the guy in the games problem would be to do something else, try a different breakfast, maybe stay off the computer or respond more like he actually feels, watch something else than football, or do something different and new. It's a clever take on the theme too. |