Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → LorenzoS
Feedback comments for LD38
LorenzoS's games and stats for all events →
| Timestamp | Since previous | Game | LorenzoS's comment | |
|---|---|---|---|---|
| May 1 16:30:08 | Path of the Rabbit | ♥ 2 | Mmmm, probably the first game of yours I didn't loved instantly. Graphics are great as always, but there are IMHO many issues with the gameplay (mostly already pointed out by other commenters): - Worlds edges are barely visible at first, you got stuck without any "warning". - 70 tiles are really a lot! I think something around 30/40 can be fairer. - When you got stuck at the edge of the world you just stay there, it can happens in first run that you continue to play without understanding what to do. - The game over at the edges is quite unfair, given how easily you can get to it: maybe if you could stack tiles on the rabbit to make it go "back" on another route it'll be less punishing. Or maybe there could be world wrapping or rabbit bouncing back on the route, but I cannot think a way to avoid the infinite "loops" this solutions can create. I loved your previous LD entries also because of the high difficulty level (The Sun and Moon, Reap and Death of a Lich), but this one is really too much! :) | |
| May 1 16:47:54 | 17m 46s | The Little Llama | ♥ 2 | A Llama's puzzle games in voxels just like [ours](https://ldjam.com/events/ludum-dare/38/llamas-world), ahahahah! I enjoyed played a bunch of level, interesting mechanics. I liked the "zen garden" atmosphere, probably thanks to the nice music, congrats. Just a little suggestion, if I can: especially in the first levels (i.e. just when you need to understand it) it's hard to spot the water, because the blue tint it's too similar to the dark green grass. I got it just after trying to walk on it without success :) |
| May 1 17:12:06 | 24m 12s | Curses and Coconuts | ♥ 2 | Good entry, it fits the theme and has nice cartoon-ish graphics. Low-poly models may look basic at first, but I find them great, they give the game a coherent style, something that I see it's really hard to accomplish for games developed in such a small time. Also, the appearing/disappearing-in-the-sand idea is very funny, and it works very well. IMHO before adding new gameplay mechanics like combo, dodging or an ending, the diagonal attack should be fixed (it was extremely difficult for me to position myself facing an opponent coming from a diagonal, I almost died for this reason only), and it should be possibile to attack while walking (without stopping) to make the game more "fluid" overall. |
| May 1 17:35:38 | 23m 32s | Wee Planet | ♥ 1 | Crash on start for me too, as @Aurelian said. Here are my specs: - Laptop with external HDMI attached - Windows 10 64 bit - Intel Dual Core i5 CPU M 460 @ 2.53GHz - AMD Mobility Radeon HD 5000 Series Maybe the crash dump/report file created by Unreal can help you: - [CrashContext.runtime-xml](http://lorenzo.cloud/ld/38/weeplanet/CrashContext.runtime-xml) - [UE4Minidump.dmp](http://lorenzo.cloud/ld/38/weeplanet/UE4Minidump.dmp) |
| May 1 17:36:55 | 1m 17s | Smell World | ♥ 2 | Maybe too easy, more intricate labyrinths and a wider camera area could have made things better. |
| May 1 17:46:24 | 9m 29s | A Bombtastic World | ♥ 3 | Nice game, the idea is nice and can be developed further in my opinion. Great aesthetics and good sound effects. As for @mr-chelnoque, it runs a little laggy on my laptop. I don't know if it can be related to performances, but smashing buttons quickly get my character in a state in which it is positioned in the middle of two tiles: the games continue to work correctly most of the times, but it's hard to tell in which tile the player is. |
| May 6 23:01:37 | 125h 15m | Prison Blues | ♥ 2 | High mood score. Nice entry. I love pixel art, and animations are nice. Stealth gameplay is quite basic, but it work very well. As many said, I wish it was longer, because I liked the writing and story looks something that can be nicely developed. Good choice of music, bravo. |
| May 6 23:11:51 | 10m 14s | Surface Tension | ♥ 1 | Amazing graphics for a first-time 3D project! We went 3D for the first time also in our entry, but working with voxel made life simpler for our ex-pixel-artists :) The torus idea is nice, and it make dodging enemies really challenging. As said by others, maybe the up-down moviment could be more slow. Unfortunately I'm not really good at it, and I'm ashamed to post my highest score XD |
| May 7 20:52:10 | 21h 40m | Beware The Idiots | ♥ 1 | Liked the sperm graphic (simple but effective, loved the smooth tail animation), nice gameplay. Sounds effect are nice, but their volume is too high compared to music, especially when they add up when you quickly kill lot of spermatozoons. Got 445 on my first try, as others said maybe the hit box is a little too large. |
| May 7 21:37:35 | 45m 25s | Space Balls | ♥ 1 | Loved the graphics, colurful and bright, atoms and photon trail are beautiful. I'm also a fan of the chroma shifting shader, which I immediately noticed in the start screen already :) As others said, you don't feel you're in great control of the photon, but I think it's right that you can only adjust the trajectory a little. I got to the eye in my first gameplay, and then retried 3 or 4 times without success. It was fun trying to escape the atom, but it lasted too long, and at the end I resigned. Main reason I wanted to retry is because I was curious of the final picture you see on screen at the end: is it always the same, or you used something like Instagram APIs to pull a random image from your profile every time? That said, very great entry, I liked a lot. |
| May 7 21:53:37 | 16m 02s | Batter Bros. | ♥ 3 | Really liked your game, 5/5 theme and graphic for me. Suuuuuper nice **hi-bit pixel art**, nice pastel color palette, mega attention to details, I was impressed when I noticed the visual distortion at the edges of the sphere and how curated was the physics of the water. I won on first try, but I think because the AI made a couple of very bad mistakes. Anyway I really enjoyed playing it. Yeah, like many said, gameplay is short and not much innovative, but being innovative it's really hard, and I prefer short games when I have to try a lot of them :) Easily in my top entries for this LD, bravissimi! |
| May 7 22:04:21 | 10m 44s | A small world lost in a big universe | ♥ 1 | Great entry, cute and well done graphics, I absolutely loved the amazing music. Not much to add, I agree with basically anything positive said by commenters before me :) |