Foon → Ludum Dare Explorer → LD40 → Feedback comment stats → LorenzoS

LorenzoS

Feedback comments for LD40

← LD38   LD46 →

LorenzoS's games and stats for all events →

TimestampSince previousGameLorenzoS's comment
Dec 9 15:15:28 Dashing Delivery ♥ 1 Graphics are nice, music and sound (voice) effects fits very well! XD As @adrien-dittrick said, there's something wrong with the mouse aiming control, I can't get if it moves too fast or too accelerated, but this together with exaggerated motion blur and presents' falling curve, made aiming really difficult. It was impossible for me to not waste too many presenst. Like, I'm able to slip in 1 out of 10 :)
Dec 9 15:39:46 24m 18s Lead Arrow ♥ 0 Cool, I enjoyed it! Pro and cons IMHO: `+` Nice minimal visuals, reminds of old vector graphics but with a more "modern" color palatte. `+` Clear UI. It's easy to check the number of arrows left since the indicator cleverly follows the player. And shoot range indication is much appreciated :) `+` Arcade sound effects and enemies buzzing (that became some sort of background music) adds to the "old arcade" experience. `+` Correct interpretation of the theme. `+` Enemies AI, their movement makes aiming enjoyable and not boring, and it requires good reaction times without being frustrating. `-` You should start with 2 or 3 arrows instead of one. Why? Because at first you don't get what happens when you try to fire the first enemy only to explode yourself! XD `-` Missing top score. I enjoyed the game and I played multiple matches, it'd be nice to know if I beat myself without having to remember how much I last previously. `-` The right-mouse button attack is an interesting way to unload for who is good at aiming, but it'd be great if it had a different "attack effect" from the standard one. I 100% assumed it'll shoot remaining arrows in multiple direction, shotgun style like @oskarolausson said.
Dec 9 16:31:48 52m 02s BloXy! ♥ 0 Original gameplay, I can't remember of games I played onto the inside walls of a cube. The description says your bullets can hurt you, but to me they can't, fortunately! Also, I can't get what red cubes are: the description talks about blue one (you) and white ones (obstacles). I find confusing not be able to see the enemies at the beginning. I suggest you to opt-out from audio votes, since I see there's no audio effects or music in the game :)
Dec 9 16:58:39 26m 51s Larry Kroft and the Temple of Booze ♥ 2 Lol, Larry Kroft! I really enjoyed the game. Levels are nicely designed, with optional areas that make exploring fun. Despite my willingness to complete the whole level (are there more after "Level 0"?), I had to surrender at the spike+arrows traps + moving platform section. There's something wrong in the way Larry moves and jumps while on the platform. Maybe that was not too hard per-se, but restarting from the beginning is not fun :( Having a couple of checkpoints in between would have been an easy and appreciated addition!!! 3D art is wonderful, much above the average for a LD entry! Especially the walls of the temple itself, very great execution. Maybe mummies are hard to quickly spot in some area, but just making them whiter instead of brownish will solve this.
Dec 9 17:16:20 17m 41s Santa's Factory ♥ 2 Nice graphics, nice music and sound effect. I can see the use of the theme. As the others said, the biggest problem in this game are controls. I also tried the fixed version, but it doesn't change much. Maybe a crosshair in the center of the screen could help. I really spent long time before I noticed the white glowing and be able to pick up presents.
Dec 17 21:36:00 196h 19m The Dark Castle ♥ 2 I never played a text adventure, I liked it! I re-played many time (I think I unlocked something like 8 or 9 endings), but I never managed to complete my goal. Looks fairly hard. Maybe I'll retry later. Graphics are nice, I don't know how exactly, but they perfectly convey the sense of "lord's castle, darkness, evil, mystery". Music is nice too: the long dark ambient drones are just what a game like this needs, not more. Writing is excellent; I'm not a native English speaker, but it was all clear and I also learned a couple of new words. Just one suggestion: it'd be nice to have some sound effects for the most important action you choose. I'm not sure I got the theme here, maybe the stats penalty (the more, the worse)? If that's it, maybe it's a little bit weak.
Dec 17 22:15:35 39m 35s ARTIFACTS ♥ 0 Nice entry. I enjoyed playing it, but I can't make the end. Great pixel art for the player, the exteriors and enemies (I particularly liked the big blue one that chase you in the fast run scene); the corridors instead feels a little too flat imho. Platforming controls are sufficiently tight (I used mouse + keyboard). Maybe there could be some snapping for the rope, so you can attach rings also when not fired exactly towards them. Also, I couldn't get how to reach the platform in the left room after the really first pit: there's a ring on the upper floor, but I didn't succeed in using it to jump on. I can see the theme (more artefacts means more ghosts, harder) but I think it’s a little bit weak.