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Feedback comments for LD38
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| Timestamp | Since previous | Game | GuitarBro's comment | |
|---|---|---|---|---|
| May 6 07:28:24 | Abaddon | ♥ 0 | Not bad, the mood is excellent and the visual style is nice an consistent. My biggest complaint is knowing where enemies are coming from (perhaps a 3D audio source could help with this?) as it's easy to accidentally back into another enemy and take damage. The leader board is also a nice touch. (ps: if you've got some time you should check out our game) https://ldjam.com/events/ludum-dare/38/roguelike-one | |
| May 10 22:37:44 | 111h 09m | FLUORIDER | ♥ 1 | Very nice style you've got going on. Graphics are simple, but consistent and the audio is well done. My biggest issue is with the controls of the game as they are very unforgiving. The plaque (plaques?) have a very short period before they rot the teeth and some (the jumping ones in particular) are rather evasive on top of that. Combined with the long cooldowns on most of the combos, this makes for a particularly challenging experience. My suggestion would be to perhaps tone down the cooldowns and increase the period of time before the plaque rots the teeth, possibly ramping up later in the game (for a more gentle learning curve). |
| May 10 23:52:59 | 1h 15m | Ark Initiative | ♥ 1 | The graphical style and the procedural generation are very nice. However, there are virtually no instructions which makes playing the game somewhat challenging. I wasn't sure what the objective was, but I figure if that was made more obvious it would be a pretty nice little game. |
| May 11 00:29:12 | 36m 13s | Until Tomorrow | ♥ 1 | Nice working with minimal resources. The little audio fit the mood well and the simple art style was consistent and well-done. The story was naturally a bit short, but still interesting enough to keep me playing to the end. I feel like it would make a great "chapter 1" of a larger game. |
| May 12 21:51:30 | 45h 22m | Still Waters | ♥ 0 | Great atmosphere and nice audio. My biggest complaint is that it's not obvious what to do. I had several people die seemingly out of nowhere (I realize now that they starved). Some more audio cues would help with that. Also, it's really hard to maneuver around the small boat with collision between characters (you probably want to turn that off). |
| May 13 18:20:58 | 20h 29m | Angery Ships Only | ♥ 1 | Great concept of modular ship construction. The audio was pretty decent though perhaps the bullets could be a bit quieter (since there can be tons firing at the same time). The actual execution was also done nicely, having to balance quality and quantity, though it may help to make the "number of ships" a bit more obvious UI-wise. The main problem I had with the game was the difficulty curve as it seemed to ramp up a bit too fast. Obviously you can't expect perfect balance from a game made in several days, but just letting you know in case you want to revisit it. Finally, while the graphics were simple, they did do a nice job of making things look interesting without making them look messy. Just a suggestion, I think it would be really cool if they were actual 3D parts on the ships instead of just 2d sprites. |
| May 15 01:12:48 | 30h 51m | Planet Of The Precursors | ♥ 2 | Not bad, while there are definitely things that can be improved, I actually played it all the way through despite dying many times. I think the atmosphere of the game is done pretty well with the eerie music and the ruins, however the music loop is pretty short and gets a bit repetitive after not too long. Additionally, the models could obviously be of higher quality if you had more time to make them, but all things considered they work fine for the game. Gameplay-wise, I really like the inclusion of the ledge grabbing; even though it was often somewhat unreliable, it made the platforming feel much more forgiving considering how unforgiving dying is. However, I felt like the kicking wasn't necessary at all as I played most of the game before realizing I had never used it. I would suggest either making some puzzles that put the mechanic to use or just ditching it and focusing more on the story elements. One other thing I had a bit of an issue with was the creatures. If they kill you in 2 attacks, I feel like you need to be able to hear them walking or something so you know if one is right above you on a ledge (etc.). That plus some noise to indicate them becoming aggressive would be nice. The graphics could also be cleaned up a bit as the light model placement seemed a bit haphazard and the rocks were of varying degrees of polish. Plus some materials had nice normal maps whereas some were simply diffuse and nothing else. Again, limited time, I know, but just for future reference. All in all, a very nice little game that has potential. |
| May 16 18:26:06 | 41h 13m | RASHLANDER | ♥ 2 | Really difficult, but as your post said, it is clear that the game is "hard but fair". Graphics are minimal but very consistent and likewise with the audio. The particle effects and tiny collision objects are a really nice detail that add a sense of polish to an otherwise rather simple game. Personally I do feel the learning curve is a bit too steep, especially given that you must touch down on the landing pad to win (as opposed to reaching a target area), but then again some people like that. All in all, I think it stands as-is very nicely while still leaving room for further mechanics down the road. |
| May 17 02:07:19 | 7h 41m | A Small World (how original) | ♥ 1 | Nice game. Here are my thoughts: From an enjoyment standpoint, I liked playing. I could easily see this becoming a more feature-complete game with some more work. Gameplay-wise, you do need to balance it a bit better. Mana recharge is really fast which is cool, but given how long the 3rd spell lasts, it's super easy to just have all 3 towers constantly defend themselves with the occasional 2nd spell thrown in. You could also perhaps make the 1st spell consume less mana as well to make it more viable against the 3rd spell. The graphics are relatively straightforward but could use a bit of polish to make them shine. Most notably the UI could use custom panels/fonts and the spell icons could look a bit cleaner (perhaps thicken the stroke on them a bit to help them stand out too). The ruins are a nice touch, but there could be some more detail models here and there to help set the mood. Also if the enemies were actual characters, that would be pretty cool. The audio is nice in the sense that it's unobtrusive and clean, however it would be nice if the enemies made some kind of movement and attack sounds so you know where they are (I had no idea when there were ones on the other side of the planet). Additionally, UI sounds would add a bit more polished feel to the game. On top of that, the music was pretty quiet, you could probably turn it up a bit more. Overall, a very decent start IMO. |
| May 17 02:17:58 | 10m 39s | Run the World! | ♥ 2 | The cars seem to be off of the road (and sized really strange) for me. It makes it really hard to play. Other misc. feedback: -Some music would be nice -More interesting scenery would be nice -The graphics are simple but the feel definitely reminds me of those old arcade games. |