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Galan

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TimestampSince previousGameGalan's comment
May 1 14:13:37 This is Cutopia ♥ 1 This game was a lot of fun, and the visuals were adorable. The carrot car in particular felt really good, even if it could have used a *slightly* better turn speed. The camera would be my only other complaint: I feel like the the sway might have led to motion sickness if the game were longer.
May 1 14:42:40 29m 03s Until the End ♥ 1 I think you nailed the mood. Just so frustratingly dull. And while I've never been a big fan of survival meters, I feel the annoyance they tend to bring to a game really worked well with the mood here. I alsoliked the sound design. Not only did it mask the lack of animations well, but it gave those few moments were *something* happened all the more impact.
May 2 03:32:22 12h 49m The Button Room ♥ 2 Not much to say. I made it to the end, but I'm not really sure what happened. I did get a bit of a chuckle out of the game though, mostly from the goofy text and…whatever happened at the end.
May 2 03:50:05 17m 43s Tribes of the Turtleland ♥ 5 I like how you managed to make such an interesting strategy game with such simple mechanics. It's not the most elaborate strategy game in the world, but there was certainly enough for me to want to see it through. The art was another high point. Along with the audio, it was a wonderfully cute experience. I even like the little hoots the slimes make, even if they got a little repetitive by the end.
May 3 03:36:43 23h 46m Soleil ♥ 1 Going to agree with the consensus here: Loved the aesthetic, but the camera and controls are just frustrating. In addition to the comments above I would like to suggest adding a slight delay after walking off a platform, just a couple frames, where you can still jump. This is a common 'cheat' that you will find in many platformers to make running jumps feel easier. Excellent work for a first LD game.
May 3 03:50:56 14m 13s The Curious Adventures of Ant, the Inebriated Ant ♥ 1 Solid wonky-physics game. Got some laughs out of it, and the physics were **just** wonky enough to make it funny, while still being very playable. The level design helped with that, too: it never seemed too difficult to complete. Some better hints as to where to go might have made things even better, though. There were a couple points, the first water stage in particular, where I spent a bit too much time trying to go the wrong way. Some gentle signposting might have helped with that. Not that I was unable to complete the game without it.
May 4 00:31:56 20h 41m Asteroid Hopper ♥ 1 Excellent puzzler, did exactly what it needed to and kept things fresh. The only thing that bugged me was the occasional long load time after dying, but that was only because I wanted to keep tryimg.
May 4 00:50:12 18m 16s The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds ♥ 3 The humor really grabbed me at the beginning, and the theme was excellently used. With all that going for it, I really wanted to like the game, but I just couldn't figure it out. The info dump at the beginning was just too dense. On top of that, the frame rate and input lag on my generally capable computer kept me from really being able to experiment and figure out what I was supposed to be doing. I'd love to see it again in a more polished form, though!