Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → cottontshirtz
Feedback comments for LD38
cottontshirtz's games and stats for all events →
| Timestamp | Since previous | Game | cottontshirtz's comment | |
|---|---|---|---|---|
| Apr 25 02:18:03 | Monochrome Perspectives | ♥ 2 | It looks as though when you die and respawn, you have 0 health? I'm not sure if this is intentional. | |
| Apr 25 02:22:30 | 4m 27s | Feather Fighter | ♥ 1 | I really dig the art and sound, and I also like how the game is more about protecting the island than just avoiding the enemies. |
| Apr 26 01:10:57 | 22h 48m | Snake 3D | ♥ 1 | This looks and feels so much better than my first LD, keep up the good work! I like the look of the low-poly world. A way you could maybe smooth out the camera movement is to draw a line between the center of the cube and the snake's head and put the camera along that line some distance out. This would allow the player to look over the edge of the cube as they approach it. Then to avoid the jump when the player moves you can have the camera Lerp between where it was one move ago and it's current position by the amount of time between moves. |
| Apr 26 02:50:40 | 1h 39m | Cubical | ♥ 2 | It took me a while to understand how to direct the train to other stations, and I am still not sure I understand as sometimes the train travels to a station that I do not want it to... |
| Apr 26 03:04:05 | 13m 25s | OUROBURROWS | ♥ 2 | I really dig the perspective you have going. I took me a moment to understand what I was seeing and how it related to the game as a whole. (Shai-Hulud-um-dare?) |
| Apr 26 03:22:41 | 18m 36s | Gridfold | ♥ 0 | I like the wrap around effect, and how you have to think about how 'down' changes. I noticed that when you're playing on the web browser both space and up/down cause the page to scroll on Firefox. |
| Apr 26 03:31:28 | 8m 47s | S P A C E C H U N K | ♥ 2 | A E S T H E T I C But seriously, I really appreciate the work you put into the look of the game. My only bug is that the screen controls work when you're typing in the terminal and entering a command deselects the terminal... |
| Apr 26 04:14:11 | 42m 43s | Planetoid Piracy | ♥ 2 | +1 for Uranus But seriously, I like the style and feel of the game. I also appreciate how you have multiple methods by which to conquer other planetoids, by building guns onto your planetoid or taking matters into your own hands. |
| Apr 26 04:18:50 | 4m 39s | Bullet World | ♥ 0 | I like the light effect to add some mystery to the game. Though I would think about making some way to slow down the player's firing, as they can currently just flood the space with shot... |
| Apr 26 04:53:42 | 34m 52s | #LD38/new World(); | ♥ 1 | Not sure if I'm doing right, but I can't get the game to run... |
| Apr 27 00:41:15 | 19h 47m | Surface Tension | ♥ 0 | How did you handle movement, physics, and control for your game? I did a similar idea (shooter on a torus) and I'd like to compare notes. |