Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Chao
Feedback comments for LD38
Chao's games and stats for all events →
| Timestamp | Since previous | Game | Chao's comment | |
|---|---|---|---|---|
| Apr 30 10:45:05 | Tiny Terraformer | ♥ 1 | Neat exercise in optimization. Was fun trying to figure out the optimal combination of buildings, while also dealing with the various random events that came along. Like others have said, I really enjoyed the visual feedback of the atmosphere and water level, as well as the end game report given by the colonists. The soundtrack was also really nice, fit the mood really well. Graphics were fine, the animations on the player were particularly nice. If you're interested, my final setup was something like 3 CO2 generators, 3 H2O generators, like 10 Nitrogen generators and a whole bunch of trees and bushes, which got me a 85% score with a 100% environment strength. Overall fun game, I can imagine it having a lot more replay value with the addition of different planets that have different conditions for terraforming, and more factors to take into account. | |
| Apr 30 11:11:04 | 25m 59s | Supernova | ♥ 1 | Really nice audio and visual wise, each planet had a different color scheme and most had a different audio track, making the whole thing really nice to explore and experience. The gameplay was fine, nothing too fancy, but it was fun moving through each of the planets, especially later on with the hazards. I feel like it would have been a bit better however if there were a few less planets, as some of the areas were just copies of other planet's areas, which detracted from the exploration aspect. Overall, was fun to play through, would recommend. |
| May 1 11:54:03 | 24h 42m | A World in a Jar | ♥ 3 | Absolutely loved it. The music fit the mood perfectly and the plants all looked really nice, contributing to a fantastic mellow mood throughout. The puzzles were mostly just the right difficulty, with the hints given in the plant-o-pedia being just cryptic enough to be solvable without going over the top. I managed to get all the way to the end, and at no point did I feel I was at a block or that the game was slowing down at all. Had a great time with this, can't wait to see what you guys do next. |
| May 2 11:13:01 | 23h 18m | Protolife | ♥ 3 | Nice tower defense like game. I really loved the way the green resource bits obeyed the rules of conways game of life, it was pretty awesome when I noticed it the first time. It was a bit tedious at the end to clean up all the fragments of infection, but overall it made for a fun experience. The audio and art style was also all very well done. |
| May 2 11:21:38 | 8m 37s | Terrartisan | ♥ 1 | Pretty cool, though simple, game. The puzzles were pretty simple, though they definitely did help to figure out how all the stuff evolved. Sometimes when I created a water tile underground, all the land turned fertile suddenly, which was kind of weird, but that was a pretty minor problem. Overall fun game. |
| May 2 12:28:35 | 1h 06m | You Are World. | ♥ 0 | Absolutely beautiful. All the sound music and visuals add up to create an amazing experience. Great job, probably the best entry I've played so far. |
| May 7 11:39:43 | 119h 11m | Calor | ♥ 1 | Man, I didn't expect to see something this deep and complicated in a Ludum Dare entry. Fantastic job, I really liked the idea of having to rotate the planet to power different buildings, but also to destroy aliens, thereby creating an interesting trade off. The combat system was also really interesting, though it would have been nice to be able to drag a line instead of clicking each hex. The visuals and music were both fine, and I especially liked the short story interludes between each mission giving some back story. Overall, fun strategical challenge with a bunch of interesting ideas that carry it through till the end. |
| May 7 12:32:38 | 52m 55s | Tiny Battlehex | ♥ 0 | Nice strategy game with lots of potential. This could be fantastic in a multiplayer setting, you would just have to fix a couple balance issues such as the random map generation putting too many buildings on one side, and you could have a seriously entertaining and strategic experience. Some small interface problems that I had were that it would be nice if you could hold down left mouse button to send continually instead of send half, maybe make send half shift click or something. Also, a hotkey to jump back to your base would be really nice. I also really liked how each building type was associated with a terrain, so different buffs weren't just spread randomly all over the place, but were centered in specific strategic locations. Overall great fun to figure out how to beat the AI, great job. |
| May 8 10:54:13 | 22h 21m | Gnome Digger | ♥ 1 | Really fun game, everything worked except for the dynamite, you might want to fix that. It seemed to just not collide with anything, falling forever. This was kind of weird near the start area, but actually caused the game to crash at the end, as it would fall off the edge of the world. Other than that, very enjoyable, played through the whole thing. |
| May 11 11:05:40 | 72h 11m | Meteor Jam | ♥ 2 | Really nice idea and execution, had a lot of fun with this one. Having to deal with the collapsing world while also collecting ore felt great, but perhaps got a bit stale towards the end. Maybe having other hazards like volcanic eruptions or earthquakes or something would fix this. The graphics and sound were all good enough, didn't feel jaunty or anything with the animations and the explosion effects and noise were sufficient to add impact to the meteors. The slight curvature of the planet was a nice touch, though this could maybe have been emphasized a bit more to make more sense with the size of the world. There were some bugs that I noticed as well, that could use fixing. I think you messed up the double jump detection a bit, as touching a wall seemed to give you back your jumps, not just the floor. This wasn't too abusable in game, as hugging the wall seemed to slow you down, but it's still probably a good idea to fix that. Also, dying didn't reset your rocket progress. Not sure if that's a bug, but if it isn't you should probably change it anyway. It felt like it was making the game easier, bug in a bad way. Giving your player the option to reset twice to finish the level is not a good way of decreasing difficulty, as this promotes repetitive gameplay. Despite those relatively minor objections, this was a great entry, and I highly encourage you to pursue the idea further. |
| May 11 11:18:45 | 13m 05s | littleBLASTplanet | ♥ 1 | Fun game! Best I managed to get was 57 seconds. Don't really have much criticism, everything worked really well and the game was overall fun. Covered a good scope for a Ludum Dare entry, not too complex an idea executed brilliantly. Only thing I could complain about is the size of the screen, since all the enemies fell from the sky, it would have been nice to have a bit more warning of this. |
| May 16 11:39:39 | 120h 20m | Until Tomorrow | ♥ 1 | Fantastic job, loved every minute of it. The story telling achieved here is incredible for something made in 72 hours, everything fit together so well to create a fantastic atmosphere and general feeling of mystery. You've inspired me to aim for greater heights next LD. |
| May 16 12:43:07 | 1h 03m | Agaric Abyss | ♥ 1 | Hey, another Löve game, nice. I'm impressed with the level of quality you managed to fit in given 3 days, those water shaders and the mushroom physics felt just right. I really liked the idea of a platformer where you have to grow the platforms, but it might have been nice to have some way to destroy plants, sometimes it felt like I had way too many shrooms and they were just getting in the way. Otherwise, great game! Had a unique and fun idea. |
| May 19 13:20:34 | 72h 37m | Space Mailman | ♥ 1 | Fun game, was surprised by the amount of content, especially when I discovered the laser upgrade. Although it was challenging, it was a good kind of challenge, and I definitely improved over my attempts. One thing that I would recommend changing is the screen size, make it changeable. There were many times when I crashed into planets just because I didn't see them in time. These kind of deaths felt like I was losing not because of a lack of skill, but a lack of information. Other than that, was a great game. |