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Feedback comments for LD39
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| Timestamp | Since previous | Game | Chao's comment | |
|---|---|---|---|---|
| Aug 1 04:21:59 | PRAY FOR TESLA | ♥ 2 | At first I thought it was just going to be a standard tower defense but with your towers only firing at certain times, but when I found out what the reflector does it was a really unique and interesting take on the tower defense genre. You might want to include a tutorial do describe what that does, just to push it along a bit. I was also impressed with the amount of content, I managed to get up to the shield enemies and I really wasn't expecting anything other than larger waves of the small kind, great work. I managed to get up to wave 28. | |
| Aug 1 04:32:35 | 10m 36s | Stranded In Space | ♥ 1 | Fun little strategy game. It might be a good idea to add a way to remove buildings, as it was I found that having the missile launcher was actually a disadvantage, because it meant I couldn't replace any buildings that were producing a surplus. I managed to escape in 2 minutes and 53 seconds. |
| Aug 2 10:42:45 | 30h 10m | Breaker Breaker! | ♥ 3 | Great entry, I really liked how repairing your engine also repaired your health a bit, giving you an incentive to use up your engine as fast as possible. The graphics and soundtrack were both really great, and suited the game perfectly. Some things that could be improved would be that there could be more feedback when your engine is broken, maybe the bar could like vibrate or something. There were a few times when I found myself trying to thrust, only to realize my engine was broken and I needed to repair it. I think there was some smoke and a sound that played, but for me that wasn't sufficient. Also, this is kind of nitpicky, but I couldn't find any reason to not be firing, so holding down left mouse button was just kind of a chore. Always firing with no player input could be an improvement. Other than those two points, it was good fun and as I've already mentioned the art style and sound effects really made it. |
| Aug 3 02:40:53 | 15h 58m | The castle | ♥ 1 | I counted 10 sheep, is that the right answer? Also filling the buildings with voxels all the way through is cheating, there's no way you can count voxels that you cant see. |
| Aug 5 03:35:33 | 48h 54m | The Unhuman | ♥ 1 | Nice story telling, really enjoyed it. Some things that were kind of frustrating though, it would have been nice if there was a way to speed up the text, as it was at times tedious to be waiting around for dialog to end so you could interact with stuff, when what you had to do was already immediately obvious. Blocking player input until the dialog ends was probably in general not a great idea. This was especially frustrating as I crashed on the second battery, so I had to wait through all the beginning dialog again. Once I got past all this, it was a great experience that had some tough choices. These changes would be nice though, to make sure that more players manage to get to the ending and the interesting decisions without getting frustrated and quitting. |
| Aug 11 13:32:17 | 153h 56m | CHAINED | ♥ 1 | Fantastic. The solo mouse controls worked really well, it was great fun. It would have been nice to have been able to resize the screen or something, or maybe have markers indicating off screen enemies, as sometimes I felt like I was getting hit from enemies offscreen. Also, an ending would have been nice, but I guess it fits better with the mood that there isn't one. Managed to survive for 6 minutes. |
| Aug 19 11:40:21 | 190h 08m | Sugar Rush ! | ♥ 0 | I think it just falls on the line of being more fun than frustrating. If you want to bring it over further I suggest making the jumping feel a little less floaty, and giving the spikes a more forgiving hitbox. I'm not sure exactly how you would fix the jumping, but I think if you make it so that pressing a movement arrow in mid air slows you down instead of turns you around, and therefore transferring your momentum to the other direction, that might make it a bit better. Overall, great job given the time limit. |
| Aug 21 08:46:56 | 45h 06m | Power Dronomics | ♥ 0 | There was a bug where after the original battery is destroyed, the enemies didn't track any of the other ones and just stopped moving. Other than that though, neat concept executed pretty well, particularly liked the music. Great to see another person using Löve. |