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caryoscelus

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TimestampSince previousGamecaryoscelus's comment
Apr 29 21:49:56 .help (Visual Novel) ♥ 1 Heh, it feels like the theme is a bit of spoiler. The saving bandwidth excuse doesn't sound very plausible. A bit of transitions would help to understand how time passes. Without them i sometimes get expression that chatting happens during the lesson, but then someone says good night. The "revelation" moment feels kinda abrupt. The conclusion doesn't follow from essay unless some part of it is skipped. Password scene makes me cry about how your characters approach security O_o In overall, it seems to me that such a story would play better if it would be longer - to setup characters and only then make revelations. Still, nice job as always. It would also help if actions would have some long-time response, but perhaps it isn't highest priority for this story.
May 3 08:16:44 82h 26m Around The World in 80 Seconds ♥ 0 Never knew the most dangerous thing in a world travel is people who stand and jump in your way and compared to that people trying to shoot you with all kinds of throwing and firearm weapons are just a little nuisance! Nice idea and nice graphics indeed. Sound effects are just annoying and the lack of health bar made it really hard to estimate win possibility. I think it would be nice if the people you meet would say some thematic reason to kill you before starting to attack.
May 3 17:26:13 9h 09m Solitary Freedom ♥ 0 The idea is fun, but as others said, having such unforgiving realtime mechanics in a puzzle game can become frustrating quickly. When i first figured out the solution of 2nd level and trying it for a few times i even suspected it's a wrong one and had to check the playthrough and then fight the timing a bit more.
May 3 18:15:54 49m 41s Sleep Deprivation and Bad Writing: The Visual Novel ♥ 1 It's been a long time since i could call this idea original and yet i still find myself amused. I've got to ask my other personalities as to why that happens. But perhaps among other things it's because the story, ridiculous as it is, is still pretty solidly built. teach's punctuation was a nice touch. Also it's a good thing that you did proper bgs even if it's just filtered photos.
May 5 10:09:25 39h 53m Johi Farm ♥ 0 For some reason i can't see the plant itself. I was wondering why do those worms fly in the air until i saw screenshots.
May 5 10:29:27 20m 02s Candy Cave Quest ♥ 1 Hmm, i solved the main puzzle accidentally (everything else was pretty easy). A little bit nitpicking: skeleton's voice is cut abruptly which is a little annoying. In overall, it's a cute little game. Keep up the good work!
May 11 11:27:43 144h 58m The world is (a) flat ♥ 2 Great idea! I wonder how school looks in this world, he-he. On my first playthrough i missed the puzzle by solving it too early; it's probably possible to force it by disallowing tv before panda, but that may feel unnatural. It's a pity that the game is so short (good job adding details like panda bamboo return, though). Also music switching is too abrupt. Raft building can be abused, btw - i had built three rafts without anybody complaining (even panda!). Finally, couple of typos: "The vestibule and front door can *bearly* be glimpsed" "There are way *to* many shoes piled up here." In overall, great job. I'm looking forward for your future entries.
May 11 19:32:18 8h 04m FREEDUMB! ♥ 3 Woah, am i going to be the first to leave a critical comment? I guess it can't be helped (for various reasons; my post is already too long to contemplate on them here as well). So why did i not like the premise of this game? In short, i think that oversimplified satire is actually harming its cause. In more details, well, lets see.. (DISCLAIMER: don't read the following if you might be offended by too long text and/or too serious approach to satire, humor, politics and nuking in general and/or this game in particular) First, what is the message of game narrative? 1. One infamous president is a clinically dumb asshole. 2. Nuking innocent people is bad. 3. Certain country might have little control over its president. Now what's wrong with that? 1. This sounds like a dangerous overstatement. It is a common mistake to portray your enemies as being dumb and then being taken by surprise when they are not as dumb as you thought. It's just so much easier to make fun of someone you don't like than take some action or at least recognize more real threats. 2. Nothing wrong with this one, when it's taken literally, but.. it seems to me that the real message (whether intended or only perceived that way) is "trying to bring liberty to other countries will actually bring them death and destruction". And this is no better than "don't kill" mantra. Sure, sounds sweet, but what's your reaction when you're faced with armed mass murderer and have a gun in your hand?.. It is very convenient to have "no interference" policy, but it is no more than refusing to take responsibility. Of course, this message can be also interpreted as "way too often, [but not necessarily always,] bringing liberty ends up in bringing death" and then there's nothing wrong with it, but conveying such complicated message through such simplistic narrative is unlikely to go well. 3. I won't dissect this one too much. Same argument as to 1 can be applied here, but to a lesser degree i believe (because much less people would take it literally/seriously). "But hey, we are just having fun here! Don't take it too seriously!" No, that's not a good argument. You can have fun all you want, but public political satire is a political statement. This statement is likely to polarize audience and lower the level of discussion/perception. Those who generally agree with you are likely to be encouraged in believing in their position without thinking too much; those who disagree and/or offended by it are likely to be similarly encouraged in believing in theirs and also that their opponents are dumb. "So what now, satire is bad?" Not necessarily. Satire is a tool. It can be thought provoking, but it can also be hindering rational thinking. It can bring up morale, but it can also alienate others. It should be used with care. Finally, i should mention that i was deliberate in not giving you examples to prove my point, because it would take away from the argument. I would be much more happy if you would think about my statements (and possibly find examples that prove them) than blindly accept them just on the strength of example. And that's it for this ridiculously long comment (yay, length limit is lifted and i can post this in one go!).