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alexrose

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TimestampSince previousGamealexrose's comment
May 13 18:49:41 Path of the Rabbit ♥ 2 MANAGOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORE I LOST LIKE 20 TIMES. I WANTED TO SEE THE END, BUT FUCK THIS GAME. 10/10
May 13 18:58:21 8m 40s Echo Lands ♥ 5 The thing that majorly irked me about this is that when you get hit, and flash (which generally in games gives you an invicibility state), you instead cannot move, which (especially against gel monsters) puts you in a position to get hit like 3 times in a row without being able to actually input or do anything about it, which just means like.. it's the game's fault and not my fault. Looks great, great for theme, sounds.. I mean.. procedural, lol. It's definitely cool but it feels like it could've done with someone else playtesting it for a bit, I think with some very small changes this could be super cool.
May 13 19:27:10 28m 49s Super Tiny Adventure Game ♥ 3 JOEL THIS GAME IS TOO BIG. Like, you went overboard. If I were you I'd just.. make one world that's super fun instead of making 3 jillion worlds.
May 13 20:05:06 37m 56s Spider Collider ♥ 2 It's fun, but a couple of things I think could be improved 1. There is almost no danger going off the side of the screen, so the optimal strategy is to never stay in the centre of the screen and instead just ping around the outsides. To this effect you can actually just spam space from beginning to end and complete the entire game without dying. Either if you couldn't wrap off the screen or there was some danger, it would feel more skilled based. 2. The stakes don't really ramp up that much with the gameplay, it feels almost like the same difficulty of level randomly generated rather than a difficulty curve. But, cool idea, nicely executed, fits the theme etc. etc. Nice one.
May 13 20:22:55 17m 49s Pallas Station ♥ 3 I got wiped out eventually. My energy was always max, but as soon as I reached a crisis and I didn't have the cards available, there wasn't much I could do. Especially when the mines collapsed, I had a tonne of mines and refineries but the quantity of metal was decreasing more every turn than the amount I was generating, so it was impossible to make any new buildings. Because of this, I couldn't draw any new cards - there was pretty much nothing I could do for a bunch of turns. The crises feel a bit overpowered perhaps. But otherwise, a cool entry. Nice work.
May 14 03:40:52 7h 17m SnowGlobe Warrior ♥ 1 Art style is super dope. Theme was decent. Good job all round. Nice one!
May 15 16:10:46 36h 29m Little Wild Invasion ♥ 1 Very vivid use of colours, nice shaders. Fits the theme. I would've made the death fade out quicker, so it's faster to get back into the action. Music is nice. Bit unforgiving in that I can only take one hit, but it's reasonably fair. Also, mouse should be centrally locked ideally. All around, cool title!
May 15 16:15:54 5m 08s Krilgor ♥ 2 VERY FUNNY SHEEP. WELL DONE.
May 15 16:16:38 44s drone ♥ 2 Needs more sexyback.
May 15 16:19:56 3m 18s Paisley Princess ♥ 3 omg Will this game is FUCKING DOOOOOOOOOOOOOOOOOOPE