Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → WeaverDeveloper

WeaverDeveloper

Feedback comments for LD37

← LD35

WeaverDeveloper's games and stats for all events →

TimestampSince previousGameWeaverDeveloper's comment
Dec 13 17:14:00 What happened to Michael? Decent game with a solid mood. Not being able to skip the dialog made it very slow to play, but it was enjoyable overall. Good work!
Dec 13 21:14:00 4h 00m Item Phantom Cute game with solid sounds, art, and atmosphere.
Dec 13 21:20:00 6m 00s Agoraphobic An interesting game to say the least <br/> <br/>My only qualms are the lack of visual feedback when hitting enemies, and the slow movement of projectiles
Dec 13 21:25:00 5m 00s Vac-Room Cute idea and solid execution -- aside from the somewhat unconventional controls
Dec 13 21:33:00 8m 00s Obelisk Powerful atmosphere, very nice and consistent graphics, basic but difficult gameplay. <br/> <br/>I did not finish it after being sent back to the start after dying a few levels in, but the levels I played were very well done.
Dec 13 21:37:00 4m 00s SpaceBeaver Very well done. The controls were tricky to get used to, and combined with the game's difficulty, I didn't get very far, but there's definitely a lot of gameplay value in there.
Dec 13 21:44:00 7m 00s Keep Listening And Everybody Explodes Excellent idea and execution. I got at least a couple of minutes in before dying after losing concentration at a critical moment.
Dec 13 21:47:00 3m 00s ISS - Infuriating Space Simulator Got an error: <br/>"404 Not Found https://storage.googleapis.com/itchio/upload2/game/104968/343031" <br/> <br/>Did not rate
Dec 14 02:07:00 4h 20m The Singularity Room Tough genre to do for a jam, but you pulled it off pretty nicely. Only thing missing is more levels.
Dec 14 02:16:00 9m 00s the beuys are back in town Strange to say the least, but it was an interesting exercise trying to figure the game out.
Dec 14 02:46:00 30m 00s Moonlight Maximum Solid implementation, but pretty slow for a game of this type. Didn't last very long, got swarmed because I wasn't looking :~)
Dec 14 17:43:00 14h 57m 0.25 I finished the whole game despite the amount time it took, which doesn't happen often <br/>Very good submission overall. <br/> <br/>Only qualm I had was the choppy controller.
Dec 14 17:48:00 5m 00s One Room Full of Presents Cute graphics and good execution of the concept. <br/>The music did get little annoying after a while.
Dec 14 18:03:00 15m 00s Freak Arena Concept has potential, but the gameplay is a bit too limited. Having different kinds of attacks, more predictable enemy attacks, and hit feedback might make the game more... "gamey".
Dec 14 18:09:00 6m 00s Amelia Has a lot of potential, and had some nice little features like the gun being pointed up while walking in the tight corridor, but it really would have benefited from a little more content. The game was fun overall; nicely done.
Dec 14 18:18:00 9m 00s Production Room Excellent work making a game of this complexity in 48 hours, but as the other comments say, it is very slow. There is also not enough feedback in the game, such as the price of inputs and outputs, and their relationships.
Dec 14 18:28:00 10m 00s Marvellous Inc. Very cool game, especially the emails. Good writing, and a nice touch to send followup emails when you fail.
Dec 14 18:43:00 15m 00s One Room - One Door Very clever idea with the doors. The enemies being very difficult to hit without getting hit yourself made for an interesting mechanic of having to keep moving as much as possible. <br/> <br/>I did keep losing because I couldn't tell where I popped out -- could have used some sort of transition effect so you can keep track.
Dec 14 18:48:00 5m 00s Budget Mortuary Made me exhale hard through my nose. Great idea and good execution, especially with the squishy physics. <br/> <br/>Clicking and dragging did bug out a lot in-browser though
Dec 14 21:02:00 2h 14m Polygroom Really great use of the tools you had. Proof that you don't need fancy graphics to have a good game :). It stopped working at wave 8 for me for some reason
Dec 14 21:09:00 7m 00s Glad You Came The concept has potential, but unfortunately the gameplay feels like menial labor with little reward at the end of it. The graphics are nice and concise however, and that poster caught my eye
Dec 15 17:11:00 20h 02m Sleeper's Curse Interesting game with solid graphics. It took some time to figure out what to do, and the frequency of death made it feel pretty repetitive, but a good submission overall.
Dec 15 17:26:00 15m 00s The Hunt Is Off! One of my favorite submissions so far. The emergent behavior of non-interacting colors grouping together is really cool.
Dec 15 19:57:00 2h 31m One Roomba Very cute concept and fantastic graphics. While the instructions weren't terribly clear, I did figure it out quickly enough. I finished the first level but got stuck on the second. <br/> <br/>The game could have used some clearer visual feedback, such as highlighting the dirt, and maybe a 360 degree orbit to get a better feel for the possible movement vectors. Overall a very well crafted game, but missing some user-friendliness polish.
Dec 15 20:07:00 10m 00s Mind Over Munitions Refreshing mechanics and solid art. One of the better entries I've played!
Dec 15 20:22:00 15m 00s Toilet Escape Room Cute little puzzle game. Gameplay was a little choppy, but overall a good submission.
Dec 15 20:28:00 6m 00s bot.asm A very tough idea to tackle in a jam game, and kudos for implementing it in time! However, the lack of different challenges unfortunately didn't do the mechanics justice. I would have liked to play it as a puzzle game where you have to plan out a solution
Dec 15 20:34:00 6m 00s use your IMAGINATION, quick!!!! Couldn't really tell what was happening, but it looks like it works :)
Dec 16 19:22:00 22h 48m KillRoom Solid execution of a fun idea. Randomization on restart was a nice touch ?
Dec 16 19:24:00 2m 00s Pib Gloob's Warehouscape Web version is giving me an error on Chrome: <br/>The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Dec 17 18:35:00 23h 11m Toy Wars Among the best games I've played so far. Simple but well executed gameplay, and the visuals are pretty good as well, especially on the plane itself.
Dec 17 18:37:00 2m 00s Twelve Days of Murder! I don't know if I missed something, but the WASD controls didn't work. Didn't rate
Dec 18 16:35:00 21h 58m Artifact Dash Very nice idea and execution. Would have benefited greatly from some sound, but overall a very good submission.
Dec 18 16:44:00 9m 00s One piece in one room Cute and original concept. It got a bit too difficult for me in level three; could have used a more gradual buildup in complexity. Overall a nice submission.
Dec 18 17:27:00 43m 00s Sorcerer's Room An interesting concept, but needs some polishing. The non-discrete moves (as in, can aim in any direction rather than tile based) felt too overpowered and somewhat unpredictable by the other player. The aiming mechanic was also very confusing, with the spell preview not usually following the aim direction. <br/> <br/>Still, it is very much a a complete game and a solid submission.
Dec 18 23:12:00 5h 45m Just Leave Home Very creative approach to the theme. Did take me to figure out the pattern, but it was cool to see how it played out