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Feedback comments for LD37
vinipc's games and stats for all events →
| Timestamp | Since previous | Game | vinipc's comment |
|---|---|---|---|
| Dec 12 18:37:00 | RooM | Really hard and fun game. <br/>The major feedback I has is that the boss could hint about when he was going to tackle or shoot, be it a sound or a sprite rescaling or something. The way it is, he seems to attack mostly at random and you can't play around it. | |
| Dec 12 18:53:00 | 16m 00s | Violent Rom | I could only get up to stage 6, but WOW, this was a really nice game. Loved how JUICY it was. <br/> <br/>Maybe I just wasn't good enough, but I feel you could slow down on the new enemies and mix and match them sooner. Instead of introducing a new enemy each stage, introduce one in the first stage, another in the second, then use them both in the third, then a new one in the fourth and so on. |
| Dec 12 19:14:00 | 21m 00s | The Room Journey | Really nice and creative game. <br/>I just thought the relatioship between book and bookshelf wasn't too clear. I suspected it, but had to play again for confirmation. |
| Dec 12 19:26:00 | 12m 00s | Ghouls | Nice game, specially the pixel art and animation. Congratulations on that. <br/> <br/>I agree with Jurgler, in that eventually you'll just spam attacks (unless you have the fire power up) and enemies start spawning inside you. <br/> <br/>But overall, really cool game. |
| Dec 12 20:04:00 | 38m 00s | hoplitelite | Really nice game. It does indeed remind of of Hoplite. <br/>I just think there is too much "running after enemies until they hit a wall". |
| Dec 12 20:19:00 | 15m 00s | This Is The Only Room | Really cool concept and execution. The physics / collision seemed to be slightly off, but it didn't affect the gameplay at all. |
| Dec 12 20:33:00 | 14m 00s | LeDoomDevil | Very nice and juicy game, except for the jumping, which was a little underwhelming. |
| Dec 13 15:52:00 | 19h 19m | one room arena | I found the controls hard at first, but after a shot while they do start to make sense. <br/>The game is difficult, but I liked the concept and I think the visuals worked pretty well in the end. |
| Dec 14 19:28:00 | 27h 36m | Jewel Defender | Interesting take on the TD genre, but I found it quite difficult. The "towers" didn't attack frequently and enemies could easily "sneak up" from behind and destroy them. |
| Dec 14 19:34:00 | 6m 00s | Robotron: Reloaded | Very well executed twin-stick shooter, but I just couldn't handle the spawners. |
| Dec 14 19:41:00 | 7m 00s | BewilderMaze | Really nice and well executed take on the theme. Congratulations! |
| Dec 14 19:58:00 | 17m 00s | Shadow Realm | Really liked the take on the theme. <br/>I just think the controls are really confusing. Why not simply pressing or holding 1 - 4 to instantly change dimensions and just touching objects to interact? |
| Dec 14 20:05:00 | 7m 00s | Room Takeover | Really nice idea and execution. <br/>I just missed some more feedback on shots cooldown. |
| Dec 17 16:40:00 | 68h 35m | 4thRoom | I liked the idea, but it's really hard to judge jumps and I kept falling. <br/>Music is really cool, too. |
| Dec 17 16:43:00 | 3m 00s | Escape The Room | A cute kitty indeed |
| Dec 17 16:53:00 | 10m 00s | Quentin | Really nice game, though I found it pretty hard. <br/>I was ocnfused as to why some platforms were "hidden" until you went into the right dimension and others were always visible even if they were inactive. |
| Dec 17 17:04:00 | 11m 00s | Grinder | Really nice concept and take on the game. <br/>The main problem I saw was the audio. The soundtrack didn't seem to fit and the sound effects weren't splashy enough. |
| Dec 17 17:15:00 | 11m 00s | Claim Your Color | Cool, fun game. I could totally see it working as a local multiplayer game with maybe a few additional mechanics. |
| Dec 17 17:20:00 | 5m 00s | One Game | I really liked the game, even though I didn't see the connection to the theme. |