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Feedback comments for LD37
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| Timestamp | Since previous | Game | tomdeal's comment |
|---|---|---|---|
| Dec 13 11:05:00 | Quentin | I really like the concept. It's simple but challenging, which is good :-) The only very minor thing I noticed was the slow movement of the character. This could be improved a bit. | |
| Dec 13 11:09:00 | 4m 00s | Junction | Ok, it took me a few moments to get the concept, but then it is a nice game. Mouse sensitivity slider and audio slider options would have been nice, too :-) |
| Dec 13 11:13:00 | 4m 00s | ROOM | Great Artstyle, loved it! Although I must say I got dizzy quite fast with all that turning, and this house is a real maze! :-) |
| Dec 13 11:17:00 | 4m 00s | The Outside Within | Interesting concept. Somehow Z did not work as an input for me, ENTER did. I like the look, maybe add some details. Good work! |
| Dec 13 11:24:00 | 7m 00s | Room at Night | I managed to brute force through the first two security questions for ai see ku, but then I had to actually play the game :p Cool little adventure, very convenient art style. |
| Dec 13 11:34:00 | 10m 00s | Pico Factory | Very well done! Once I got a hold of the controls (a dedicated destroy input and a go back selection would be great), I had a really good time playing the game. Although I think my 1484 highscore may not be that good... |
| Dec 13 11:38:00 | 4m 00s | One Way Out | Nice graphics! And the puzzle is really hard, or I'm just not used to thinking anymore ;-) Good entry! |
| Dec 13 11:41:00 | 3m 00s | Jack Burgtun & The Chinese hell of sick little children stuck in ONE room | Interesting concept. Somehow sometimes my input did not register correctly, I'm pretty sure I've typed it correctly and in time |
| Dec 13 11:45:00 | 4m 00s | Open-Plan Office Distractions | It became clear after reading the controls section :-) Nice game idea. Maybe add a speed slider. Especially when dealing with impatient ludum dare people, you want to get to the more interesting parts faster. That's only a very minor thing a noticed, other than that, good work! |
| Dec 13 11:49:00 | 4m 00s | Loop of Eternity | Cool idea! I like that looping feature, really innovative. The ship could be a bit better at the start, or the enemies take less bullets, as it is very hard to clear the loops before upgrading the ship. |
| Dec 13 15:20:00 | 3h 31m | The Hunter | JumpScare! Starting the game proved a bit difficult, I is not the best key to start a game :-) Enjoyed the game, it was really scary :-) |
| Dec 13 15:25:00 | 5m 00s | Coincidence | very good artwork! Really impressive for 48 hours. Unfortunately I got stuck when on day 8 when I somehow kicked the chair away, and then it would not let me complete my task? Other than that, it is great! |
| Dec 13 15:28:00 | 3m 00s | Only One Room is Safe | Good Idea! You could even increase the difficulty a bit by only using one red/blue guy. With two, it can be too easy since you can triangulate the room pretty well when both turn blue. |
| Dec 13 15:33:00 | 5m 00s | Jade's Gauntlet | The graphics are great! I might say, this is the biggest dwarf I have seen in a long time! :p The Zombie Hitbox could be a bit bigger when shot from above or below. |
| Dec 13 15:38:00 | 5m 00s | Neon no Nakama | More an experience than a "game", but a really beautiful one! The labyrinth in the later stages can get a bit tedious. But it is like playing in a music video, very cool :-) |
| Dec 14 01:01:00 | 9h 23m | Mirror | Whoever bought those batteries should switch stores, they are almost empty when put in! But it is a really nice game, wasn't expecting this when I started it. |
| Dec 14 01:05:00 | 4m 00s | GhostGun | Grats to your first compo entry :-) Sometimes the game can be a bit unforgiving, I had Ghosts spawn almost directly at me. And you are getting trapped by the bullets. These are only minor things though, nice entry! |
| Dec 14 01:13:00 | 8m 00s | FeelsNeonMan | Whew, that was stressful (in a good way) in the later levels. The only real complain I have is the sticky walls. Going Diagonal should move the player along the wall, not have him stuck against it. |
| Dec 14 01:18:00 | 5m 00s | Falling Tower | Very innovative, liked it! Could use a bit more content at the later floors, but the idea is great. This could be a cool mobile game for example |
| Dec 14 01:23:00 | 5m 00s | The Key | Obviously this reminds me of Fez, but then it is also different. Like the idea and the concept, but I still got lost somewhere and could not figure out how to complete the game. Cool game! |
| Dec 14 09:51:00 | 8h 28m | Death Room 4000 | Very hard game, but in a motivating way :-) Reminds me of Super Meat Boy. |
| Dec 14 11:25:00 | 1h 34m | UnfairBnb | The interface is a bit unintuitive, a advance day button would be great (or maybe I simply missed it). The game itself was good, I just had the feeling that I don't have that much control. |
| Dec 14 11:30:00 | 5m 00s | The Sorting Room | Cool idea! Simple but I had still had a good time playing it. What I found a bit problematic was that you can't go through black areas anymore, which sometimes traps you after a few seconds. |
| Dec 14 11:39:00 | 9m 00s | Cranky Adventure | Grats to yout first LD game! Very well done! I like the graphics, they are pretty good. Also, the quicktime game is neat. Is there any way to get the first part higher than 30% of the bar? I was pressing the spacebar as fast as I can. The shooting mechanic could use a bit of work. <br/>I found one gamebreaker: I was in the quicktime minigame (spacebar sequence) when a Gangster came in and tried to shoot me. I manage to kill him, but the bullets had pushed me away from the table. I could not move anymore and no buttons worked. |