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Feedback comments for LD37
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| Timestamp | Since previous | Game | TheSambassador's comment |
|---|---|---|---|
| Dec 13 04:00:00 | Strexter | I really liked this! Cool to make it timer-based instead of just "touch this tile and you die." I think it would have been nice if the timer didn't start until you started moving. The room transitions were also really cool. Great work! | |
| Dec 13 04:06:00 | 6m 00s | May The User Be With You | Not bad! I liked the environment. The shooting was not that satisfying though. You shoot realllly slow and it didn't really change at all through the game. It also was very unclear where the enemies were supposed to start coming from. |
| Dec 13 04:13:00 | 7m 00s | Bad Dreams | Not bad, but it looks like I need to restart the entire application in order to restart the game. When I clicked on Main Menu and Play again, it would start again, but I could not move. <br/> <br/>It was a bit unclear to me how to actually hurt the tentacles? I shot at them a bunch, but nothing seemed to really happen. I also felt like your movement was overall WAY too slow. Q didn't seem to slow down time as much as completely stop me from moving. <br/> <br/>It has potential, but it's hard to tell what's going on. I did really like the graphics though. The style was really nice, and the colors and particle effects were well done. |
| Dec 13 04:17:00 | 4m 00s | Mr. Barbel VS Hell Vise | Not bad! I am a little bit confused about how to stop things from crushing you... I solved the puzzles on the right pretty quickly, but still got crushed after 5 of them. Does beating a level move the crusher up a bit? <br/> <br/>The graphics were nice and the guy you made was pretty cute. I'm not sure if I liked the "rotate" mechanics, as it didn't really do anything. I was expecting to "fall" when nothing was under me, but really "rotating" the room was just a different way of moving up and down. It felt more annoying to have to rotate than interesting. Still, this is a complete game, and the music is actually really kickass. |
| Dec 13 04:22:00 | 5m 00s | Claim Your Color | Really cool! Great game, this was a lot of fun. I felt like I wanted to interact with the other squares a bit more, but the core gameplay was interesting. I did feel like it just ended up being "focus on clearing out whoever has the closest percentage behind you" once you are in first place. I think some more movement-oriented abilities might have made it be more fun. <br/> <br/>I thought it was cool how you blacked out the percentages at the end, made it seem more suspenseful and a surprise! |
| Dec 13 04:28:00 | 6m 00s | DecoVRation (VR Only) | Cool, but the room is too big! I have a pretty big playspace (3.5 x 2.5) and I couldn't reach some of the walls without banging my controllers on the wall. <br/> <br/>I really like the little helicopter dude who brings you the paint, very cute. The "floppiness" of the brush is also amazing. I just wish I could have painted more! |
| Dec 13 04:46:00 | 18m 00s | Squiddey (VR Only) | The game looks and runs great! Your little squid guy looks amazing, as do the little dudes you shoot at. The core idea is a lot of fun, though as you said the level generator made lots of dead ends and impassible sections. <br/> <br/>I feel like the projectile that the bats shoot is a bit too fast to reliably dodge, you're better off just constantly moving your hand. I also was not a big fan of the "hold the grip" to move, makes much more sense to just use the touchpad on your off-hand or even the trigger. I was essentially holding grip the entire time. I didn't get very far, as the level I was in seemed to have no way to continue (couldn't get close enough tot he walls to look through them. <br/> <br/>Still, the character and the idea itself was really great! |
| Dec 13 04:55:00 | 9m 00s | Squiddy | I actually really liked this! Not sure how it had to do with the theme but it still was fun. The character was cute and all the little obstacles looked really nice! <br/> <br/>I'm very unclear about what right click actually does. I honestly felt like I could move MUCH faster by rapidly left-clicking. Right click seemed to do very little mots of the time. <br/> <br/>I liked how your health was represented as the little tentacles falling off, though that was very unclear at first as well. <br/> <br/>Still, lots of fun, great job! |
| Dec 14 00:47:00 | 19h 52m | 72 Hours | Pretty funny game! I like the concept a lot, and the little room (and your little dog) was pretty cool. <br/> <br/>I wish the game would tell you why you "died", for example I ate the Thai leftovers and the game ended? Then I was at about 95% completion and I didn't help my grandma and I "died"? <br/> <br/>Also, it seemed like a pretty OK strategy was just to drink energy drinks and eat cake. Not a great real-life LD plan :) |
| Dec 14 00:59:00 | 12m 00s | Window Crawler | Really cool idea! I love games that play around with windows/websites. <br/> <br/>I thought it would have been cool if the placement of the window actually had an impact, like you were sort of "building" the level yourself. With this, I started putting windows together to have them flow logically, but it wasn't really necessary. <br/> <br/>I kinda wish that clicking hadn't been attack, I kept accidentally clicking outside of the window and losing focus, resulting in me dying. Your attack radius was REALLY small. <br/> <br/>Still, cool idea! |
| Dec 14 01:01:00 | 2m 00s | Little Sandwich | To be completely honest, I'm not super excited about running an "installer" for a LD game. I think you'd be much better off just giving someone something that they can run from a directory. |
| Dec 14 01:06:00 | 5m 00s | Same Room, No More. | Not a ton here, but it's a good effort. It seems like an odd choice to do a text-based game in its own huge window? <br/> <br/>Things seemed inconsistent. In the first room, I could type "look" and see the room. Then I sat on the sofa, a door opened, and I moved into the room with the gladiator. I could not "look" here at all, it didn't recognize the command. I took the hammer, but didn't know what the game wanted me to type in next. With these sorts of games, the player really needs to know the "vocabulary" that the game is expecting of them, and some commands (like Look) need to be implemented everywhere. I got stuck since I didn't know what the game wanted me to type in. |
| Dec 14 01:13:00 | 7m 00s | Blubje | This is a great LD entry! The game itself is playable and fun, and the fact it has a full editor / online capabilities is really cool! <br/> <br/>I got to level 4 (I think) but wasn't really sure what the game wanted me to do and got a bit stuck. I was enjoying it though. |
| Dec 14 01:22:00 | 9m 00s | Save the relics | Very nice job! This game was surprisingly fun. I got about 2k points before I got a bit bored and let the game end. Was the "difficulty level" ever supposed to get harder than 4? It seemed like it stalled out a bit there. <br/> <br/>The graphics were great, and I love the lightning flashes. It really set the mood, and all the art was really nice to look at. <br/> <br/>The sounds that the demons made when they died got a bit grating after a while. I also felt like it was too easy to "accidentally" push a block by barely touching a corner, but maybe that added to the "chaos" of the game. Also, I had several waves in a row where I didn't have to move my relics at all, it might have been better to really cycle through ALL of the windows before letting a window be used again, that way you would have to constantly move a bit more. <br/> <br/>Still, great job! |
| Dec 14 05:48:00 | 4h 26m | Survive | Not the most innovative game, but still really well done! It's a really solid top-down shooter. The effects, the shooting, and the screenshake all make a really good-feeling game. <br/> <br/>Definitely could have benefited from some pathfinding on the enemies. They got stuck on corners really easily and you could just snipe them. <br/> <br/>It also wasn't clear how to upgrade the weapons. Didn't realize that I had to click on the icons in the bottom to do it until wave 4. <br/> <br/>I did beat it, great job! |
| Dec 14 06:01:00 | 13m 00s | Rebirth | Great job! At first I wasn't really getting it, but after I realized that the room was getting darker things started to come together. Definitely freaked me out a bit, and the "twist" with the door shutting before you go through it at the end was great! <br/> <br/>Amazing textures, sounds, and modeling for a 72-hour game. Seriously great work. <br/> <br/>I would say a few things - the "head bob" animation is way too much. You can do a little bit, but this one was making even me feel a bit queasy, and I've played FPS games all my life. I'd also say that the walk speed felt a bit slow, but honestly that might have worked in the game's favor. <br/> <br/>Overall great job! |
| Dec 15 06:11:00 | 24h 10m | The 5th Room | Great mood, and really nice environment / mood. The textures, models, and music are all top-notch. That said, the gameplay leaves a lot to be desired. <br/> <br/>The mouse movement was REALLY weird. I had a TON of "floatiness" with my mouse, where I would move, stop moving my mouse, and my view would continue to rotate as if it had some crazy momentum. Not sure if this was because I was playing in windowed mode. <br/> <br/>Tons of things that I could interact with had really wonky "hitboxes", as in looking directly at them did not seem to "activate" them, I had to look at areas slightly away from them. <br/> <br/>Finally, I had picked up a few things and walked around, I went to the places where the bodies are normally kept, hit E, and the game apparently ended? I have no idea what happened. <br/> <br/>Great mood and graphics, still a great effort. |
| Dec 15 06:12:00 | 1m 00s | Doors? NO! | Not sure how to play this? No executable, just a love file. Do I need to download Love to play this? |
| Dec 15 06:30:00 | 18m 00s | Room 2106-B | Great mood and art, definitely interesting. <br/> <br/>I'm not sure exactly what I am doing when I am spamming left and right? I get that the point is to let go, but am I resesitating him? CPR? Doing the "Clear" thing? It could be more "clear" haha. <br/> <br/>Still, good mood and a cool idea. Great job! |