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Feedback comments for LD37
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| Timestamp | Since previous | Game | rogual's comment |
|---|---|---|---|
| Dec 12 19:50:00 | Starlight | Really liked the atmosphere and visuals. The terminal stuff wasn't that fun for me though. I think the lesson of the story is, don't run Linux on your spaceship :) | |
| Dec 12 19:53:00 | 3m 00s | OH GOD EYES EVERYWHERE | I like the eye graphics. There seemed to be a glitch where they player would become invisible when attacking, which threw me off a bit. |
| Dec 12 20:04:00 | 11m 00s | Doom Tomb of the True Room | I may be alone here but I find it a bit distasteful when people ask for money on the download page for their LD games. <br/> <br/>It's a decent game though. I like the music. |
| Dec 12 20:22:00 | 18m 00s | Bathroom Break Manager | Best interpretation of the theme I've seen so far! |
| Dec 12 20:26:00 | 4m 00s | Walkie Talkie | Bloody amazing. Really creative. I think we have a winner. |
| Dec 12 20:39:00 | 13m 00s | KILLOBIT | Love this. Stupidly hard, but never feels unfair. And I like how it changes every time. <br/> <br/>Neat idea, making a tiny game and spending basically all your time on polish. |
| Dec 12 21:14:00 | 35m 00s | Automatous Room Builders | Neat idea. Would have been nice to start from the beginning of the level, instead of playing the levels I'd already done, again. |
| Dec 12 21:16:00 | 2m 00s | PacTwist | Love the music. |
| Dec 12 21:28:00 | 12m 00s | Tangent | I had a lot of fun with this one. Really polished, and I love the music. There was one bit I couldn't get past where you have to run through a few rooms in succession before the door closes, and I could never be quite fast enough. But I liked what I saw. The little fish and flying things were great touches. |
| Dec 12 22:35:00 | 1h 07m | Rocambolli | Didn't work in Safari for me, had to get Chrome out, but then it worked fine! <br/> <br/>Nice take on the theme with the levels being visible in the background. It felt like a lot of effort went into this entry, and I enjoyed it. One thing I would suggest is that it doesn't need to be THAT difficult. One hit and you go all the way back to the beginning! Sort of discouraging. It has a good feel to it though, and it doesn't feel unfair when you die. <br/> <br/>The music is very nice too. Solid entry. |
| Dec 12 22:56:00 | 21m 00s | Simulated | This was really clever. It had that same satisfying, twist-in-the-tail feeling as a good short story. I love how there's more to it than meets the eye. <br/> <br/>Being unable to turn in the air was mildly frustrating, but that's a minor point. Excellent game (and a great take on the theme). |
| Dec 12 23:05:00 | 9m 00s | Portal Hotel | I liked this. You created a real sense of place, even with the simple graphics. It's got a great lo-fi creepy vibe to it. It wasn't clear to me how the theme fits in though. <br/> <br/>Oh, also, great sound. I'm a sucker for a good ambient soundtrack. |
| Dec 12 23:22:00 | 17m 00s | ROOM | Hehe, I liked the logo, and your drawings. I liked the weird dreamy atmosphere too, though I found it very easy to get lost. Never did find that poster! <br/> <br/>(Nice soundtrack too) |
| Dec 12 23:28:00 | 6m 00s | Alchemist Slave | Great concept, hurt by difficult UI. <br/> <br/>It would really have helped to have the objective remain on the screen instead of disappearing and making me remember it. When you explain stuff at the start of the game, players haven't played the game yet so the concepts you refer to (such as "magic" & "poison") don't really have anything to attach to yet in the player's head, which makes it hard to remember, even though as the developer it might seem obvious to you what's what. <br/> <br/>Also it would have been nice to be able to control the game using only the mouse, without typing anything in. <br/> <br/>It's got lots of potential, though. There's a great game in there trying to get out. |
| Dec 12 23:39:00 | 11m 00s | Moving In | This is wonderful! It's a good, original, fun game! <br/> <br/>+ Cute graphics <br/>+ Clear UI <br/>+ Love how the homeowner stands there telling you how you're doing. <br/>+ Great idea how some big items block the window, books need to be showing, etc. Really nice attention to detail <br/>- No sound! |
| Dec 12 23:58:00 | 19m 00s | One Room Dungeon | Really nice feel, very smooth. And top-notch art. I will admit I wasn't quite sure what was happening when I pressed X + a direction at the end of each room. At first I thought I was moving around a larger "map" but then I noticed if I moved back again I'd get a different room. So, not sure on that one. <br/> <br/>I didn't mind too much though, I was having a lot of fun! |
| Dec 13 21:48:00 | 21h 50m | Pico Factory | This is really nice! Satisfying and addictive. The sprites are great too. It was very clear how it worked and what to do. <br/> <br/>Obviously you didn't have time to do much balancing (you can afford all the good stuff pretty quickly) and the controls could use some work. But I had a lot of fun anyway. <br/> <br/>The graph at the end is a nice touch! |
| Dec 13 21:57:00 | 9m 00s | Robot Disco | Neat idea! The gameplay is rather good, but it's let down by the programmer art. <br/> <br/>Issues: <br/>- There were some periods where no drinks showed up for a while and I had to wait. <br/>- The game had scrollbars on my computer (Safari/Mac) so I couldn't see the whole play area at once |
| Dec 13 22:12:00 | 15m 00s | Studio Castle | I like this one! It's got a real personality to it. The 'ding' sounds calmed my nerves. The black 'n' white graphics work. It's a little unpolished, but hey, it's LD. Smart and quirky. Great entry. |
| Dec 13 22:29:00 | 17m 00s | After Party | Awesome art in the intro. Also really well balanced for difficulty. I particularly like how you used the same sprite for everybody and then lampshaded it by emphasizing how interchangeable the girls were in the intro. <br/> <br/>You win, you psycho! |
| Dec 14 13:01:00 | 14h 32m | keturi | Great game. It feels really well-designed, focused and cohesive. Great choice with the zugzwang making you think things through a bit. I wasn't sure what difference the blue enemies made. <br/> <br/>The weapon system -- I'm not sure how it works. Sometimes it seems the weapon didn't use a charge when it should, or that I'd automatically get another weapon after exhausting one. Maybe I'm imagining things. <br/> <br/>My record is room 11, but I will be revisiting because I want to see the rest of the game. I've only found the sword and the laser pickaxe so far. |
| Dec 14 17:00:00 | 3h 59m | Unbreakable Sally | Really nice game mechanic. Found it a bit hard, but that's probably just me. It's a mix of polished and rough, which is kind of a shame. Audio and graphics are both good, and the story and setting are refreshingly original! |
| Dec 17 17:30:00 | 72h 30m | levelone | Fantastic entry. I laughed out loud several times. I'm really impressed how much you managed to pack in in 48 hours. <br/> <br/>(I didn't like jumping on W but I suppose that's a personal preference, and a very minor nitpick) <br/> <br/>You get my first 5 for humor ^^ <br/> <br/>Actually, a lot of 5s... |
| Dec 18 20:49:00 | 27h 19m | I'M IN A BIT OF A PICKLE | Graphics were very good. Music was amazing. I wanted to have arms, and for the tomatoes to be a bit more sinister. Good entry. |