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RockhopperGames

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TimestampSince previousGameRockhopperGames's comment
Dec 17 09:31:00 Hall Puzzle Yeah, on Windows 8 here, and it's not working...
Dec 17 09:49:00 18m 00s Feather Gladiator First of all, why the feather duster? Did you have some particle effects you wanted to play with? My game stopped after the first merchant encounter too, but up to that point it was pretty solid. I don't think the stamina meter was needed though, especially since I barely noticed its effects most of the time.
Dec 17 15:21:00 5h 32m Pest Control A very solid game, despite twinstick shooters being a little stale at this point. I liked how the bodies and web remained between rounds. That part really felt like a creative implementation of the 'One Room' theme! I did have trouble switching weapons, as some other players mentioned, but on the whole I enjoyed this!
Dec 17 15:34:00 13m 00s One Broom What a gorgeous little game! I really like your take on the theme, that type of humour works really well here. The witches are cute as hell too! The differences between the two witches was a nice twist, but I didn't realise it was a thing until level 4, so maybe you could have forced the player to pass through small gaps on the brambles stage to teach them? <br/> <br/>The only thing that dissapointed me was the level transitions. The witches were the real stars of the show, so I would have much preferred to hear a conversation between them than from two bystanders. Overall, I really enjoyed this game, though!
Dec 17 15:42:00 8m 00s Hard Unit Okay, I can understand wanting to make a game called Hard Unit. It's a good name. Unfortunately, shooters need to let you hold down the fire button to not be physically painful. Plus, tying fire speed to clicking speed means it's a lot harder to balance the game. It looks like you put in some solid work, so it's a bit of a shame to see it let down by something like that. : c
Dec 17 17:39:00 1h 57m Room of Chaos and Creation Excellent little experience. I did find myself wondering how much of it I'd seen and whether the diagrams and notes scattered around the place actually led anywhere or not, but I found it superb none the less. <br/> <br/>The dead ends I found were in the Dimension room, the room with the freshly carved obelisk, the blank canvases, and the gallery with the obelisk and statuette. From there there only seemed to be ways back, but if there are actually ways forward, I'd be interested in giving it another try. <br/> <br/>A wonderfully atmospheric showing!
Dec 19 14:03:00 44h 24m Room 753 I very much enjoyed this, though I had to go play a higher intensity game right after as a palate cleanser! For the first few floors, I could just enjoy the pleasant satisfaction of cleaning the rooms, which reminded me of the Home section from The Beginner's Guide. After that, I could amuse myself by opening as many doors as possible, and somewhere between the two I ended up getting to the last level before I really started wanting to escape! <br/> <br/>I'm a little disappointed there was nothing I could do with the cat, but there were still a lot of pleasant surprises to find around the hotel. I had a bit of trouble telling what was intentional and what was not, but things like being able to see through unloaded rooms, and the occasional conjoined room added to my experience. So either way, I'm glad that's how it worked out!
Dec 19 14:20:00 17m 00s DISK The core mechanic here is really good, though I got through the whole game without realising I was supposed to be A: charging my shots and B: holding down the recall button. I actually really liked the way it felt spitting out a slow moving projectile, and just altering it's trajectory with the right mouse. If you continue working on it, I'd love to see more development around those aspects, though I recognise that's personal preference. I'd definitely say you'd need to either completely rework jumping, or remove it all together, though. Losing a level's progress to a set, unintuitive jump arc is a real pain. I did have a real blast with this one, so good work!
Dec 19 14:36:00 16m 00s Rotate the room! Congratulations on completing your first Dare! This is a pleasant little game, and the voxel graphics are nice too, even though I'm not a fan of that style. There are a few issues, mainly in regard to the transparency mode. Losing colour means you can't tell which cubes are necessary to complete the level, and which cubes are instant death, while also erasing a lot of the colour work you put into the level design. I'd also suggest switching the controls over to match the camera. For example, having w/s tilt the room forward and backwards even if the room has already been rotated onto its side. <br/> <br/>Keep it up, and I'm sure you'll be making cool 3D games in no time!
Dec 19 14:48:00 12m 00s Triskaidekaphobia I liked the style of this one, even though I had trouble figuring out what I was doing, and what was killing me. I might have been a bit too friendly with the characters, though. The fact that the light doesn't seem to reach the spaces in front of you when facing downwards is a bit of an issue, and I can't say I was fond of the programmed actions either, but I did enjoy this game overall
Dec 19 14:53:00 5m 00s Dark room A very simple game, and the cat wasn't as black as I was looking for, but the starry background was absolutely gorgeous! <br/> <br/>Why did we even need to chase down the cat anyway, though? Wouldn't it come running as soon as we put out some food?
Dec 19 15:20:00 27m 00s Cancelled Refuge As always, an excellent game, that feels like it could be a full product, not just a 72 hour game! Your interpretation of the theme was really creative too! The characters definitely feel like there power levels differ a lot, but perhaps this is a good thing, for allowing players to tweak the difficulty a little. Perhaps adding separate high scores for each character could help, though?
Dec 20 11:07:00 19h 47m Cute Reign I have to say, I was a little disappointed with the ending. I was really happy to see an unapologetically cute game, so when the ending was revealed, it felt like a let down. The main game was competently made for a jam VN, so congratulations on that. Did I detect a bit of Long Live the Queen inspiration, though? ; P
Dec 20 12:19:00 1h 12m Production Room Okay, I really like the idea, but you need some improvements to make this work. First of all, the workers sometimes just break (generally after changing or replacing machines), so they just turn into a waste of money. Maybe clicking on them to reset their AI would work there? Also, since it currently works at the pace of an idle game, it shouldn't pause when it loses focus. You can find the option for this under Unity's 'Player Settings' tab. With those two changes, I think this could make a reasonably strong idle game, and would be a lot more fun!
Dec 20 12:33:00 14m 00s And the Chocolate Factory I'm experiencing occasional crashes when buying new items, that's preventing me from getting very far in this. Having to drag the table back and forth in the first level isn't really enthusing me either, I'm afraid...
Dec 20 12:40:00 7m 00s DEBOI-OPPAI The audio was nice, but the movement was a bit too slow, and the collision was a bit of a pain. It also took me a while to realise I had to visit each of the rooms to fill my checklist, I thought that was just the list for the room.
Dec 20 13:42:00 1h 02m Hoaxed Congratulations on your first Dare! Apart from general polish steps, the main thing I'd suggest to improve is making it so you don't have to sit through the intro text whenever you die on the first level, and making it possible to advance text without needing the mouse. Good work for your first jam!
Dec 20 13:53:00 11m 00s Bar Brawl Gotta agree with dobnar here, the stereotypes were pretty off-putting. The idea of person-pinball is fun, but watching them sprout stereotyped phrases kept pushing me away from the game.
Dec 20 14:06:00 13m 00s The Invoker I love the idea here, but the bowls seem to be very buggy, as is the summon select screen (pushing right sent me directly to the last summon each time). The time limit on the later dances were pretty harsh too. You've got some great stuff in here though!
Dec 20 14:59:00 53m 00s Walkie Talkie Perfect score. Impressive as always!
Dec 21 14:34:00 23h 35m Fox rat eater Was that an online leaderboard I saw? If so, good work! <br/> <br/>As for the game, I was a little disappointed to see that the only way to survive is to force the rats to the edge of the room and chase them, rather than having to keep up with them as they flee. But other than that, this seems like a pretty solid game. The ending was perhaps a little bleak though?
Dec 21 17:19:00 2h 45m Quest of the Wizard A very technically competent game! I'll admit, I didn't get to the end, but I did enjoy all the work you must have poured into this game. There were some noticeable issues, mainly around whether or not the game saved when you died, and some puzzles where the solution seemed to be "jump and hope for the best," but overall, I greatly enjoyed my time with this game!
Dec 23 10:45:00 41h 26m Velocity Glyph Had to check out a game by a fellow penguin~ <br/> <br/>The graphics and presentation are top notch, but most of the issues other players brought up showed up for me too. I also found that in addition to sticking to walls, you can fall off sideways, which was a bit odd. Very interesting style, though!
Dec 28 18:03:00 127h 18m Space Captive Unlike lots of people here, I enjoyed the propulsion based controls. I felt it added a lot to the experience of being an astronaut. I also enjoyed the difficulty the game presented. It's a bit harder than most games, but surviving an accident like this should be hard, to represent the dangers of being alone in deep space. Some more ambient sounds could have done wonders, though, since it was a little sparce audio-wise. <br/> <br/>Overall, I rate this at least as bad as Gravity~