Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → RadMcCool
Feedback comments for LD37
RadMcCool's games and stats for all events →
| Timestamp | Since previous | Game | RadMcCool's comment |
|---|---|---|---|
| Dec 14 04:13:00 | A Climb. | hey, you need to check that itch.io link. just links back to here :P | |
| Dec 14 08:10:00 | 3h 57m | Lighthouse Mystery | Really enjoyed that. Got stuck on he pink lazer though... nice atmosphere. neat concept. nice aesthetics. all good. |
| Dec 15 05:11:00 | 21h 01m | BattleTub | this was fun. ended up messing about and had a laugh trying to get through some levels by shooting |
| Dec 15 05:35:00 | 24m 00s | CircL | Really enjoyed that. Played a few rounds seems like theres quite some depth to it. |
| Dec 15 06:56:00 | 1h 21m | RoomClimb | Cool idea. some kind of check point system would help this a lot. though, in saying that, i liked it enough to push past some annoying set backs. the lights took a while to get the hang of and by then i'd got a good sense of the controls. |
| Dec 15 07:07:00 | 11m 00s | eCubed³ | Great use of portals and level design. Platforming wasnt great but other than that would def have played for longer if there was more levels. |
| Dec 16 13:01:00 | 29h 54m | A night of nightmare | nice use of the expanding play area. and liked the wee twist at the end. |
| Dec 16 13:07:00 | 6m 00s | Escape One Room | No idea what to do :/ <br/>got the spade, cup and green box thing and no idea what any of them are for. tried lots of the usual adventure game tricks (trying random combinations and clicked on pretty much everything) but nothing worked. |
| Dec 16 14:02:00 | 55m 00s | Obelisk | Sweet entry. The idea of the character being chained to the room is cool cus its like the devs being chained to the theme lol. <br/>Really enjoyed that. Just add some more enemy types and maybe a light combo system and its perfect. |
| Dec 16 14:18:00 | 16m 00s | Umbra Exitus | I like the character design, the walk cycle could use some work but the sword slash was decent. was able to find enough enemies without having to wander into the darkness which was good. I think it could use a block or roll mechanic because it felt like you move too slow to both attack and not get hit. Good game though. |
| Dec 17 16:10:00 | 25h 52m | Marimo | good job. had fun taking over the sea :P Only thing i would suggest its some variation in sprites though in saying that once you get huge it wouldnt really be visible lol. |
| Dec 17 16:44:00 | 34m 00s | Tower Mystery | nice wee meatboy style platformer. good level design, would def have played more levels of that. |
| Dec 17 17:04:00 | 20m 00s | One Room Ordeal | Hey this isn't running in firefox. what did you get it playing on? looks cool... |
| Dec 17 17:12:00 | 8m 00s | Coconut Frog | Could really have used more variety but as you said you didnt have time :( <br/>I liked that you put a piano in the game to suppliment the music would be cool if you could interact with it though... <br/>Found a neat bug; if you shoot an enemy towards a doorway and then push them through it they go flying off screen. |
| Dec 17 17:26:00 | 14m 00s | The Princess Trap | Good entry and nice use of theme. Not being able to see the enemies coming works well with the princess being trapped inside. Wasnt sure how to choose between upgrading and repairing but im assuming that was just a feature that didnt make it... |
| Dec 17 17:34:00 | 8m 00s | Mutrix | That was weird af, and i meant that as a compliment. Really cool take on the spot the difference puzzle. more variety in textures could help because it was hard to find things like the blue spheres. |
| Dec 17 22:30:00 | 4h 56m | Alone In Space | Cant unzip :( <br/>tried downloading a bunch of times and used windows and winrar to extract. All failed :( |
| Dec 17 22:43:00 | 13m 00s | Giiver's Hop | Got really into that. It ramped up in difficulty nicely for me. Reminded me of old arcade games like q*bert but it had its own feel to it too. good job |
| Dec 17 23:14:00 | 31m 00s | MFBFS | Praise the sun! |
| Jan 2 16:20:00 | 377h 06m | RoomOne | This looks beautiful |
| Jan 2 16:26:00 | 6m 00s | OneRoom | when i first started i could only move a few degrees in any direction but thought it was part of the design and had fun trying to learn the level with a fixed perspective. :P |
| Jan 3 03:19:00 | 10h 53m | Ludum Dare: The Game | Brilliant idea and well executed. Had fun playing that to squeeze some extra votes in. |