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Peringo

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TimestampSince previousGamePeringo's comment
Dec 13 09:08:00 Escape The Room A neat little polished game! The ASCII art is simple but cool, and I didn't see any bugs. The puzzles could have been a bit more complex and the controls are kind of quirky, but it's pretty solid!
Dec 13 09:17:00 9m 00s You shall not pass! The gameplay is pretty fun and I like the different enemy and weapon types quite a lot - especially the red and orange monsters. The contrast between Shop and the combat themes are pretty funny. Sadly, I seemed to encounter quite a few bugs, like the Door Health decreasing for no reason and not being able to buy ammo even if I had a lot of money. Maybe giving the pistol infinite ammo would have helped with the ammo / money problem you eventually run into. Some kind of score tracking would also improve it a lot. <br/>Still a very charming game that feels good to play, weapon sounds and movement are quite good!
Dec 13 09:32:00 15m 00s LDCLMBR - Classic First Person shooter with exploration/adventure elements. The visuals are nice and the ragdoll physics are pretty damn great. The biggest problem however is pretty much that there is no real goal to achieve, as there is no punishment for dying and no score or something like that! Ran pretty stable though, which is nice.
Dec 13 09:43:00 11m 00s Childroom A cute little game with a cute idea! The platforming stages are pretty fun and the graphics are great for "first experiences"; really solid first game! The top down stages were kind of frustrating since the controls on moving pillows and trains are kind of wonky, but the final boss was surprisingly cool (multiple moves are pretty impressive). <br/>For a first game, this is pretty good!
Dec 13 09:56:00 13m 00s Nobi Sword A great entry, just not a very fun one for me. <br/>The visuals and the atmosphere of the game are superb! It´s really relaxing and the whole game looks great. I get that the wonky controls were needed to add some kind of difficulty to the game, but the bouncy, unpredictable movement of the character is a bit frustrating, especially when the sword bounces or stops your momentum. Since you loose momentum with everything you hit, it also never feels really satisfying to swing the sword. <br/>Nonetheless, it's a very soothing experience and it's apparent that a lot of effort has been put into this!
Dec 13 10:20:00 24m 00s Fisherman Bob's Happy Cabin I recommend playing the game before reading this comment! <br/> <br/>Wow! I absolutely love this entry! Let's get the negatives out of the way so I can start gushing about the things I like. <br/>The player animation is super cute, but isn´t playing correctly which gives the game a worse first impression. The dialogue with Mort is way too fast to do the things he talks about; it would be better if the player could advance the dialogue by pressing some kind of key. Halfway through the second day, picking up gasoline stopped working. <br/>------------SPOILERS---------------- <br/>When shit hits the fan, the music also gets too loud. It really started to hurt my ears and I was not able to turn the volume down because I needed to avoid dying. <br/> <br/>Now to the positives: I absolutely adore both the concept of your "one room" as well as the atmosphere of the game. I was completely caught off guard by the twist. It starts off so cute by shining your lights and getting rid of some animals; you are defending your cottage from the foxes. When the ghosts start coming, I did not want to be in that room anymore, and I definitely didn't want to defend it. I managed to reach Day 4 ( I guess it's the end since the enemy seemed unavoidable ? ) and everything becoming so twisted is superb.
Dec 13 10:34:00 14m 00s Area 51: Dreamland The idea of the game is ridiculous, but really funny! <br/>My main gripe with the gameplay is the delay between clicking and the gun actually firing; it feels super wonky and the bullet time mechanic would have felt a lot better with it gone. Also, some of the floor tiles have too much (or not enough? artist here, cant code shit :c) depth and make bullets invisible. <br/>The visuals are super great though; recognizable and stylish, especially the cutscene and the boss. <br/>Keep it up!
Dec 13 10:43:00 9m 00s DISCOCUBE Super well done and very polished! <br/>The puzzles could have been a bit better, as matthewpalaje said, and the theme it doesn't really fit the theme too much. <br/>Still, the visuals are playful and awesome, and the game has a great, friendly vibe to it. You could really turn this into a commercial game!
Dec 13 15:31:00 4h 48m Plebeus ___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Step Event0 <br/>for object enemy_2: <br/> <br/>DoDiv :: Divide by zero <br/>at gml_Object_enemy_2_Step_0 <br/>############################################################################################ <br/> <br/>this happened when I died, staying right in front of the bowman that killed me. <br/>also the gate in the middle stood open for the whole time when I started a new round. It's a bit too easy but I like the System on how to get the points!
Dec 14 10:49:00 19h 18m Icara's takeoff Really good, polished game; the controls are tight and I didn't encounter any bugs. <br/>The music is kind of irritating and doesn't really feel right, but maybe that's just me. The visual quality and the gameplay definetely make up for it though; the idea behind it ( Icara and the maze ) is also super cute! <br/>Great entry!
Dec 14 11:04:00 15m 00s Fish.zip The main puzzle mechanic is very unique and you could add a lot of different fish types to expand on it! I think it's really missing some music though, just feels a bit lifeless right now. The tutorial was a bit weird ( could have just been in a small level ), but for 8 hours the game is great!
Dec 14 18:34:00 7h 30m Claustrophobia The controls are a bit weird but all in all it'sa very unique game! I have not really understood what I have to do except of hurting eyes and lipsticks. I liked the music and the design alot, fitting to the weirdnes of this game.
Dec 17 16:24:00 69h 50m The Crystals of Gingledoof Game is alright, but having "S" be the bomb key instead of space or some button that's easily reached feels very wrong and wonky.