Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → neon

neon

Feedback comments for LD37

neon's games and stats for all events →

TimestampSince previousGameneon's comment
Dec 12 15:40:00 Feng Shui Deathmatch VR Fun times were had, decorating a room. With a dresser that goes haywire when you try to put the wrong things on it. The music is really fun and good light background music for decorating a room. I did get to the "you win" screen, but the opponent didn't put up much of a fight ^^ <br/> <br/>@Alex If you uploaded the game with a game breaking bug (which it seems like, according to your comment) you can fix it post-compo, according to the rules. At least there was such a rule before, can't seem to find it now. I'd say just fix the bug, if the game has been made but players can't access it because of a bug, it's better for everyone if you fix it. After all, you still did the work during the compo. &lt;3
Dec 12 16:29:00 49m 00s Dolled Up (Vive) ​The atmosphere is chillingly creepy and the visual look is very good, especially the hands. Sadly I couldn't play it very well because of my limited space (2m x 1.5m).
Dec 12 20:42:00 4h 13m Manifest My ​The locomotion is very cool, with the 1:1 kind of dragging. Only negative about that is when you fall, the acceleration causes a bit of discomfort. The plugging-in-mechanics are very cool, and the implied story is interesting. I chose, of course, the path of the benevolent robot overlord. <br/>The hand models are really good, and the overall atmosphere of the game is great. A good game, even if a bit short.
Dec 15 17:33:00 68h 51m Welcome to My Room - VR That was a fun 10 minutes spent throwing things around and listening. <br/> <br/>The positional audio was a cool effect. Picking things up felt very good and the interactibles were fun indeed. Could've used some sound effects (like the zippo-kind-of-cube would've been more authentic with a "click" sfx), but the commentary track in the background was definitely a fun listen. <br/> <br/>A new experience for me in VR was that I collided with things! Made moving around the cluttered room really feel like moving around in a cluttered room ? The moving speed could've been a bit faster, and it was a bit disconcerting at the start since I'm used to Unreal's editor controls which are 1:1, ie. when you drag yourself in the world, your "space grabbing hand" stays in the same position in the world. <br/> <br/>Overall, a very nice experience, and the commentary especially was a good addition!
Dec 15 18:16:00 43m 00s One Room With Ladders in VR ​Didn't get past two ladders. But it was very fun throwing myself in the air frantically trying to grab something ?​ The grip buttons would've been a tad more intuitive for grabbing, at least as an secondary option. Still, a good game.
Dec 17 18:13:00 47h 57m Tim in Time The graphics and writing are good, and the game is nice overall. Only problem I had was the slightly wonky hitboxes in the prehistoric level, where the enemies' hitboxes seemed to be a bit too large, and sometimes didn't register "falling on." Still, a fun experience!
Dec 17 18:25:00 12m 00s Red and Blue VR ​The ships and their effects look nice, and the look overall is pretty good. The game did lag a bit for me though, but I suppose that's understandable since I'm on the very low end of VR-capable graphics hardware. (GTX 960) <br/> <br/>The gameplay itself was a bit confusing, mostly because of the lack of feedback when I was doing damage or damage was being dealt to me.
Dec 17 18:35:00 10m 00s DedecoratorVR Blowing things up is always fun. Sad thing is, when you get blown up yourself, especially when it's in VR and uncontrolled movement is not very comfortable. ? <br/>So yeah, I definitely liked the blowing things up part, but I felt quite a bit of discomfort when the physics engine started throwing me around. Still, a good entry.
Dec 17 18:55:00 20m 00s Books! I find the idea of this to be really cool, but I can't try it since it doesn't seem to open up in VR on the Vive.
Dec 17 19:03:00 8m 00s Interrogation Room I'm glad I didn't need to punch anyon- oh. Well then. <br/>Great visuals and atmosphere. Really liked it.
Dec 17 19:26:00 23m 00s Rubi's Room ​Now that was a brain twister. The graphics are really nice and the game controls in a very good way. The effects are fitting, and both the idea and the execution are just great. The only bad part about this game is reminding me that I'm bad a rubik's cubes, hah.
Dec 18 13:31:00 18h 05m Scary Monsters Very spooky indeed. The game plays very nice and the controls are good. The art is on point, and the music is pretty good, if maybe a bit repetitive since the loop is so short. Cool stuff!
Dec 18 13:44:00 13m 00s One piece in one room ​What a fun game! The graphics are really nice, the music is fitting (and good!) and the crowd's reactions are great. Every play takes a bit of preparing in your mind, and after that,it's just chaos and hoping that the crowd likes it. <br/> <br/>Pretty realistic, I suppose.
Dec 18 14:09:00 25m 00s The Recursive Dollhouse Now that was a constant mind bender. The recursion mechanic is awesome, the effect is cool, and the puzzles that come with it are some mind bendy stuff. It wasn't really hard, but it was very.. brain-straining? It felt like a puzzle game alright, even if the puzzles didn't take very long to solve. <br/> <br/>The game feels very polished, from the menu to the options to the tutorial parts. Just overall a very good puzzle game.
Dec 20 21:29:00 55h 20m Kitchen Wizard Pinball Great stuff. The sound effects are fitting, the graphics are on point and the game feels really good. ?
Dec 20 21:37:00 8m 00s One Room At A Time ​What a fun stealth game. The graphics are obviously a tad... minimalistic, but I found them to be quite intuitive and understood the situation at a glance even with such simplicity. The movement and controls overall are very solid, didn't happen across a single unintended action. The theme connection is not very obvious, and some music would've set the mood, but otherwise, a very good game!
Dec 21 21:13:00 23h 36m One room Ninja The concept of adding stuff to the level to teach new things is really good, kind of reminds me of the way Portal teaches new mechanics. The graphics are pretty nice, and the sounds are pretty nice, especially the narration. The jumping felt a bit off, I would guess it's a combination of bad maneuverability in air + low gravity. Still, overall a very nice game.
Dec 21 21:20:00 7m 00s Escape from the Writers Library The level design is very nice. It feels like a library, and the lack of lighting aside from the flashlight does wonders for the mood. Also, the headbobbing and footsteps add a good amount of immersion. That, and the music create a very nice tone for the game. Good stuff!