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crazya

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TimestampSince previousGamecrazya's comment
Dec 12 05:55:00 INF Wow, this is a really awesome concept for a puzzle game! I hope you work on it further, because I'd really like to see more of it.
Dec 12 06:03:00 8m 00s Worst Mixer Ever I liked the procedural audio, but I feel like the goal of the game and how to reach it wasn't adequately communicated. Fun to mess with though!
Dec 12 06:14:00 11m 00s Flag Runner Really neat twist on old-school wraparound mechanics.
Dec 12 06:22:00 8m 00s FeelsNeonMan Neat aesthetic and challenging battles! I wish the time between waves was longer; there's not enough time to get to the upgrade spot.
Dec 12 06:51:00 29m 00s hoplitelite Level 7 broke me
Dec 13 01:24:00 18h 33m The Perfect Murder Amazing visuals in this one.
Dec 14 01:47:00 24h 23m Warehouse Shuffle Wow this gets nuts! I wish there was a meter or something showing how close you are to losing though
Dec 14 01:53:00 6m 00s Room Jumper Cool mechanic and a neat twist on the theme!
Dec 14 01:59:00 6m 00s Triskaidekaphobia Great use of style
Dec 14 02:05:00 6m 00s Holo Neat concept, though it leads to a lot of slowly leading enemies around in practice...
Dec 16 01:09:00 47h 04m Walkie Talkie Well I can't help but absolutely love this. Getting all the database code working within 48 hours is especially impressive!
Dec 16 01:22:00 13m 00s Tiny World I really wish there was a clear indicator of which surfaces are climbable. Great work otherwise!
Dec 17 21:19:00 43h 57m Tracey Honestly seems a bit underdeveloped. It needed some level designs where avoiding crossing your own path is difficult.
Dec 17 21:28:00 9m 00s Dreadroom This game is good but I'm too stupid to play it
Dec 17 21:37:00 9m 00s Tiny Planet Love the spooky sense of isolation.
Dec 17 21:46:00 9m 00s Wub Dub Dodge Fun stuff, but I really wish there was a checkpoint at the start of each level
Dec 20 18:58:00 69h 12m RoomEscapeEscape That solution put a stupid grin on my face.
Dec 20 19:17:00 19m 00s The Shifting Theatre The wall jump is super clunky and enemy knockback was excessive, but neat work anyways.