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antishow

Feedback comments for LD37

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TimestampSince previousGameantishow's comment
Dec 12 12:13:00 Icara's takeoff Really great! Loved the room-shifting mechanic!
Dec 14 18:07:00 53h 54m Oni 'Room Really nice! LOVE the idea of zooming the camera in when you spam the attack.
Dec 14 18:22:00 15m 00s Shenzhen Manufacturing Co. Idea seems cool, but I'm having trouble playing it (on OS X). When I bring a spool of fabric to the sewing machine and press X, I'm expecting to get back a bolt of cloth, but nothing happens at all.
Dec 14 18:31:00 9m 00s How many employees are needed in a factory? Really nice graphics! <br/> <br/>I couldn't really tell if I was playing the game properly though. I would bring the part to the machine indicated by an arrow, but the first and third machines never seemed to actually work, and every part I delivered would make a buzz sound like I did something wrong (but then I would get money anyway?)
Dec 14 18:41:00 10m 00s Manic Mars Base Manager Couldn't run this on my Mac (Macbook Pro Retina, 15-inch, late 2013, OS X Sierra 10.12.1). Just gave me this error: <br/> <br/>You can't open the application “ld37_ManicMars_1.1(Mac)” because it is not supported on this type of Mac
Dec 14 18:47:00 6m 00s Homes under the Hammer LOVE THIS! Sound was great. Easily my favorite entry so far! Wasn't sure how to tell if a given wall is structural or not though. Or maybe it's just random? Either way, great job! :D
Dec 14 18:56:00 9m 00s Exit Route I like the idea, and the non-euclidean space is cool. The repetitive nature kinda cuts into the fun-factor though.
Dec 14 19:04:00 8m 00s Hitlers Cactus or only you can stop Trump It's called Hitler's Cactus. How could someone NOT love this? Nice job on the art, love the twist on "One Room" by using time travel!
Dec 14 19:10:00 6m 00s Interdimensional Chrono Janitor Service Lots of *super* cool stuff going on here on a technical level, but I don't feel like it results in a fun _game_. Sound would have really helped this.
Dec 14 19:40:00 30m 00s Tail Arena Nice job with the sound! Kinda reminded me of Snake, but without the "your body is lethal to yourself" concept. A little more effort in the graphics would have been nice; I couldn't really remember what did what once the game started.
Dec 15 18:13:00 22h 33m Roombatron Playable, but I got bored quickly with no adversaries or progression. <br/> <br/>The Cat and Dog don't really seem to do anything other than move around randomly, if they were attacking the player and/or messing up the carpet that might have been a little more engaging. <br/> <br/>Of course, considering the short dev timeline this was a good effort!
Dec 15 18:16:00 3m 00s The Kendy murder OS/X link is a Windows app :(
Dec 15 18:23:00 7m 00s Elves with Shelves This was really cool! If I had to make one small critique, the signs on the supply chests could be a little easier to read. Also I think a way to mess with the people you're playing against would have made a great addition, but still this is very impressive!
Dec 15 18:27:00 4m 00s The Princess Trap Not bad! Took a bit to understand the differences between the traps.
Dec 16 18:37:00 24h 10m Tree House Quest Outstanding! Very impressive art and sound.
Dec 16 18:50:00 13m 00s Bat Cave Nice retro arcade-style shooter! Maybe choose different key bindings next time though, Ctrl+Arrow kept changing my current Desktop on Mac.
Dec 16 18:56:00 6m 00s Shadow Fencer Theatre I really like the style in this one! The gameplay felt a little... random? loose? Like all I can do is just hold my sword forward and hope for the best. Might have made more sense to control the sword's vertical movement instead? Either way, great job!
Dec 16 19:01:00 5m 00s Item Phantom Getting this (unusually harshly worded) error message on OS X (10.12.1): <br/> <br/>“Item Phantom” is damaged and can’t be opened. You should move it to the Trash.
Dec 16 19:05:00 4m 00s Kitchen Defender Ants Attack! Couldn't run this on Mac OS X (10.12.1). Got this super-helpful message: <br/> <br/>The application “KitchenDefender” can’t be opened.
Dec 16 19:11:00 6m 00s Squiddy I love the "tentacles as life meter" idea! Nice artwork too! That music got pretty grating *real* fast though.
Dec 19 17:23:00 70h 12m Package Madness 2D Really cool idea! Love that it's educational; takes me back to the Carmen Sandiego days. <br/> <br/>I didn't realize at first that you could *only* deliver to the country specifically mentioned, which caused a lot of mistakes on my part. To me it seems harder to deliver something based on only the flag, so it should be bonus points not a penalty. Also it seems like there's no *real* penalty for when you do make a mistake. The player is left to just play until they get bored. <br/> <br/>Was frustrated with how slow the movement was, would have really loved a run button. Tank-style control was a little weird I guess, but nice to see someone doing something different!
Dec 19 17:44:00 21m 00s Miawflex Great work! It's a shame the miss/collect tones didn't match the beat of the background music. It also seemed like there was no way to actually lose. After a while I got bored and just tried to miss as many as possible, but the game just kept running.
Dec 19 17:51:00 7m 00s Cancelled Refuge Ridiculously good. I don't think I could make this *without* a time limit!
Dec 19 17:58:00 7m 00s One Room - One Door Good work! I really liked the extra touch of an idle animation. Just a shame the camera was so far back. <br/> <br/>Attack feels good, but a little more range, or maybe some way to dodge or block or *something* would have helped. I might just suck at this, but I felt like there was no way to attack without always getting hit. <br/> <br/>Only big complaint would be the awful font choices.
Dec 20 00:07:00 6h 09m Roomescape Love it! Nicely designed puzzle, funny ending. Great job on such a short timeline!
Dec 20 00:13:00 6m 00s Volcano Quest Nice job on building all of this! Difficulty curve is a *bit* steep, would have been nice to get a chance to learn how to use the whip without lava underneath.
Dec 20 00:21:00 8m 00s Mr Poo Great game! When I played the web version it only gave me a split second to read the instructions before moving into the game, so it was a little overwhelming to try to figure out the controls while getting attacked by a mob of cats.
Dec 20 00:34:00 13m 00s Zombie Swarm Simple, but well executed. The ammo scarcity seems like it would be a bad idea with this type of game, but it really works here. Great job!
Dec 20 00:41:00 7m 00s Decube Great, quick shmup. Way too difficult for me!
Dec 20 01:04:00 23m 00s Hard Unit This is one of my favorites: good graphics, nice powerup system, effective audio, and fun to play! Once I got a few powerups I found I was able to just stand at the top firing sideways and maintain that forever; would have been nice if the sides were also possible entry points.
Dec 20 01:11:00 7m 00s Robot Retreat! Well designed game with a nice difficulty curve!
Dec 20 17:42:00 16h 31m Room One Nice job. Sound effects and maybe a bit of animation here and there would have helped a lot, but of course there's only so much you can do in two days! Difficulty was a little weird, like it felt way too easy and then I had suddenly lost randomly.
Dec 20 17:48:00 6m 00s Connection is lost Cool game, I especially liked the super low-res art. I couldn't really tell when I was in danger of losing though. I think I was losing because I wasn't sleeping, but I didn't know I was tired until it was already too late.
Dec 20 17:59:00 11m 00s Factory-Room Drove me crazy that I couldn't put parts in the assembler while there was a finished toy on its output tray. Good game!
Dec 20 18:05:00 6m 00s Cocoa Catastrophe Nice little Christmas mastermind game! Having headphones on, that beep noise when I finished the game was a little rough.
Dec 20 18:11:00 6m 00s rotomanor Very impressive art and music on this one! I think some environmental variation or a mini-map or something to aid navigation would have really helped here; I was completely unable to keep track of where I was or where I was going.
Dec 20 18:18:00 7m 00s Little Room of Horrors Really like the idea of having to choose between feeding the player or the room, but in practice I never felt like I needed the upgrades. Not having any sound at all really hurt.
Dec 20 18:27:00 9m 00s Mouse Trap Felt more like work than play to me, but I loved the mouse explosion when the traps actually work!