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Feedback comments for LD37
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| Timestamp | Since previous | Game | antishow's comment |
|---|---|---|---|
| Dec 12 12:13:00 | Icara's takeoff | Really great! Loved the room-shifting mechanic! | |
| Dec 14 18:07:00 | 53h 54m | Oni 'Room | Really nice! LOVE the idea of zooming the camera in when you spam the attack. |
| Dec 14 18:22:00 | 15m 00s | Shenzhen Manufacturing Co. | Idea seems cool, but I'm having trouble playing it (on OS X). When I bring a spool of fabric to the sewing machine and press X, I'm expecting to get back a bolt of cloth, but nothing happens at all. |
| Dec 14 18:31:00 | 9m 00s | How many employees are needed in a factory? | Really nice graphics! <br/> <br/>I couldn't really tell if I was playing the game properly though. I would bring the part to the machine indicated by an arrow, but the first and third machines never seemed to actually work, and every part I delivered would make a buzz sound like I did something wrong (but then I would get money anyway?) |
| Dec 14 18:41:00 | 10m 00s | Manic Mars Base Manager | Couldn't run this on my Mac (Macbook Pro Retina, 15-inch, late 2013, OS X Sierra 10.12.1). Just gave me this error: <br/> <br/>You can't open the application “ld37_ManicMars_1.1(Mac)” because it is not supported on this type of Mac |
| Dec 14 18:47:00 | 6m 00s | Homes under the Hammer | LOVE THIS! Sound was great. Easily my favorite entry so far! Wasn't sure how to tell if a given wall is structural or not though. Or maybe it's just random? Either way, great job! :D |
| Dec 14 18:56:00 | 9m 00s | Exit Route | I like the idea, and the non-euclidean space is cool. The repetitive nature kinda cuts into the fun-factor though. |
| Dec 14 19:04:00 | 8m 00s | Hitlers Cactus or only you can stop Trump | It's called Hitler's Cactus. How could someone NOT love this? Nice job on the art, love the twist on "One Room" by using time travel! |
| Dec 14 19:10:00 | 6m 00s | Interdimensional Chrono Janitor Service | Lots of *super* cool stuff going on here on a technical level, but I don't feel like it results in a fun _game_. Sound would have really helped this. |
| Dec 14 19:40:00 | 30m 00s | Tail Arena | Nice job with the sound! Kinda reminded me of Snake, but without the "your body is lethal to yourself" concept. A little more effort in the graphics would have been nice; I couldn't really remember what did what once the game started. |
| Dec 15 18:13:00 | 22h 33m | Roombatron | Playable, but I got bored quickly with no adversaries or progression. <br/> <br/>The Cat and Dog don't really seem to do anything other than move around randomly, if they were attacking the player and/or messing up the carpet that might have been a little more engaging. <br/> <br/>Of course, considering the short dev timeline this was a good effort! |
| Dec 15 18:16:00 | 3m 00s | The Kendy murder | OS/X link is a Windows app :( |
| Dec 15 18:23:00 | 7m 00s | Elves with Shelves | This was really cool! If I had to make one small critique, the signs on the supply chests could be a little easier to read. Also I think a way to mess with the people you're playing against would have made a great addition, but still this is very impressive! |
| Dec 15 18:27:00 | 4m 00s | The Princess Trap | Not bad! Took a bit to understand the differences between the traps. |
| Dec 16 18:37:00 | 24h 10m | Tree House Quest | Outstanding! Very impressive art and sound. |
| Dec 16 18:50:00 | 13m 00s | Bat Cave | Nice retro arcade-style shooter! Maybe choose different key bindings next time though, Ctrl+Arrow kept changing my current Desktop on Mac. |
| Dec 16 18:56:00 | 6m 00s | Shadow Fencer Theatre | I really like the style in this one! The gameplay felt a little... random? loose? Like all I can do is just hold my sword forward and hope for the best. Might have made more sense to control the sword's vertical movement instead? Either way, great job! |
| Dec 16 19:01:00 | 5m 00s | Item Phantom | Getting this (unusually harshly worded) error message on OS X (10.12.1): <br/> <br/>“Item Phantom” is damaged and can’t be opened. You should move it to the Trash. |
| Dec 16 19:05:00 | 4m 00s | Kitchen Defender Ants Attack! | Couldn't run this on Mac OS X (10.12.1). Got this super-helpful message: <br/> <br/>The application “KitchenDefender” can’t be opened. |
| Dec 16 19:11:00 | 6m 00s | Squiddy | I love the "tentacles as life meter" idea! Nice artwork too! That music got pretty grating *real* fast though. |
| Dec 19 17:23:00 | 70h 12m | Package Madness 2D | Really cool idea! Love that it's educational; takes me back to the Carmen Sandiego days. <br/> <br/>I didn't realize at first that you could *only* deliver to the country specifically mentioned, which caused a lot of mistakes on my part. To me it seems harder to deliver something based on only the flag, so it should be bonus points not a penalty. Also it seems like there's no *real* penalty for when you do make a mistake. The player is left to just play until they get bored. <br/> <br/>Was frustrated with how slow the movement was, would have really loved a run button. Tank-style control was a little weird I guess, but nice to see someone doing something different! |
| Dec 19 17:44:00 | 21m 00s | Miawflex | Great work! It's a shame the miss/collect tones didn't match the beat of the background music. It also seemed like there was no way to actually lose. After a while I got bored and just tried to miss as many as possible, but the game just kept running. |
| Dec 19 17:51:00 | 7m 00s | Cancelled Refuge | Ridiculously good. I don't think I could make this *without* a time limit! |
| Dec 19 17:58:00 | 7m 00s | One Room - One Door | Good work! I really liked the extra touch of an idle animation. Just a shame the camera was so far back. <br/> <br/>Attack feels good, but a little more range, or maybe some way to dodge or block or *something* would have helped. I might just suck at this, but I felt like there was no way to attack without always getting hit. <br/> <br/>Only big complaint would be the awful font choices. |
| Dec 20 00:07:00 | 6h 09m | Roomescape | Love it! Nicely designed puzzle, funny ending. Great job on such a short timeline! |
| Dec 20 00:13:00 | 6m 00s | Volcano Quest | Nice job on building all of this! Difficulty curve is a *bit* steep, would have been nice to get a chance to learn how to use the whip without lava underneath. |
| Dec 20 00:21:00 | 8m 00s | Mr Poo | Great game! When I played the web version it only gave me a split second to read the instructions before moving into the game, so it was a little overwhelming to try to figure out the controls while getting attacked by a mob of cats. |
| Dec 20 00:34:00 | 13m 00s | Zombie Swarm | Simple, but well executed. The ammo scarcity seems like it would be a bad idea with this type of game, but it really works here. Great job! |
| Dec 20 00:41:00 | 7m 00s | Decube | Great, quick shmup. Way too difficult for me! |
| Dec 20 01:04:00 | 23m 00s | Hard Unit | This is one of my favorites: good graphics, nice powerup system, effective audio, and fun to play! Once I got a few powerups I found I was able to just stand at the top firing sideways and maintain that forever; would have been nice if the sides were also possible entry points. |
| Dec 20 01:11:00 | 7m 00s | Robot Retreat! | Well designed game with a nice difficulty curve! |
| Dec 20 17:42:00 | 16h 31m | Room One | Nice job. Sound effects and maybe a bit of animation here and there would have helped a lot, but of course there's only so much you can do in two days! Difficulty was a little weird, like it felt way too easy and then I had suddenly lost randomly. |
| Dec 20 17:48:00 | 6m 00s | Connection is lost | Cool game, I especially liked the super low-res art. I couldn't really tell when I was in danger of losing though. I think I was losing because I wasn't sleeping, but I didn't know I was tired until it was already too late. |
| Dec 20 17:59:00 | 11m 00s | Factory-Room | Drove me crazy that I couldn't put parts in the assembler while there was a finished toy on its output tray. Good game! |
| Dec 20 18:05:00 | 6m 00s | Cocoa Catastrophe | Nice little Christmas mastermind game! Having headphones on, that beep noise when I finished the game was a little rough. |
| Dec 20 18:11:00 | 6m 00s | rotomanor | Very impressive art and music on this one! I think some environmental variation or a mini-map or something to aid navigation would have really helped here; I was completely unable to keep track of where I was or where I was going. |
| Dec 20 18:18:00 | 7m 00s | Little Room of Horrors | Really like the idea of having to choose between feeding the player or the room, but in practice I never felt like I needed the upgrades. Not having any sound at all really hurt. |
| Dec 20 18:27:00 | 9m 00s | Mouse Trap | Felt more like work than play to me, but I loved the mouse explosion when the traps actually work! |