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Feedback comments for LD36
Rakart's games and stats for all events →
| Timestamp | Since previous | Game | Rakart's comment |
|---|---|---|---|
| Aug 30 16:27:00 | Something is Wrong with this Museum | Got an out of memory error twice :(. <br/>Wich is weird because i still had a lot of ressource left. <br/> <br/>First time in the vault (after the lava) and the second time entering the vault. <br/> <br/>But from what I've played it was a really good experience, loved the music, the humor and the artstyle (the unfinished look from the cutscenes wasn't a problem at all). | |
| Aug 30 17:09:00 | 42m 00s | Fiery Sword | I gave up after dying in the Fiery Temple. <br/>The game is really punishing with his death mecanics. Dying means I have to restart. Wich is pretty hardcore :(. <br/> <br/>The stamina ressource is a pretty good idea, I really liked it. The games controls well but the enemies are a bit similiar in their mechanics. <br/> <br/>Good game overall :). |
| Aug 31 07:50:00 | 14h 41m | Rat-tato Power | Nice game ! The concept is really funny. <br/> <br/>Having to validate when you're at full capacity is a really good idea, it prevents the player to just afk spam and forces you to focus. |
| Aug 31 08:46:00 | 56m 00s | Shovel Love | Awesome gamefeel ! The game looks awesome and controls well (even on an azerty keyboard). I sometimes wished I could drop dirt, it wasn't really a blocking mechanic but when you're trying to plan your next moves it was a bit frustrating. <br/> <br/>Still an awesome game nonetheless. Congratulations ! |
| Aug 31 09:04:00 | 18m 00s | UltraSweat 3000AD | "Weeeeeeee !" <br/> <br/>Nice concept ! It's really fun to play. It only lack a reload button/death mechanic. Good job ! |
| Aug 31 09:53:00 | 49m 00s | City Clicker | Really fun mix, the city builder genre benefits a lot from the clicker genre where you're less passive in the ressources management. <br/> <br/>I couldn't get the 5 inns & the Copper Mine achievement :( even tho I had them. |
| Aug 31 11:16:00 | 1h 23m | Stoneheart | The first level was a bit confusing. eott said it but just adding the existence of the Z button in the description. <br/> <br/>The puzzle are very well crafted (particulary the last one) but not too frustrating. Overall aesthetic is really pleasing and coherent. Good job ! |
| Aug 31 11:43:00 | 27m 00s | Pharaoh's Diamond | I gave up on the level where the ennemies are all aligned (in a corner), I can't figure out how to win it. I tried starting with the slow one and progressing door by door from the end but at a moment even going as fast as it is humanly possible I still die. <br/> <br/>The graphics could be a little bit less rough too. <br/>Congratulations on your entry, keep up the good work. |
| Aug 31 12:33:00 | 50m 00s | Hero of Alexandria | Killing romans felt so gooooooud ! I really love how juicy this game is. Simple but yet addictive. <br/>The only thing, imho, that would benefits is to have the unit (chara & ennemies) design a bit more in sync with the platform (big blocky greek scheme). <br/> <br/>Really good job, congratulations ! |
| Aug 31 13:32:00 | 59m 00s | Pharaoh's Treasure | The controls aren't obvious but when you get a grasp of the game oh man it's really fun. Ended up at 198 thieves killed (goddam thieves, stop stealing my treasure) I really like that one used per object tower defense theme. <br/> <br/>I think two things would benefit the game : <br/>More time between levels. Or just a "go" button to start the wave : since you can't put traps during the game, it's just a question of planning how you'll put your traps. <br/> <br/>Good job and congratulations on the game ! |
| Aug 31 13:55:00 | 23m 00s | Random Access Aliens | Reminds me of the cataclysm DDA days (in the aesthetic way), good job on the engine. <br/>Too bad the gameplay is a bit bland, it could really be an awesome game with mechanics. <br/> <br/>Congratulations anyway, game works fine on Windows. |
| Aug 31 14:30:00 | 35m 00s | Mead Boy | Man, Hamburg was...rough :D. <br/>I really enjoyed the drunk mecanic, I wouldn't play a longer game with it but it was an surprisingly good experience. <br/> <br/>Congratulation, the game was easy to apprehend, had a good learning curve and the map look awesome. Good Job ! |
| Aug 31 14:44:00 | 14m 00s | Gemu Namae | Good idea, I like the concept of only going down and having no jump. That's really neat. The controls feels pretty good too. <br/> <br/>The game would be great with a bit more variety on the level spacing or other ways to gain point. <br/>Good job and congratulations ! |
| Aug 31 17:14:00 | 2h 30m | Super Cute DNA Sucker! | Awesome game, overall aesthetic is great, controls feels great.The game is really challenging but not absurdly frustrating. <br/> <br/>I think, as it was said before, melee is really OP but it balance quite well when there's hordes of ennemies. <br/> <br/>Good job, congratulations. |
| Aug 31 17:40:00 | 26m 00s | Lost Kas | Woaw, that game is hard. Many failed attempts before cleaning a single room (and it was before the bats). <br/>I love the damage concept, that's really a clever idea. <br/> <br/>That death screen tho :'D. <br/>Congratulations, very impressive game. |