Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Quicklyer
Feedback comments for LD36
Quicklyer's games and stats for all events →
| Timestamp | Since previous | Game | Quicklyer's comment |
|---|---|---|---|
| Aug 29 22:53:00 | 200 Generations | Right on with the theme, and pretty impressive catalog of obscure tools. Very nicely done! <br/> <br/>Love2d sounds cool too, I’ll have to check that out. Great to see so many Linux supported / web games. | |
| Aug 29 23:58:00 | 1h 05m | WakeUpCall() | Very impressed by this game quill. I listened in to at least half of the weekend, but I wasn’t following along close enough to know how to play beforehand. <br/> <br/>It was simple to figure out, the aesthetic is very nice for a NetHack style game, and the flavor text is great. <br/> <br/>Impressive game, 4k lines of code, all done while streaming. Built & ran it on my Xubuntu ‘quarantine computer’ with no problems. |
| Aug 30 00:11:00 | 13m 00s | Babel | Really great game! Charming presentation, great music, and actually quite fun to play. |
| Aug 30 00:33:00 | 22m 00s | Curse of the golden skull | Enjoyed what I played of this game! Music fit nicely, simple effective graphics, fun platforming. <br/> <br/>But I got stuck early on at the checkpoint at the bottom of the level, where you drop the vase to reveal 4 wooden platforms. I’m probably just missing something obvious but I couldn’t reach any jumps past the platforms. It’s running pretty framey on my aging laptop so maybe that is affecting the physics. <br/> <br/>Also I (should have but) didn’t realize you could walk through the wooden spike sections so I had some fun narrowly clearing that spike trap after the second checkpoint. That’s probably why that’s there. Great way to teach that mechanic. |
| Aug 30 00:56:00 | 23m 00s | Windows Misery: Professional Edition | Funny because it's true. <br/> <br/>I JUST WANT TO E-MAIL CAT_PICTURE.EXE <br/> <br/>Nice work on reconstructing the Win 9x UI though. Definitely brought me back. |
| Aug 30 01:24:00 | 28m 00s | A Dragons Tale | I like the color scheme. Reminds me of LoRD, the old old school BBS doors game. Makes me kind of wish I used that as an inspiration for my entry. |
| Aug 30 01:56:00 | 32m 00s | Age of Garbage | Harald throw the garba… no Harald don’t drop it there. NO HARALD don’t throw it now – Harald we need this job, stop goofing aro… ARRGH. <br/> <br/>Still, it’s hard not to love a dinosaur named Harald. |
| Aug 31 04:12:00 | 26h 16m | Earthling Exhibits | Yeah made me smile throughout. That slow plodding music put a nice satirical edge on the art and gameplay. I liked it. <br/> <br/>Played it a few times trying to figure out the min/max strategy but I only made it about 20-30 months each try. <br/> <br/>Fun and memorable, nice work. |
| Aug 31 04:41:00 | 29m 00s | Sorter of Antiques | This was fun, and a great take on the theme. I genuinely enjoyed the gameplay. It’s always interesting to think about the modern era in terms of the far past or far future. <br/> <br/>Reading the choices made me laugh out loud. I guess as long as we are not counting the new Two-Handed Stone Axe 6S then most of those classifications are accurate, I agree. <br/> <br/>Great entry. Also loaded so fast I though I accidentally clicked on the screenshot link. Not even joking. |
| Aug 31 05:10:00 | 29m 00s | The Machine | Very very nicely done! Easy to understand gameplay sections with no need to tutorialize. <br/> <br/>Super cool visual effects: the fading in/out, the really smooth animation, the timing on the drawn text. I liked the font and color choices too. <br/> <br/>Also really intriguing story. Humans as “one of the few/only successful” civilizations is a very interesting theme for an astronomy nerd like myself. Would love to see more. |
| Aug 31 19:17:00 | 14h 07m | Kill me now | Really enjoyed the style and the colors used for the character art. Had to play it when I saw the screenshot. <br/> <br/>Thanks for the walkthrough too I got stuck about halfway through (but I’ve always been bad at adventure games). The only real stumpers for me were using the flask on everyone, and interacting with the cat 3 times. |
| Aug 31 19:27:00 | 10m 00s | Yggdrasil | Really great concept for a game, and great mood set with the music and art. |
| Aug 31 19:40:00 | 13m 00s | Ancient Invaders | Great stuff man, impressive art and interesting idea for co-op play. I continue to be amazed by what people can put out in 2-3 days. |
| Sep 1 02:03:00 | 6h 23m | Spear Dash | My first game over was less than 2 seconds in. I kind of love that. The understated sfx are a great match: “ugh.” <br/> <br/>Had fun with it. Gives me hope that one day I will learn how to properly slide tackle a Turkeydactyl. |
| Sep 1 02:45:00 | 42m 00s | Of Asteroids and Emus | Jeeze, I really really liked the writing and mood here, and I need to play it again before I can have any worthwhile feedback but wow. <br/> <br/>Also, Alejandra pls. Stop being mad at me just because I made all the wrong decisions. >_< |
| Sep 7 02:41:00 | 143h 56m | Sassy Salesman Simulator | Such great humor, I laughed out loud a few times (earth needs a case to protect itself from the phone, Morgan Freeman spinning for 3 days). <br/> <br/>Fantastic work on everything: the style, the caricatured customers, the music. <br/> <br/>I love how the salesman calls everyone ma’am. Maybe that’s just an oversight or bug but that is really funny. |
| Sep 7 03:49:00 | 1h 08m | Ahab's Mystical Wagon Adventures | Holy crap the animations absolutely blew my mind from the start. Completely in awe of the style. Would love to see a full game from this. |
| Sep 12 06:29:00 | 122h 40m | Any Person's Planet | "stranger, could __ __ a pickle." Hey no need to be rude, natives. <br/> <br/>I'm really impressed by this. Easy to understand, and I appreciated having the keyboard shortcuts to speed things along a little. I played a ton of it having fun learning the language and trying to work my way up to owning a goat. No dice, didn't manage to repair my ship at all, but had fun doing it. <br/> <br/>Looks like you wrote this in plain JS too, which impresses me even more. |
| Sep 12 08:56:00 | 2h 27m | Key Adventure | I really really love those simple but sharp visuals. And that Zelda screen pause/scrolling, I remember paying $5/weekend to rent games not too far off from this one. <br/> <br/>Also, that vanilla JS coding performance boost. Please multiply all feedback by 2.95. <br/> <br/>My only lame criticism is that WASD mapped to arrow keys would have been nice. Also a little more feedback on damage. Phenomenal game, can't wait to see your next. |
| Sep 13 04:26:00 | 19h 30m | Ancient Technologies | Love how you designed the full experience. As someone who never owned an Atari it was pretty neat to push the buttons to see what happens. <br/> <br/>Very authentic feel to the game itself too, and right on with the theme. Really great job all around. |
| Sep 13 04:37:00 | 11m 00s | Where Is My Boat | Yeah, really like the graphics and the eerie atmosphere. I would love to see a creepy horror-ish style full game with a similar feel to this. |
| Sep 13 04:45:00 | 8m 00s | Portal to Darkness | Pretty creative and unique gameplay, and yeah the graphics and music are fantastic. Nice work guys. |
| Sep 13 08:44:00 | 3h 59m | Cuclock | Wow, the quality of this game certainly feels way up there for an LD game. Imaginative, creative, and unique. Great to look at, great to listen to, fun to play. Music fit so well for this kind of 'time pressure' puzzler. <br/> <br/>As a dumb WASD player my only complaint would be the use of the (X) button felt hard/awkward to reach for. Maybe E or R, or a button from the right hand could have been easier to use. <br/> <br/>Either way, fantastic work you guys. |