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Feedback comments for LD36
ObscenelyTrue's games and stats for all events →
| Timestamp | Since previous | Game | ObscenelyTrue's comment |
|---|---|---|---|
| Aug 29 19:20:00 | Khufu: the Pyramid Builder | It reminds me the sandbox of World of Goo where the goal is to build the highest possible tower. Of course, here, in 3d, controls are less intuitive... <br/>Please keep working on your game! I really want to play a post-compo version. | |
| Aug 29 19:33:00 | 13m 00s | Pyramid Dissemble | The movement of the character is a bit slow and it's frustrating to see a stone that disappear under his foot. I expected that the Egyptian is shown in profile :) Anyway, the low poly art is nice... |
| Aug 29 19:47:00 | 14m 00s | cognizance | A little too hard for me because the enemies attack too quickly. Good work... |
| Aug 29 20:08:00 | 21m 00s | The Crush | At first I thought it was necessary to build stairs to exit through the ceiling... crushed. After several attempts, I moved the blocks and the walls have been braced but from the 3rd or 4th level I no longer able to take objects (I did something wrong?). Luckily, without moving anything, the walls were stopped... but the miracle didn't arrive twice. I enjoyed this original gameplay experience as much as the atmosphere (graphics and music) is excellent. |
| Aug 29 20:20:00 | 12m 00s | Relics of Mortality | I had not read the explanation before I started to play. So I did not understand immediately teleports but it's a good idea to change the short loop die&retry games... the character physic is really not simple to grasp and levels are ruthless. The graphics of the level with outdoor trees is particularly successful. |
| Aug 29 20:32:00 | 12m 00s | Rock ON | I died on the roof (with a negative life;). It would have been nice not to restart from the beginning after a death... Anyway, I am always impressed by the creation of such games in limited time because it is complicated to design a coherent world with a story, characters and this with several phases (exploration and fighting). Bravo! |
| Aug 29 20:53:00 | 21m 00s | Brigit Fall | Sure the graphics are not amazing but it's great to be able to develop a story with multiple directions and multiple endings (for me, the unfortunate Ending 1 and the alive Endings 6 & 7) despite the time constraint. Thank you for this well done journey. |
| Aug 29 21:05:00 | 12m 00s | Double puzzle dungeon | Sorry. I don't arrive to interact with objects...left button or right button? |
| Aug 29 21:19:00 | 14m 00s | Carp Diem | There is something in the contrast between the Zen atmosphere (the soft color, the relaxing music, the supposed peaceful carp) and the brutal and bloody attacks. I wonder how did you get this idea? |
| Aug 30 19:38:00 | 22h 19m | AnSynth Technology | The graphics are very inspired... |
| Aug 30 19:44:00 | 6m 00s | Left Behind | It's really fun because there are similar aspects with my own entry: multiple cameras, dark place, fine grain film effect... here, we have the pleasure of discovering a place. This is a great achievement especially for a first attempt using Unity. |
| Aug 30 20:10:00 | 26m 00s | Generation 0xDEADBEEF | This puzzle game is incredible... a little hard (and I have just finished the first 8 levels for now) despite all educational efforts because of the stack that requires good anticipation. Besides the realization is very good. The graphics start by putting the player into the atmosphere with a great prologue. Then the music is perfect to focus on game mechanics. Perfectly in the theme and completely original. I took a lot of pleasure. Thank you. |
| Aug 30 20:26:00 | 16m 00s | Temple Balls | Very polished game... It's impressive how this game is addictive thanks to the balanced upgrade system. Thank you for giving me this fun experience. |
| Aug 30 20:38:00 | 12m 00s | Phone Inventor | Original and interesting concept... I also liked the graphics and animation. It worth to make a post-compo version. |