Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → nanimono
Feedback comments for LD36
nanimono's games and stats for all events →
| Timestamp | Since previous | Game | nanimono's comment |
|---|---|---|---|
| Aug 29 06:20:00 | TrainStack | good idea at the beginning, but the only solution for timing based traps is bruteforce. | |
| Aug 29 07:52:00 | 1h 32m | Highly-Accurate Shepherd Simulator | why i can't throw things into water <br/>btw i ran out of sheeps and nothing happens |
| Aug 29 08:16:00 | 24m 00s | Raiders of the cursed Temple | cool concept, but poor realization. <br/>actually art is not that great. <br/>also game like this need a score system for a sense of accomplishment. otherwise it's just a random pictures on the screen |
| Aug 29 08:29:00 | 13m 00s | Blunderbuss | I came here for smoke effects. |
| Aug 29 08:36:00 | 7m 00s | Baba Yaga | Can't play this one. Baba Yaga eats all my system memory and hangs up the browser |
| Aug 29 11:47:00 | 3h 11m | Catapult | I beat the game, bu my tea's gone cold either way. <br/>That case when music sets the mood. |
| Aug 30 01:37:00 | 13h 50m | The Crush | That wall mechanism is pretty weak if you can stop it with few stones. After the first level I can't pickup items. |
| Aug 30 01:47:00 | 10m 00s | The Awakening of the Golem | tl;dr; <br/>Character movement is awkward. Don't say me you use rigid body for this. <br/>Giant golem can be crushed by a tiny knife. what? <br/>Overall not bad. I like map level of details. |
| Aug 30 03:53:00 | 2h 06m | War party | As a game prototype this is nice. I can imagine completed game and this is a good one. <br/>I expected that horse dude can fight too. Enemies should be less passive. This game really need hold button to move feature. |
| Aug 30 04:04:00 | 11m 00s | Wish You Were Here | this is a good foundation for exploration game, but in it's current state it lacks of actions and interactive objects. |
| Aug 30 04:19:00 | 15m 00s | Tape Memories | Being able to listening these cassettes might be a good idea for rewarding players for all that hard time clicking. |
| Aug 30 05:54:00 | 1h 35m | Revolutions | This is a crazy game, but i'm finished it anyway. <br/>Looks like the forest from geovox rendered as one piece, because it drain my fps hard. <br/>It seems that you do character controller as rigid body (poor choice), but forgot to restrict its rotation. I fell few times and was unable to play. |
| Aug 30 06:28:00 | 34m 00s | Hello Hello | that escalated quickly. instead of making fun, i'm full of anxiety (that rings...) i'm feel bad for people who did that job back in time. <br/>also the web veriosn hangs my browser periodically. |
| Aug 30 10:06:00 | 3h 38m | Passage | The most difficult part of this game is to figure out what is background image and what is not. But excellent work. I scratched my head alot on the last level. |
| Aug 31 01:14:00 | 15h 08m | Made of Steam | nice game. i can't play it, but nice game. <br/>new fonts is a big improvent, but you need to think about adaptive UI for differenet resolution. <br/> <br/>btw you have paid asset in your sources. |
| Aug 31 02:16:00 | 1h 02m | Telegrapher | Interesting look & feel, but gameplay itself is not rewarding and boring for me. |
| Aug 31 13:45:00 | 11h 29m | Gemu Namae | I'm afraid to run this game too after i looked at screenshots. <br/>You waste your time with C++. Better start learning Unity and making real games. |