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Mottafier

Feedback comments for LD36

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TimestampSince previousGameMottafier's comment
Aug 30 00:52:00 Flying Flip Phone This game is definitely hard, but luckily I like the challenge :p Got all 24 ringtones, would've appreciated a boss level or something :P
Sep 2 00:59:00 72h 07m Collided Worlds Very interesting. I was a bit confused when I played the game before reading the description, but it all makes sense now! If this game has any room for improvement, I would suggest putting that description at the beginning of the game, rather than in a ReadMe folder.
Sep 2 22:35:00 21h 36m The Temple of the Clockwork One After the release of Undertale, I find it hard to go back to the regular RPG fighting style, but with RPG Maker there isn't much you can do about that. Nice job with the character design though :p Also, the title screen says LD #35, if I'm not mistaken
Sep 2 22:42:00 7m 00s Transcendence So, I collected some blue thing, and then the game crashed... I don't think that was the end though, was it? Also, I like how you can open any door as long as you have a key, and no matter which doors you open you will always be able to get more keys to progress :P (At least I think that's how it works)
Sep 2 22:56:00 14m 00s Remedy Of All Fun and addictive! If you plan to continue with this game, I agree that a detailed and more fun tutorial would be nice, and maybe also possibly something to make healing people more rewarding. Maybe use some particle effects or something, trigger those human pleasure centers :p
Sep 2 23:02:00 6m 00s Janissary I like this! The full manual reload really makes it interesting, and much more realistic. Btw my score was 6, beat that!
Sep 2 23:22:00 20m 00s Grow Nice game! I like these types of games, and as far as I know growing leaves on a tree for energy is pretty original. Another good thing about this game is it has a lot of room for improvement, such as more upgrades and different types of enemies, new weapons and defenses. I think you have a lot of potential with this game, keep up the good work :)
Sep 2 23:33:00 11m 00s An Ancient Mistery Wow, this is complicated 0.0 I spent a lot of time trying to solve this with the clues given, no idea I actually had to know ciphers
Sep 2 23:43:00 10m 00s Flight of Daedalus Nice little game here, I like the art. Sound would improve it a lot! And other than that, maybe clear up that you're supposed to be collecting the things listed on the wall at the start? Maybe it's just me, but I was a bit confused at that :D
Sep 3 00:38:00 55m 00s Ancients Home This is cool! How did you make it so that notes people leave are viewable in games other people play? This is some groundbreaking stuff to me, even if I couldn't figure out the door combination :D
Sep 3 00:40:00 2m 00s AAM That's the hardest game of pong I ever played 0.0 <br/>But after a long day of relentlessly fighting the complex AI, I went and took a nice break in the Glitch Zone. Then back to pong. Repeat.
Sep 3 00:42:00 2m 00s Navis While I was playing, my antivirus popped up in the middle and removed the game because apparently it was suspicious. Should I be worried? :P <br/>Other than that, I killed a turret thing, and the game seems well made from what I saw
Sep 3 00:46:00 4m 00s Clocks @Alphish Yay, another Castlevanian! <br/> <br/>I too liked fixing broken platforms, and I too disliked the waiting times. If you want to make the idea better, maybe have platforms wait for YOU, and when you jump on them they start moving? Of course this would conflict with the timed jumps on some levels, so maybe not all platforms should do this. The art is pretty good, so overall, well done :D
Sep 3 14:28:00 13h 42m Caveman In Time This is good, but I don't see the point of having distance and score :p Maybe have score just track your distance, or age in time? Also, I'm not sure if I'm just bad, but the game seemed to get pretty darn hard around the 100 AD's. An option to slam down faster would make the game more possible , as then you would be able to dodge things more easily, allowing you to get farther. And if people can get farther, maybe have the background or object change to depict something of this age? (I'm sure you've had that idea, and maybe even implemented it, I just couldn't get there) :P
Sep 3 14:59:00 31m 00s The Polaroid Difficult, but very nice artistically, and the music fit very well. I particularly like the work put into small details, like the items in the shelf. A job well done!
Sep 3 15:09:00 10m 00s Oscilloschaos This is very enjoyable! Also the fact that you need to repair the machine, though it seems pointless, makes the game a bit immersive which I think is a good thing. And I agree with Pixelpotions, the game gets frustrating, but that's good because this is the type of game where when you die, it is completely your fault, not the game's. The way I see it, there are two ways to win: Plan your moves out and find safe spots, or blindly charge through and hope you make it. Both work :P
Sep 3 15:15:00 6m 00s Ancient Invaders Great game! I like Invaders, the only thing is it was a bit annoying that arrows get stuck in the dead birds as other people point out, but I'm sure you meant for that to be an annoying game mechanic :P The art fit the scene well, the boss was decently scary, the controls were good, enemies varied. All in all, great game you have here! I think a boss song would make it much more intense :p