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Feedback comments for LD36
JustASHadow's games and stats for all events →
| Timestamp | Since previous | Game | JustASHadow's comment |
|---|---|---|---|
| Aug 29 14:55:00 | Ancient Motivation Technology | You are missing some basic things like a level selection screen and a pause menu. Other than that, not much to say. Solid entry! | |
| Aug 29 15:20:00 | 25m 00s | Escape The Pyramid ! | I can't tell if the writing is intentionally bad, but I'll give you the benefit of the doubt. Also, there is no options menu, not even for the resolution. I don't know much about Godot Engine, but one would think that there is a "Screen.SetResolution" somewhere in there. |
| Aug 29 15:28:00 | 8m 00s | Temple Quest | The music is really cool. Other than that, not much to say, because the concept is really simple. |
| Aug 29 15:51:00 | 23m 00s | Lighthouse - Illuminate to rescue! | Great entry! I really like the light effect you came up with and the puzzles were pretty interesting. Adding a time limit is debatable, because you can set things up the way they were in like 10 seconds, but I guess the game needed a fail condition. |
| Aug 29 16:02:00 | 11m 00s | No Pyramid's Sky | 10/10 - "Better than No Man's Sky" - IGN <br/> <br/>On a more serious note, the graphics were really nice and the music was relaxing. You should have added a scoring system based on distance traveled and maybe you could have added some pickups that give you more points just to make it more interesting, but overall, a really nice entry! |
| Aug 29 16:16:00 | 14m 00s | SynthMatch | An options menu would be nice, especially to change the resolution, since some of these patterns are really hard to see at the default resolution. Other than that, I really liked the concept. This is a very original game for sure. |
| Aug 29 21:40:00 | 5h 24m | Bobby Bow | This is pretty bare bones, even for a compo entry, but it gets the job done. Also, I don't know about you, but that title screen hurts my eyes! |
| Aug 29 22:03:00 | 23m 00s | RIP.tech | I looked at your project and noticed that the hearths are literally 2D sprites attached to the camera. I don't know why you would ever want to do that, but they're supposed to be under "Canvas", just like all your UI elements. Speaking of UI, make sure you understand anchors https://docs.unity3d.com/Manual/UIBasicLayout.html 99% of the time you want your anchors to be at the corners of their respective UI element, otherwise it won't scale with resolution. <br/> <br/>As a side note, I listened to that "Spooky scary skeletons" song while playing and it made the game more comical than it was supposed to be lol. |