Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → invader
Feedback comments for LD36
invader's games and stats for all events →
| Timestamp | Since previous | Game | invader's comment |
|---|---|---|---|
| Sep 15 08:36:00 | Floppi's Relic Run | Nice polished game. I like the chosen style - hex field in vacuum and space music really add nice feelings. The main character is awesome! <br/> <br/>Runs smoothly on MacOS X. | |
| Sep 15 08:49:00 | 13m 00s | TrainStack | nice style. Got stock on level 6 - it is hard to determine what cart and where to place it for each particular trap. <br/> <br/>You probably missed some sleep() in the main game cycle, since it eats 100% cpu. |
| Sep 15 10:48:00 | 1h 59m | Asteroid Wars | somehow lwjgl refused to start both on MacOS X and 32bit Linux (with the same exception) - it might be necessary property is missing in the jar manifest: <br/> <br/>java.lang.NullPointerException <br/> at org.lwjgl.system.APIUtil.apiGetManifestValue(APIUtil.java:97) <br/> at org.lwjgl.system.Library.checkHash(Library.java:260) <br/> at org.lwjgl.system.Library.<clinit>(Library.java:44) <br/> at org.lwjgl.system.MemoryAccess.<clinit>(MemoryAccess.java:17) <br/> at org.lwjgl.system.Pointer.<clinit>(Pointer.java:22) <br/> at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:562) <br/> at cz.dat.gaben.api.impl.lwjgl.LwjglBuilder.canBeBuilt(LwjglBuilder.java:64) <br/> at cz.dat.gaben.api.game.GameWindowFactory.createGame(GameWindowFactory.java:46) <br/> at cz.dat.gaben.api.game.GameWindowFactory.createPreferredGame(GameWindowFactory.java:59) <br/> at cz.trigon.ld36.Main.main(Main.java:17) <br/>Exception in thread "main" java.lang.NullPointerException <br/> at cz.trigon.ld36.Main.main(Main.java:18) |
| Sep 15 11:10:00 | 22m 00s | Golemaze | good looking and polished game. <br/>Mechanics of controlling several entities looks really innovative. I'm sure, that you can get more unique levels out of it, given more than 72h. |
| Sep 15 11:23:00 | 13m 00s | Cursed bricks of the Ancient | nice puzzler. <br/>The art is amazing! The style perfectly fits the theme - that is how ancient technology should look like! |
| Sep 15 11:37:00 | 14m 00s | EverDown | wow, it was intense- the beam makes it urgent and it becomes progressively harder to dig deeper over time. <br/>Walls on the way are somehow irritating, since you don't see them unless hit. Other than that - fun and polished game |
| Sep 15 11:53:00 | 16m 00s | Chadwik the Charismagnetic | Really fun to play. Polished art and unique game mechanic. <br/> <br/>The most fun part is dead Chadwik moved by magnet on arena. |
| Sep 15 13:01:00 | 1h 08m | CRTs are Ancient, right? | On MacOS X it is too dark in the first room and terminals doesn't work - I just able to lock on it but nothing happens until I hit Esc. <br/>On Linux 32bit I have error saying that libXcursor.so.1 is missing :( |
| Sep 15 13:37:00 | 36m 00s | Dino Lazer | It wasn't easy to run the game on MacOS X. The shell file contains windows-style LFCR which confuses MacOS and it can't recognise bin/sh as interpreter. <br/> <br/>But the java run line didn't work for me either. To run the game I've used: <br/> <br/>java -cp jinput.jar:. LD <br/> <br/>The game itself is like Gradius with dinosaurs. It can be fun if added some variety in gameplay. And it requires some background story, since I can't imagine how dinosaurs and floppies can coexist. <br/> <br/>I like the style - very distinct retro-feel of 80s and 90s shmups. |
| Sep 15 15:03:00 | 1h 26m | Portal to Darkness | Great art and music. The style really fits the theme. <br/> <br/>The turning mechanics is somewhat confusing and hard to get used to - especially once under attack. |
| Sep 15 15:25:00 | 22m 00s | Soaring with the Ancients | stunning visuals and music! <br/> <br/>I like the overall feel of exploration once hovering over the landscape. Controls are little bit tricky, but you can used to it. It is easy to get lost completelly, hovering over endless gray ocean with no sense of direction. Some kind of compass would've been nice. <br/> <br/>Also I've got those strange effects when everything got mirrored after dive into the ground - I was wandering if that effect has any special meaning to the game? :) |
| Sep 17 16:40:00 | 49h 15m | Cryptoglyphics | Glyphs part is really amazing. It is something that definitely should be reused for a bigger project. |
| Sep 17 22:30:00 | 5h 50m | Second Chance | Probably the most elaborate story I've seen from this LD. <br/> <br/>I've broken the game during the very first turns by getting NaN values instead of gold etc... |
| Sep 18 10:59:00 | 12h 29m | We Are Here To Help | visual novel that perfectly fits the theme. <br/> <br/>Unique and funny - I really enjoyed the experience. |
| Sep 18 11:23:00 | 24m 00s | Ancient Akkadians | Amazingly polished game - everything fits well the theme and it is a quite decent City Defence game. <br/> <br/>It would be nice to provide additional feedback on selected/applied actions. It is not particularly clear if the action is selected and where I can apply it. Once something selected, I click on a cell and nothing happens. And I'm wondering where I should click next. <br/> <br/>Maybe some online hints/tutorial steps could make the learning curve smoother. However steep learning curve is a curse of many strategy games. |
| Sep 18 11:27:00 | 4m 00s | Khufu: the Pyramid Builder | nice sandbox. The mechanics of only-once box moving probably can be used in some actual gameplay. |
| Sep 18 19:20:00 | 7h 53m | Grab & Defend | I love the steam catapult! The art is amazing and fits the theme perfectly. <br/> <br/>It takes some time to get used to the control mechanics, but it feels great once you manage to press up to 3 buttons in combinations - that makes the movement swift and effective. The control itself is somehow resembles a hydraulic excavator. <br/> <br/>Great game! And very well polished given the 72h timeframe! |
| Sep 19 10:54:00 | 15h 34m | GameBoyz don't cry | wow, it is intense! And I feel really connected to the poor GameBoy hated by any other piece of ancient technology :) |
| Sep 19 20:34:00 | 9h 40m | Phone Inventor | cool and innovative mechanics. Cable physics is really nicely done. <br/> <br/>Overall - fun and polished game you have here :) |
| Sep 19 22:06:00 | 1h 32m | Alchimancer | Nice looking game. I like Spectrum-like visuals. <br/> <br/>I've managed to research the whole alchemy tech tree. The game gets a little bit repetitive near the end, but the overall experience is quite positive. |