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ianb96

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TimestampSince previousGameianb96's comment
Aug 31 15:51:00 The House on the Right Nice game, I like the models. Would be nice if you could interact with some of them though.
Aug 31 18:31:00 2h 40m Reinventing the Wheel Great job! <br/>It's wonderfully simple and has good music too.
Aug 31 18:42:00 11m 00s Allan The graphics are cool, I like the perspective. <br/>It's kinda hard to tell what is bad and what is good, maybe if you had a more consistent color theme it would be easier because right now the player, the energy blast, and things you can interact with are all different colors, while the hazards blend in with the background.
Aug 31 18:52:00 10m 00s Ubuq Nice game with an innovative mechanic! <br/>It could use some balancing, regenerating health, or different types of attacks with different styles of button sequences. <br/>But still, very impressive!
Aug 31 19:05:00 13m 00s DYSCOVR I don't like how the x-axis goes the wrong way and it is sometimes hard to read the coordinates. <br/>I do like mood and the community comments thing, though having a radar or something to help you find things would be useful.
Sep 1 16:20:00 21h 15m Flight of Daedalus Nice game, it is good and simple. <br/>The player character should contrast more with the wall behind him so its easier to make him out̶ a̶n̶d̶ ̶s̶o̶u̶n̶d̶s̶ ̶g̶o̶ ̶a̶ ̶l̶o̶n̶g̶ ̶w̶a̶y̶.̶ There is sound but it should be enabled from the start, not only when you check the sound settings! It feels slide-y with the acceleration and there is only one enemy that is a threat to you that I found (the bees). Overall, not bad, I liked the story.
Sep 1 16:53:00 33m 00s Cave (man) Story Really amazing game, I loved the complex puzzles the most but the music, sfx, art, humor, physics, and everything was fantastic. I feel I should make my future games with more polish and cohesiveness now. <br/>If I had to say my least favorite part it would be the swings to break blocks felt long after repeating a puzzle multiple times, but it wasn't bad. <br/>Anyway amazing work!
Sep 1 17:22:00 29m 00s The Pharaoh's Soul I like the interesting mechanic, it was a little finicky at times though. Maybe if you could choose how far off the wall you move to (w/ the scrollwheel) or having your position be on between points on 2 walls would be interesting as well. <br/>Making the canopic jars bigger, stand out more, and away from other jars would make them feel more like important checkpoints and less like scattered asthetics. <br/>For future levels the you would want to have a difficulty curve and obstacles or supporting mechanics such as moving platforms, needing to hit certain jars in a certain order for a puzzle room, range-boosting power-ups, 1-use jars, x-ray vision or something to see where the next jar is, mirrors to reflect your movements, key and lock puzzles, or whatever else you can think of. <br/>These are just some ideas I had, it's an innovative concept. <br/>The artwork and music were good too. Nice job!
Sep 1 17:50:00 28m 00s Azymuth A little hard to control if you're not used to it, but I like the highscore feature and the ambiance.
Sep 2 00:18:00 6h 28m Pharablock Great game I enjoyed slowly getting better at using the catapult while still being really bad at it. <br/>I think that the day/night cycle was too long, it can get distracting and background music would be good too. The slingshot should have its bands pulled back with the stone so it is easier to gauge the angle. Arcs that show your last shot may be helpful and would make the game easier as well. A current completion % would be interesting to see as the blocks fall into place to give immediate feedback how good or bad that shot was when things get tight and the mirage gets blocked out by more blocks. <br/>Really nice use of mechanics and overall aesthetics, well done!
Sep 2 00:41:00 23m 00s The Operator Very nice, I liked your execution! <br/>At first it reminded me of Papers, Please, and I thought if you were to make a full game out of this it would draw inspiration from there (like uncovering plots, recurring characters, and denial of service if they sound suspicious). Well these are just my thoughts on what it could be if someone wanted to expand on it. <br/>The game is great and designed well, good job!