Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Frump

Frump

Feedback comments for LD36

← LD33

Frump's games and stats for all events →

TimestampSince previousGameFrump's comment
Aug 30 15:39:00 The Unreal Odyssey Very cool, I love just sailing around in games. I found the island pretty quickly on my first run then went through again trying to use the star chart and spyglass. I think I get the idea of the starchart but the spyglass I didn't get. It was zoomed in on the starchart but looking at I don't know what. Cool concept for a game. <br/> <br/>PS thanks for letting me know about the bug in my game. I managed to solve it if you want to take another look.
Aug 30 16:30:00 51m 00s Echo Through the Aztec Wow, that was really great. The mechanic made sense and was easy to figure out intuitively. even the part that you can increase your height by jumping before teleporting. I enjoyed it more as I kept playing. <br/> <br/>The only critique I could offer is maybe more of a pet peeve. You could make the character a lot bigger on screen. Zoom in on the action! I don't think we needed to see quite that much of the environment at one time. <br/> <br/>PS thanks for looking at my game, I fixed the bug if you're curious to try again.
Aug 30 17:06:00 36m 00s Flamebearer Nicely done, I enjoyed it. Good animations and chill music. <br/> <br/>My suggestion would be to make the jump height more controllable by reducing the jump speed when you let off the key. that would be a middle ground between jumping full and slamming down.
Aug 30 17:26:00 20m 00s MIND STRAFE I like the visual style, reminds me of old windows maze screensavers. The lock on and strafing mechanics were cool. <br/> <br/>The gun looking like a sawed off shotgun but behaving like a precision sniper rifle was a bit jarring. <br/> <br/>Well done.
Aug 31 21:30:00 28h 04m No Robot's Sky Cool game. That's an impressive amount of art to have finished for a jam.
Aug 31 22:24:00 54m 00s Cave Man's Sky Very cool for the simplicity. Great art and juice, as you said. Throwing and catching the little guy is a really clever mechanic.
Aug 31 22:51:00 27m 00s cognizance Another awesome one. The cogginess and gripping to the walls felt great. Tons of game here. I feel like there should be a save and load. Beating it in one sitting is no small task.
Sep 1 14:13:00 15h 22m New Ancient Adventures I like the design of the main character. Jumping felt pretty good, I was surprised by the walljump mechanics. Good amount of rooms. Nicely done. <br/> <br/>I tried to download the windows version and dropbox said the link had expired.
Sep 2 22:26:00 32h 13m Starcrossed I really like the art. Very cute alien monster girls. <br/>I think it would have benefited you to share what the mechanics and controls are. <br/> <br/>I figured out that the green bar changes their rotation slightly. The speed or pivot or something. The other bars didn't do anything that I noticed.
Sep 2 22:35:00 9m 00s Navis Fun game. It turned out to be more arcadey than I was expecting. <br/> <br/>That boat turning controls would be better if they were full 360 and a bit more responstive. I liked the boat's momentum though.
Sep 2 22:46:00 11m 00s Cat Escape Nice art, solid effort.
Sep 2 22:52:00 6m 00s A.L.F.I.R.E. Interesting concept. The music was nice. <br/> <br/>It was very unclear when I had assembled the ingredients I needed to make a firework. I just had to run by the things mashing z.
Sep 2 23:00:00 8m 00s Tori Tori Panic! Great music and art. <br/> <br/>The camera adjusting to show what's ahead was very unwieldy. It screwed up my aim several times. I would suggest keeping it, but making it adjust based on the way the character is facing/walking, instead of where the mouse is aiming. You could then lock it when they start to aim so you could walk back and shoot forward, etc.
Sep 2 23:21:00 21m 00s Jack and Casie That was a lot of fun. Took a bit to learn all the controls and specifics, I had to make sure not to use the spaces over top of the controls display. <br/> <br/>I would suggest adding Some kind of additional challenge/restriction to the case management. Maybe have items drop until they hit something else or maybe items have to be touching an existing item. Maybe just having a smaller case to start then upgrading would be a good way. Just some thoughts. <br/> <br/>Great work.
Sep 2 23:44:00 23m 00s Gear Kitty That was great. Loved the music. Polished and just the right length for a jam game.
Sep 3 05:41:00 5h 57m Ancient Technology Interesting. I was hoping there'd be some hidden images visible with just the right combinations. I'd love to hear if there is.
Sep 3 05:51:00 10m 00s Any Person's Planet No one wanted my wood. What's wrong with my wood? :( <br/> <br/>Was cool, but I played for a while and didnt get a sense of what the purpose was. There didn't seem to be a way to use any of the items, so why did I need them or to understand the people?
Sep 3 06:10:00 19m 00s The Ancient Ti-Li Island Nice art and seemed pretty solidly designed aside from a few major kinks. Even having read your comments about the puzzle solution and how it worked, it didn't get the water to move consistently enough for me to make progress on it. I would try and it wouldn't move most of the time.
Sep 3 21:18:00 15h 08m Tower up Super cool. I love the character sprites and overall art. It plays really well too. Great job. <br/> <br/>I didn't have anyone else around to play with so I played solo but I can see how it would be fun with more people.
Sep 3 21:29:00 11m 00s Boss Fight Story I didn't realize the ballista was transparent. I thought it was there and I could use it, but I realized I was supposed to build it. The player's movement speed and jumping was a bit awkward which made the tight jumps difficult. The player's hitbox also seemed a bit large and I got hit by the spikes questionably a few times. <br/> <br/>Good effort, I'd like to see what it looks like when you complete it.
Sep 3 21:44:00 15m 00s Protozoic Escape This was really cool. Lots of uncommon mechanics that made it feel unique. I can't believe I beat the state where you have to jump over the lava past the cages. Good work.
Sep 4 05:52:00 8h 08m Fan Boy I enjoyed this. I earnestly like the art style. Cool mechanics and incredibly unique gameplay. Is it possible to win?
Sep 4 06:28:00 36m 00s Dig Dig Revolution Fun but I have some critiques. The beat indicator was flawed. I found it harder to match the beat while watching the indicator than ignoring it. I believe it's because the ball changes speed and jumps before you need to do the input. In most rhythm games the indicator moves toward the point you have to hit at a constant speed so you can follow it clearly. Not being able to move at all for missing the beat doesn't feel ideal either. I'd suggest a less strict timing or some other way to balance a missed beat than not moving. For example, in Necrodancer you can still move slightly offbeat but you get less points for it. <br/> <br/>Overall, Good work.
Sep 5 06:32:00 24h 04m Pyramid AI There should have been a canon that could see the point so you could defend it. I kept losing because I couldn't see anything except the small area around the canon I was in. Even if I switched knowing they would be close, there was no way for me to shoot them once they were out of either canon's view. Also, having to switch hands from the arrow keys to the mouse was a bit awkward and slowed things down some. <br/> <br/>I think it would be really good if you solved those few issues. My highscore was 160.
Sep 5 06:44:00 12m 00s The Big Sweep Not bad. I had a hard time telling which sprites were instant death spikes at first. The gun took a long time to charge and didn't shoot very far. I felt like I could shoot most enemies until I was right in front of them.
Sep 5 06:50:00 6m 00s Retro Player Cool game, pretty unique control scheme. I liked it. <br/> <br/>It ran much better in Firefox. I had some glitches with the music in chrome.
Sep 5 06:58:00 8m 00s Ogg and the Obelisk Nicely done. At first I thought I was supposed to dodge the flashing round things, but I figured it out.
Sep 5 07:18:00 20m 00s Write Only Nice art, nice music and tense gun fights. Great job.
Sep 5 07:38:00 20m 00s Cronus' Tomb Very cool. Nice art and music, good amount of content. I beat the whole thing, with some cheating. Gamepad controls would have been nice. I didn't understand the mechanics of the final boss fight, but I figured them out and beat him. Awesome job.
Sep 5 07:45:00 7m 00s SpaceCaveman Great title screen! <br/> <br/>The game was fun and a very different experience from anything else I played. It was really hard to control but I'm guessing that was at least somewhat intentional. Nice job.
Sep 5 08:05:00 20m 00s pipe Awesome game. Great art style, clever controls and good music. I enjoyed it a lot. I played through twice trying to get all the hearts. I found 6.
Sep 7 16:41:00 56h 36m Cerise Music Ride That was good.The art and music fit well together and the gameplay was solid. Really well done.
Sep 7 16:50:00 9m 00s Runes of the Ancients The start was a bit slow having to wait for loading then through the monologue. Could have had the monologue play during the first wave and reduced the sfx volume underneath. <br/> <br/>As for the gameplay, I just spammed the bottom right corner with arrows. There needs to be some necessity to drawing the arrow. If the arrows were physicsy and dropped if they weren't shot hard enough, for instance. <br/> <br/>Lots of good uses of sound and the game felt fairly complete. Good job.
Sep 7 16:56:00 6m 00s Imbanana Jones and the Ancient Technology I had a lot of trouble dealing with the ghosts but everything else was good. I liked the feel of swinging the floppy disk around.
Sep 7 17:16:00 20m 00s Plant + Birds Very creative and well made. I enjoyed it.
Sep 7 17:32:00 16m 00s Mighty 3310 Awesome work. Good music, art and gameplay.