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Feedback comments for LD36
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| Timestamp | Since previous | Game | Culturebosh_games's comment |
|---|---|---|---|
| Aug 30 22:16:00 | Aqueductus | Simple, fun, on theme. Although the sound was very simplistic, it really fitted the game well. I agree that the water sound was very relaxing. <br/> <br/>Suggestions for improvements: <br/>- it wasn't immediately clear how to move the blocks, make it super obvious <br/>- i didn't understand the filling mechanic? i.e. when you complete the puzzle you have to wait for the well to fill? i would prefer if it just ended immediately <br/> <br/>thanks for making a game! <br/>culturebosh | |
| Aug 31 17:42:00 | 19h 26m | Hero of Alexandria | Haha this game was silly - lots of charm. I like the tongue in cheek humour on display in the menus and DAT VASE. <br/> <br/>Sounds and music would have added a lot, but the main game itself was fun enough to draw me in. It was quite hard! Definite vibes of Super Crate Box. <br/> <br/>I found it hard to judge quite how far the sword could attack from which caused a lot of early deaths - once I worked out I could use it from further away it became a lot easier to play. Maybe some more visual feedback of the attack arc would help? <br/> <br/>Fun entry. Good job! |
| Aug 31 17:58:00 | 16m 00s | Gregos Journey | Great job - this was a fun game with some nice brain teasers. The music was really nice and fitted each of the rooms. The main lab had really nice atmospheric sounds - it was a shame that the other levels didn't seem to have as much love. <br/> <br/>The atmosphere was the true winner - the half hints and story discussion were all compelling for something so short. <br/> <br/>I also struggled with the second level! Only got it when I read your spoiler. I did guess that it was something to do with the magazine, but the leap to binary was too far for me to make by myself. <br/> <br/>Enjoyed the other puzzles. The letter block placement was infuriating, but I actually really enjoyed that puzzle - it gave me a sense of achievement! <br/> <br/>Great game, good job. |
| Aug 31 18:17:00 | 19m 00s | Disgolem | Hey! Really love the bold, colourful art style and I've always thought making a music rhythm game is quite difficult, so props for making one! <br/> <br/>I found the controls very hard to get a hold of - mostly it was not understanding that the circle was triggered on the beat, so you could wait till bar 3/4 and have longer to get ready on the controls. <br/> <br/>Also, making the robots have different time patterns is good, but when you first play the game you have a three second window to click, absorb everything, then make a decision - it's quite overwhelming as a player to be thrown into the deep end so quickly. <br/> <br/>Fun game and love the music. Keep it up! |
| Aug 31 19:05:00 | 48m 00s | Reinventing the Wheel | Fun little game. Nice animations and I really liked the physics of the large boulders - they felt really weighty as the character leaned into them. <br/> <br/>It would have been good to have some context for why the magic portals existed in such a prehistoric world. Also, a background would really elevate the overall graphics. <br/> <br/>Good job! |
| Aug 31 19:14:00 | 9m 00s | Allan | Hey! Very atmospheric game - the music really added to the creepy claustrophobic feel as you descend into the dark laboratory. <br/> <br/>I would love to be told before i meet the first tower "look out, a gun turret!" - otherwise the player blunders into an unavoidable damage, which can feel unfair. More set-up maybe of "this is a dangerous place, I should be careful". <br/> <br/>Top marks for creepy atmosphere though. Good job! |
| Aug 31 19:22:00 | 8m 00s | DYSCOVR | Hey! The atmosphere of being in a tiny excavation vehicle on a vast alien planet was nicely done - the music perfectly matched the game. <br/> <br/>I think there needed to be more sense of reward in logging artefacts - it didn't feel like that part had been gamified enough (collect 5 breakers, do something, blah blah) to fun. <br/> <br/>Relaxing, good looking, great atmosphere though. Good job! |
| Aug 31 19:26:00 | 4m 00s | Ubuq | Hey! That was a fun game - nice work syncing the sounds / attack / music pretty seamlessly. The art style was nice but I spent too much time concentrating on the buttons to really appreciate it. Fun game though - blood explosions always good. |
| Aug 31 19:28:00 | 2m 00s | DysAstrum | Hey! Downloaded and I'm getting an error message - copied in below. Unsure if this is just me? Give us a message if we need to do something to make it work as we'd love to play your game. <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in Vertex Shader compilation <br/>ShaderName: shadow_shader <br/> <br/>D3DXCompile failed - result <br/> <br/>at gml_Object_Background_Other_10 <br/>############################################################################################ |
| Aug 31 20:10:00 | 42m 00s | Traanimus | Fun idea for a game! Some good puzzles in there, would be something well worth developing further. <br/> <br/>The music drove me a little bit nuts, but the ghouls coming at you through the walls can get quite tense! <br/> <br/>Liked the ending as well. <br/> <br/>Thanks for sharing! Well Done! |
| Aug 31 20:20:00 | 10m 00s | Joey's Adventures | Hey, fun game. The graphics are smooth and cute, and the darkness aspect of the game is well done. I didn't know I could double jump until I got stuck and tried mashing space. Nice controls, easy to play - enjoyed the time I spent with it! Cheers. |
| Aug 31 21:54:00 | 1h 34m | Storm O.S. | Seriously beautiful game with bags of style. I quite like how all the focus was on music with no sound, it immersed you fully in the visuals. I didn't get very far because I suck at puzzles, but what I played I really enjoyed. Great job. |
| Aug 31 21:57:00 | 3m 00s | PrimalVoxels | Hey, welcome to Ludum Dare! :) Your game was good fun and it's always nice to see someone take a crack at 3D graphics. The game was simple and fun, although I found myself getting stuck on walls a lot. Freedom of movement is absolutely key in shooter games, so the only thing I'd change is the hitboxes to make it a bit smoother. Good job! |
| Aug 31 22:06:00 | 9m 00s | Curious Dinos | So, I had no idea what was going on, I gathered eventually that the idea was to bring the dinos in, but I also found that the first ability was the most useful. Other parts just seemed to scare the critters :( <br/> <br/>Great art and sound though, and the mystery is quite nice. You see it as the dinos do perhaps? The art style is almost hyper light drifter esque. I enjoyed my time playing. |