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Feedback comments for LD33
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| Timestamp | Since previous | Game | Culturebosh_games's comment |
|---|---|---|---|
| Aug 24 18:37:00 | A Crown of My Own | Hi, thanks for letting us play your game! <br/> <br/>Areas we loved: <br/> <br/>The music and mood are fantastic and really compliment each other. The transitions between day and night were an unexpected treat. For someone who really likes to play and discover it seemed like there was a large amount of things to combine. <br/> <br/>The graphics fitted the mood created by the music, but are quite simple, I'd love to see what you could do with more time. <br/> <br/>Areas to develop: <br/> <br/>I couldn't work out what the heck I needed to do to progress. Now, I could be being a bit dense (and I understand that the excitement of discovery is part of the game), but from what I was able to discover, there wasn't much logic in the combinations. I hope to come back and try to finish again sometime soon. <br/> <br/>Thanks! | |
| Aug 24 19:06:00 | 29m 00s | Alieanum | Hi, thanks for letting us play your game! <br/> <br/>Congratulations on finishing! Really liked the outer space mood and classic-shooter setup. <br/> <br/>Development for the future: Would have loved some music and as others have mentioned, slightly more consistency on the graphics. <br/> <br/>Good work! |
| Aug 24 19:20:00 | 14m 00s | Kill All Fairies | Hi, thanks for letting us play your game! <br/> <br/>What we liked: The sound of squashing Fairies, it makes me feel good! That you had a version people could play on windows/mac and Linux. <br/> <br/>What I would like to see developed: I know you opted out of the graphics category, but the mix of art does some disservice to the frantic Fairy squashing. Perhaps something to work on? <br/> <br/>Well done! |
| Aug 25 20:38:00 | 25h 18m | SUPER DEMON SMASH ARMS | Hi guys, thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Liked the music and concept. Fun graphics in the environment and on the arms (although the position of the arm models meant I couldn't see some of the little soldier guys running on the from the left and right before it was too late!). <br/> <br/>The voices on the little blokes cracked me up as well. <br/> <br/>Areas to develop: <br/> <br/>Sorry, but the aiming was wonky for me, which was a bit of a pain. Did you manage to work out what was causing it? <br/> <br/>Anyway, congratulations, well done! |
| Aug 25 20:59:00 | 21m 00s | Monster | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Great atmosphere, really liked the detached, sometimes Patrick Bateman-like internal thoughts of the main character. <br/> <br/>Liked the minimalist visual aesthetic as well and you interpretation of the theme. <br/> <br/>Areas to develop: <br/> <br/>Some typos and grammatical bits, which took me out of the story (but only a little bit). <br/> <br/>Congratulations! Well done! |
| Aug 25 21:16:00 | 17m 00s | Flesh & Fish | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Love the slightly schizophrenic art style. Definitely felt like a monster when I dunked a cute cat into my cooking pot. Died alone in an asylum, which gets a thumbs up from me. <br/> <br/>Areas for development: <br/> <br/>Slightly wonky hitbox on the player character meant it was tough to get on the platforms sometimes and the jump feels a bit soupy. <br/> <br/>But on the whole, congratulations! Well done! |
| Aug 25 21:29:00 | 13m 00s | Moral Monster | Thanks for letting us play your game! <br/> <br/>I'm sorry Bob. I'm so sorry. <br/> <br/>What I liked: <br/> <br/>Nice graphics and animations on the monsters. Fun, solid sounds. Liked the 'cinematic'. Really solid game play foundation for a 48 hour game! <br/> <br/>Areas to develop: <br/> <br/>Would have loved to see something to mix the combat up (just a little), as after I got the hang of it, you can manipulate the monsters into range pretty easily. <br/> <br/>Would love to see this idea further! <br/> <br/>Congratulations! Well done! |
| Aug 25 21:48:00 | 19m 00s | Artifacts Of Monstrosity | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Sense of humour, was fun to chat with my fellow monsters. Definitely fits the theme, but it was good to be a monster, in a monster world. Enjoyed burning humans with fire. Great to see an ambitious attempt at an adventure game in the time available. <br/> <br/>Areas to develop: <br/> <br/>Would be great to have some sound, definitely do a post jam version. Would be good to have a few more clues in the game to point you in the right direction. A couple of screens where I spawned inside humans, damn them. <br/> <br/>Congrats! Good work! <br/> <br/>... <br/> <br/>That's me, just blobbing. |
| Aug 25 22:07:00 | 19m 00s | Troopers' Starship | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Great original art style and graphics. Liked the stealth based gameplay and pouncing on the troopers with the jump attack, screw them. <br/> <br/>Areas to develop: <br/> <br/>Like you guys said, it's pretty punishing (not a bad thing generally), but I found it quite hard to get the timings on the attacks down consistently. Even with the stamina bar sometimes it's hard to work out when you can attack. <br/> <br/>Great work! Congratulations! |
| Aug 26 21:54:00 | 23h 47m | Monster Cat | Hey! Thanks for letting us play your game. <br/> <br/>What we liked: <br/>The art style and animation of the cat was lovely and made me want to instantly forgive any horrible acts that the cat was committing. The game was simple and fun with no bugs that I could find. <br/> <br/>What could be improved: <br/>The sight line of the human seemed overly punishing. I struggled to hide anywhere! I feel like there was a slight disconnect between the almost anime style of the cat and the rest of the environment, more links between the two would improve the overall mood. |
| Aug 26 22:23:00 | 29m 00s | Power Lich | Hey! Thanks for creating a game. <br/> <br/>What we liked: <br/>Having a big hoard of skeletons follow you around is really fun, and it was nice to be able to direct them where to attack. The art style was nice and the objectives (kill all the things) were clear from the start. <br/> <br/>What could be improved: <br/>It wasn't entirely clear how to direct the skellies to attack. Once I worked that out the game was really really easy. Fun, but very short. A bit of music would have really added some atmosphere to the game and the sounds were limited but worked well enough in the game. |
| Aug 26 22:48:00 | 25m 00s | DAMNED | Hey! Thanks for making a game. <br/> <br/>What we liked: <br/>Really solid and inventive art, great sound and music design, very on point with mood and theme for the jam, intelligent tutorial within the game itself. The atmosphere reminded me of the film Sleepy Hollow. <br/> <br/>What could be improved: <br/>A bit more variety? Maybe some element of trying to escape from people trying to hunt you down. Minor point though. Good job! |
| Aug 27 07:22:00 | 8h 34m | I am not a Monster | Hey! Thanks for making a game. <br/> <br/>What we liked - <br/>Nice clear concept, sticks nicely to the theme of the jam, the music was fun and fitted with the rest of the game, simple and fun art. <br/> <br/>What could be improved - <br/>Seemed like whenever you needed to jump over a rock they threw a spear and you always needed to roll when they chucked a fireball, made it very difficult given the controls. |
| Aug 27 07:30:00 | 8m 00s | Treasure Keeper | Hey! Thanks for making a game. <br/> <br/>What we liked - <br/>The animation of the main character was really nice, the attack animation feeled solid and was helped by the sound design. The music fitted the atmosphere of the game nicely. The game was also on theme well. <br/> <br/>What could be improved - <br/>The little guys were too fast and your character moved too slow. They got stuck on walls quite a lot and a few times managed to move offscreen which is frustrating. |
| Aug 27 07:49:00 | 19m 00s | The Evil Dog and The Great Bunny Forest | Hey! Thanks for making a game. <br/> <br/>What we liked - <br/>The game was simple and satisfying, the art style was clean and it was nice to bash the mouse button to attack all those bloodthirsty squirrels. Nice to see a levelling system also! <br/> <br/>What could be improved - <br/>Could do with some sound so you know when you're being attacked or dishing out damage. A little music would really contribute to the overall atmosphere, even something simple. The constant respawning enemies meant you could cheese XP pretty easily. |
| Aug 27 07:52:00 | 3m 00s | DECI-Mation | Shortcut isn't working for me either so no vote. Let us know how to get it working. |
| Aug 27 20:21:00 | 12h 29m | Monster Munch | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Clicking gingerbread men until I had devoured them all. <br/> <br/>Areas to develop: <br/> <br/>The cookie men had a habit of getting stuck on the edges of the screen and I don't like it when the confectionery scum rob me of my hunt! <br/> <br/>Congratulations, good work! |
| Sep 11 21:44:00 | 361h 23m | Over The Course Of A Day | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>I found a couple of the little vignettes genuinely funny, I particularly liked driving away in the bus and punting Jimmy off the hill. Also enjoyed the mix of mechanics that you attempted, like the rhythm-game bit. <br/> <br/>Areas to improve: <br/> <br/>Like a few people have mentioned, it would be really good to have a checkpoint system, so if you fail to complete a scene, you could have another shot straight away. <br/> <br/>Congrats on your second Ludem Dare! Well done! |
| Sep 11 21:56:00 | 12m 00s | I May Have Misunderstood: RPG | Thanks for letting us play your game! <br/> <br/>What I liked: <br/> <br/>Really liked your interpretation of the theme and the old school RPG gameplay. <br/> <br/>Areas to improve: <br/> <br/>Hmmm any of my criticisms would be playing right into your hands eh, wooltech? Mechanics could be a bit better explained? Combat system could be more predictable? All part of your monstrous plan I bet! <br/> <br/>Had a miserable time... Well done. You are truly a monster! <br/> <br/>Congrats! |
| Sep 12 08:46:00 | 10h 50m | Kitten Karnage | Hey! Thanks for making a game. <br/> <br/>What we enjoyed - <br/>The art style is light and fun, the animation of the jumping cat and the explosion of bird feathers was really nice. The little elements of humour really added to the fun of the game as well. <br/> <br/>What could be improved - <br/>Some music really helps arcadey games with short gameplay loops, even something simple would add a lot. The sounds didn't quite match the art style, more natural sounds would match the very natural artwork. <br/> <br/>Thanks! |
| Sep 12 16:04:00 | 7h 18m | Dr. Jekyll & Mr. Hyde | Hey! Thanks for making a game. <br/> <br/>What we liked: <br/>The animation of the main characters was nice. There was plenty of variation in the sounds which is good and the cheesy music was nice in context. <br/> <br/>What could be improved: <br/>The gameplay felt really floaty, there was no sense of weight to the characters which is very important for a platformer. I didn't really understand how to play, the directions for keys were extremely clear but the descriptions were quite wordy which made it hard to decipher what I should be doing. |
| Sep 12 16:08:00 | 4m 00s | Master's Treasure | Hey! Thanks for making a game. <br/> <br/>What we liked: <br/>This was really simple but it was fun to bat the knights away. Although the physics were ridiculous it was actually quite funny to see them spinning towards the chest. I'm glad you implemented a way to recover gold - that keeps it playable without getting boring. The sounds and music fitted the graphics well. <br/> <br/>What could be improved: <br/>The music was a very short loop and this is quite noticeable, but it's good all the same. A little variation would make it even better. A sound to indicate you had been hit would be useful too as the gameplay is fairly frenetic. I couldn't see a reason that you'd included a jump button? |