Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → CliffracerX
Feedback comments for LD36
CliffracerX's games and stats for all events →
| Timestamp | Since previous | Game | CliffracerX's comment |
|---|---|---|---|
| Aug 30 04:21:00 | Burn | The graphics are certainly nice, and the basic idea is interesting, but it's frustratingly easy to light yourself on fire and the lack of infinite spread is a little disappointing. <br/> <br/>Maybe I'm just a pyromaniac, but if I light one piece of grass in a big field like that on fire, I expect to see the full field burning! <br/> <br/>Good work, none-the-less. | |
| Aug 30 04:38:00 | 17m 00s | Warmth | Seems an interesting idea, but definitely in need of some more gameplay and features. <br/> <br/>Shockingly pretty, as is the norm with UE4! |
| Aug 30 17:37:00 | 12h 59m | Ruinous Reconnaissance | With more space to explore, perhaps some enhanced animations, and some puzzles to solve, this could probably actually be really good. <br/> <br/>The tile-work you did is amazing, and the animations are a nice blend of classic 2D animating and the 3D look. Wish the platforming felt a little less floaty, though. <br/> <br/>(By the way: Heyo, fellow Button Masher fan! Good to see you made it in.) |
| Aug 30 17:57:00 | 20m 00s | Fallen into time | Reminds me of TES:III Morrowind, graphics-wise; and I love that. Felt realistic, but not overly so. <br/> <br/>This is one of the best ideas I've seen thus far for LD36; zooming across huge gaps with the grappler is good fun, and the puzzle mechanics are simple and satisfying. <br/> <br/>Your team would do well to expand this and make a post-jam release! |
| Aug 30 19:17:00 | 1h 20m | Land in the Void | I went for quite a while, got to about 30 blocks placed, tons of wheat and one Alien block, but with no real end goal in sight, I decided to quit. This seems like a nice idea, but a clear ending would be pretty crucial. What role do Alien blocks play, for instance? Do you win the game by having enough of them? Perhaps a pattern is necessary? <br/> <br/>In any case, needs a more clear ending, so people don't just lose inspiration and quit, like I did. But this is a very good core idea! The rain cost might need nerfing though. |
| Aug 30 19:32:00 | 15m 00s | Terminal 1949 | Wasn't entirely sure what I was doing throughout it, and the actual terminal mechanics seemed somewhat lacking. I think I might've killed a bunch of people in stasis or something? Maybe? <br/> <br/>Sorry to say, but I just didn't understand this one. |
| Aug 30 20:33:00 | 1h 01m | My Computer | Simple, funny, and brings back a lot of memories from doing the exact same thing while modding Morrowind; I recall lots of glitched dialog boxes and computer-smackings, especially when it would crash after hours of work. <br/> <br/>Nicely done! I'm glad to see I wasn't the only one who thought ancient PCs would work for the theme. :P |
| Aug 30 20:39:00 | 6m 00s | Corsairs and Cannons | Simple and funny, though a tad difficult. I like the idea of commandeering ships after defeating them, and the graphics were sharp, despite the lack of proper texturing. <br/> <br/>Reminds me a bit of bullet hells, since you can get loads of cannonballs flying around at any given moment, but aside from that, pretty unique. <br/> <br/>Nicely done! |
| Aug 30 20:49:00 | 10m 00s | Cave Man's Sky | Not entirely sure what I was doing, but it looked pretty, and the explosions were gloriously fiery. The idea of launching off the cloud with the mouse, and catching yourself with WASD to score seems like an interesting mechanic, if that's what was intended. <br/> <br/>Might the name be a reference to No Man's Sky? |
| Aug 30 21:19:00 | 30m 00s | SpaceCaveman | Controls felt way too floaty to be reliable, and the lack of planetary gravity was a little disappointing. Interesting idea though! <br/> <br/>With say, some inertial dampners, the ability to rotate with Q/E (pretty standard in other space games, like Space Engineers), and landing on planets ah-la Mario Galaxy, this could be quite fun. <br/> <br/>A final nitpick: The presence of the Caveman's face in the middle of the screen is a bit unsettling. |
| Sep 1 03:51:00 | 30h 32m | Flamebearer | I'm a real sucker for infinite runners, and this scratches that itch. Simple, but effective. The feeling of running at max speed through a settlement was quite satisfying. <br/> <br/>Couldn't put my finger on why, but I felt like this might've drawn some inspiration from Undertale; there anything to that, or am I just going crazy? |
| Sep 2 17:39:00 | 37h 48m | Blunderbuss | Made it all the way through with under ten deaths; that last level's a doozy! <br/> <br/>Fun idea, though! Watching as my reload speed slowly got better with practice was quite cool; due to the player-controlled nature reloading, as you get more skilled, you can reload faster, and that's really cool for a shooter. <br/> <br/>I'd play an extended version of this! |
| Sep 3 07:01:00 | 13h 22m | I am Stone | Not entirely sure what I was doing, or if there's any difference from choosing different things, but the atmosphere seemed decently horrific and scifi at the same time. <br/> <br/>Felt distinctly reminiscent of the ancient Final Fantasy movie with all the spirit-devouring phantoms and such, due to the layout of the interior and the generally-decrepit feel. |
| Sep 8 06:46:00 | 119h 45m | Some Kind of Ancient Phone Technology | Wasn't exactly sure what the point was, nothing happened when I dialed a number, and "stop dialing" just showed the "Thanks for playing" screen. Neat idea, though. |
| Sep 8 07:11:00 | 25m 00s | An Ancient Mistery | Neat idea, if a tad confusing. Took some googling and retrying to get it right; when I got "Butterfty" out of my deciphering attempts, I knew I'd done something stupid, and resorted to Google codebreaking attempts, because solving puzzles at 3:15 in the morning is a futile effort. :P <br/> <br/>Neat idea though; as others have flagged up, the lack of diagonal movement is weird, and the fact that the walk animation constantly plays is a bit...disorienting, but otherwise pretty good. |
| Sep 8 17:39:00 | 10h 28m | UniDOS | Short but funny, and a much better "oldschool terminal" experience than I was able to make. Not sure what the whole kitten/bullet hell thing was about, but I beat it and got a "You won!" screen. <br/> <br/>I didn't find any secret images (I think), but had fun none-the-less. |
| Sep 8 17:52:00 | 13m 00s | SynthMatch | As a fan of music and audio, I must admit, I really enjoyed this. My two quibbles are with the Kick/Click level (seriously, hiding a click in the waveform for a kick?! that's ridiculous), and with the static/lowpass one (very nearly didn't complete it). <br/> <br/>Neat idea though, could be fun to see an expanded version! |
| Sep 8 18:10:00 | 18m 00s | Ancient bread making | Fun idea, if a tad infuriatingly hard to control; the worker AI has a knack for doing really derpy things. <br/> <br/>As clicker/idle games go, this is quite neat, and not something I would've expected to find in a Ludum Dare, but quite a nice surprise! |
| Sep 8 23:43:00 | 5h 33m | Water Ruin | Wasn't entirely sure what I was doing, or if there was a way to win, but it was decently pretty and used particles well. <br/> <br/>Wish there was a mouse lock or sprint function. |
| Sep 9 00:02:00 | 19m 00s | Omnitool | The controls were fiddly, but the idea's fun. Couldn't make it through the Egyptian-themed level, it's pretty hard. <br/> <br/>The lack of a "go left" control, and the incredibly low health value is frustrating. |
| Sep 9 00:12:00 | 10m 00s | Spear Dash | Controls felt awkward, but this was pretty neat none-the-less. Making your own engine is no small feat, though, so congrats! <br/> <br/>The "oof" sound effect was the icing on the cake. |
| Sep 9 00:53:00 | 41m 00s | G-Tech | Looks nice, plays pretty hard though. Delayed shots are a pain in the arse to plan out. I'd probably be hung for incompetence considering how many ships got past me. :P <br/> <br/>Nicely done, though! The lighting-work added a nice air of realism that Unity usually struggles with. |
| Sep 9 01:00:00 | 7m 00s | Too Late | That flashing red "YOU WIN" creeped me the heck out...I got the impression that there was no "winning", through the atmosphere, and even the coloration/flash-rate of the message. <br/> <br/>The music was delightfully unsettling. A query; did you make it with FL Studio? The piano sounded familiar to me, and I've spent a frankly ridiculous amount of time analyzing pianos the past year. |
| Sep 9 01:14:00 | 14m 00s | No Mario's Sky | Had to rate via the DMCA's Sky rerelease (bloody hell, Nintendo, did you REALLY have to lawyergram a LUDUM DARE ENTRY?!), but seeings as how it's just a re-sprite, I don't think it'd be that big a difference. <br/> <br/>Love the idea, not enough games with planets to explore out there, and Mario Galaxy style microplanets are really fun. <br/> <br/>I'm cautiously optimistic that maybe Nintendo will find their over-zealous use of the DMCA hammer will eventually backfire, but in the meantime, keep doing DMCA's Sky. Satire games are funny when done right, and you seem to be doing it right. |
| Sep 10 02:18:00 | 25h 04m | CAN KITTEH HAS YUMMIES? | Controls felt a bit odd, like the cat was on ice, and the food fell a bit unusually fast, but a fun idea none-the-less. <br/> <br/>I don't know why I didn't see 9 lives coming, but it was a pleasant little surprise! |
| Sep 14 01:32:00 | 95h 14m | Moneta's Vigil | Wasn't quite sure what I was doing other than lighting fires, but I got the impression there was a big-ish backstory, and the use of ambient audio was *bloody brilliant.* |