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austintradr

Feedback comments for LD36

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TimestampSince previousGameaustintradr's comment
Aug 29 22:44:00 CIty of Sand Absolutely beautiful art and sound for this game. The gameplay seems slightly more lacking as a lot of the difficulty is just trying to get the blocks to do what you want. Other than that it's great!
Aug 29 22:45:00 1m 00s Monolith it's broken but looks good :))
Aug 29 22:56:00 11m 00s MagiTech It is very broken, but I know you guys are already aware of that! A cool experience I had from it was walking into a room and being swarmed by the enemies who proceeded to murder me. <br/> <br/>I think one of the highest priority things to implement at the moment is an explanation for the combat system because I was not able to figure it out. <br/> <br/>-A
Aug 29 23:05:00 9m 00s Angry Bullets Solid game, I like the take on the classic genre with being able to move the catapult. I'd encountered a few troublesome scenarios: I had clicked the mouse after the shot+destruction was done, but before the camera was all the way back and it shot the ball right at the foot of the cannon. Also when a ball was rolling very slowly it took a while for the round to reset. Maybe have an exception for these? <br/> <br/>Otherwise, like it was already said, very chill game!
Aug 29 23:37:00 32m 00s Azymuth I really like the concept, a pure speedrun game like this is something I've always wanted. I think the biggest issue is the controls though, it adds a layer of difficulty that really shouldn't be there, just trying to move properly. Overall great game, I like the high scores implementation too!
Aug 29 23:44:00 7m 00s Ancient Tower Defense The code is very good, but the graphics could be updated just a bit. I really enjoy how you can load the game(great touch) very very well done
Aug 29 23:45:00 1m 00s 20000 Pixels Into The Sea Awesome game, I was immediately impressed upon opening it. The controls aren't very intuitive, though I'm sure if I was a sailor they would be. I'd recommend maybe a bit more instruction and a bigger pick up radius for the people.
Aug 29 23:46:00 1m 00s Blowin' Around The World! AWESOME game!!! For three day, this is very well put together. This game also made me laugh great job
Aug 29 23:50:00 4m 00s The Huckster Super cool, the intro was very impressive and I love the narration. I was playing the web version so this may have been fixed, but there are many spelling and grammatical errors in the subtitles and speech. Not a huge deal but it hurt the immersion. Also a recommendation to use another key than E to hold things when needing to move with WASD, it's hard especially to move forward while grabbing on. Otherwise this is insanely polished for 72 hours and I'm impressed.
Aug 29 23:54:00 4m 00s Blood Sacrifice Really love gameplay, but it does need a little tweaking. The game design is cool though
Aug 30 00:00:00 6m 00s Airship Journey Absolutely amazing, but I would increase the speed of the ships. Also I loved the explosion, super cool
Aug 30 00:01:00 1m 00s Search Treasure By Amine Tcherak I think you should try alternate control layouts, consider all the keys that do things (other than arrow keys) be on one row together for a natural hand position. I also could not tell if fighting was occurring other than possibly the enemy health going down? Or mine? A lot of elements weren't totally clear, so think about that. It's a good first attempt though!
Aug 30 00:06:00 5m 00s Goblin Defence! I love the menu! I am a sucker for animated menus. <br/> <br/>The sound design overall is pretty rough, I found myself reaching for the mute button very quickly. The enemies seem to have a little too much health, I could rarely knock them down in time despite spamming arrows into them. Also consider making your fonts a little crisper, pixelated text is harsh on the eyes. <br/> <br/>I can see it being very fun with a bit of polish and shine though!
Aug 30 00:14:00 8m 00s The Pogo Stick of Power I love the hand drawn style of this game. The controls are also spot on, it took a second to get used to but once I realized that "oh yea, I have to jump to move on a pogo stick" it was perfect. The control over the jump height is also perfect. <br/> <br/>Hitboxes on enemies were a bit big and I found myself getting aggravated at them. <br/> <br/>The end was super cute, and I liked that we had to play the "cutscene" ourselves. This is one of my favorites so far.
Aug 30 00:25:00 11m 00s ArsonVille Sick concept. Graphics were A1, When I completed the first map I was a little upset because I thought it was only one map, then I discovered you can play all new maps. Amazing game
Aug 30 00:30:00 5m 00s Cave Defender Really love the game, but I would of really loved different weapon types
Aug 30 00:32:00 2m 00s Flamethrowing Dynamite Wizards on Ice Really cool submission. Would love to see the movements become smoother
Aug 30 00:33:00 1m 00s CaveThumb This really through me back to Spykids ;) very good game but a little laggy on my computer
Aug 30 00:41:00 8m 00s The Awakening of the Golem This game is awesome, I burst out laughing when this massive robot just pops up in the middle of these dudes camping and they all peace out. I had a great time running around slaughtering them, I wish they were slightly slower than you so you could catch them, but it was fun anyway and the laser animation is awesome. Then I came back here and read that there is an end game so I immediately loaded it back up. <br/> <br/>The ending is good, I like all the statistics that you're given. Very enjoyably experience all around.
Aug 30 01:36:00 55m 00s Temple Quest I really like the music, but the gameplay seemed fairly lacking. Certain parts in the levels were very difficult and precise and no checkpoints was unforgiving. The intro text was also at a hard to read angle. <br/> <br/>Sorry for nitpicking!
Aug 30 01:44:00 8m 00s Ancient Techno-ology I've been leaving fairly in depth reviews, but for this game, I don't even know what I just played, but I know I enjoyed it.
Aug 31 21:49:00 44h 05m Decimus Maximus Good concept, I like the idea of a gladiator arena battle but with the ancient weapons. Unfortunately I don't believe it was not executed as well as it could have been. The controls were not intuitive and felt very uncomfortable and unsatisfying. Since movement is part of the combat, it needs to feel fluent and reliable. The catapult actually does nothing and cannot be aimed other than direction so it would actually be better to not have it. There was also no apparent way to exit the game, at least during gameplay. I'd love to see a game like this work, keep at it!
Aug 31 21:56:00 7m 00s My house is over there I love the atmosphere, it really feels like I could be walking around a quaint neighborhood at night. I think the idea of a simple exploration game like this is very interesting, especially with that fact that there wasn't obvious guidance.
Aug 31 22:04:00 8m 00s Sprite Warrior The combat seems like a lot of fun, but the intro hallway was far too long and the character moves far too slowly. I was bored pretty quickly from all the walking.
Aug 31 22:06:00 2m 00s Pre-ARC I would have liked to play this, but the smart phone requirement was too much. I wonder if this type of gaming will catch on ever?
Aug 31 22:11:00 5m 00s Ancient Switchboard Interesting game, but unless you are familiar with Conway's Game of Life it makes essentially no sense. I'd recommend having maybe a small tutorial or at least explain the mechanics in some way. <br/> <br/>It seems that you made your own sound effects which is cool, but they are very rough. The puzzle complete sound was headache inducing and far too loud compared to the rest of the game. Consider polishing them a little more to balance with the rest. <br/> <br/>Also it's "Frozen" not "Freezed" :)
Aug 31 22:25:00 14m 00s Sepulcrum Very well polished, the intro was especially impressive! The puzzles themselves were not terribly interesting, but the art that went into them was great. I also enjoyed the difficulty curve with the way that it rapidly scaled up. <br/> <br/>Also this is a more personal thing, but you should still consider your colorblind audience. The color adding puzzle was essentially impossible for me to complete and it ate away at my time with guesses.
Aug 31 22:30:00 5m 00s Wheel Warrior Interesting idea, and I understand what you guys were going for, but it really was not fun to play. Having to hold spacebar just to play the game is not an extra task I want to do, and the fact that you have to change the batteries interrupts the endless runner in an unexpected and intrusive way. The runner itself was not very fun either - to justify the annoying mechanics, the game needs to be extra fun, which it wasn't. In turn I quickly turned it off. <br/> <br/>On the other hand the graphics are undoubtedly awesome, and I did definitely appreciate the child's voice sound effect.
Aug 31 22:36:00 6m 00s Dig Dig Revolution Interesting idea, but moving in time to the beat really did not work out. First of all I found it far more effective to just spam the direction I wanted to go until I happened to go that way. If you look at the game Crypt of the Necrodancer, their action with the beat works because the entire game functions with the beat as you essentially dance around enemies and time your attacks accordingly. The combination of it with just running around collecting objects in the ground did not work thematically or gameplay wise.
Aug 31 22:51:00 15m 00s Cave (man) Story Super impressive submission. I loved the menu first of all, it was awesome and interactive and also taught the core mechanic of the game instantly. The sound effects and extra characters really made me feel immersed. So glad I played this!