FoonLudum Dare ExplorerLD36 → MagiTech

MagiTech

By green_cafe

View on Wayback Machine

CategoryRankScoreCount

Comments

rudinskiz 2016-08-29 20:59

Where is the itch.io link? The game itself looks good :)

green_cafe 2016-08-29 22:19

@rudinskiz I don't know why itch.io was refusing download sources but I fixed it.

mrbrenan 2016-08-29 22:51

It's a bit buggy ?
I was at -175 HP ^^

Well the enemies are rocksteady and I can't understand how weapons works, but globally it works so, great job :)

austintradr 2016-08-29 22:56

It is very broken, but I know you guys are already aware of that! A cool experience I had from it was walking into a room and being swarmed by the enemies who proceeded to murder me.

I think one of the highest priority things to implement at the moment is an explanation for the combat system because I was not able to figure it out.

-A

unknownevil 2016-08-29 22:59

Looks really cool.

senor-salty 2016-08-29 23:08

Alright,proper tutorials serves any game very well,but I cant tell how to attack,much less do anything with buttons other than WASD. Also,the health is very broken,as nothing happens when you get under 0 health. The number one thing I would recommend is to work on the essential mechanics before adding supplementary ones. For example:Different attack types = supplementary mechanic. Working health system = essential one.

vaiaphraim 2016-08-29 23:14

I think there should be a bit more information about the controls. I mean it's cool that you can switch the color of your glowing energy, and I can see that it drains mana, upon using it... but it's not really effective against the blue enemies (maybe I used the wrong color?)

Yeah, you can't die in the game, which probably should be fixed at some point.

Running and jumping works, so, you got a running core of the game, I guess ;)

green_cafe 2016-08-30 00:13

One of the main issues that caused many problems was that we could not find a stable enough Repo to take in assets and code with everything else and not break. So we had to get creative with how we combined work. While we were doing that, many items broke and building the game with everything included was very difficult. so little updates to code like a proper death and some other level work was lost. As you can tell, textures for the torches were also lost. We apologize for those issues and will try to fix it as quickly as possible!

aroscillo 2016-08-30 01:17

Well you obviously have some work to do here. A good start though. What was the Ancient Technology aspect here? I didn't get that..

2016-08-30 01:58

The ancient technology aspect is that you are learning the ways of an ancient civilization's magicians

2016-08-30 01:59

... Who were actually using an advanced form of matter called MagiTech Crystals