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| Timestamp | Since previous | Game | Tegu's comment |
|---|---|---|---|
| Apr 18 18:39:00 | Essence Run | An interesting game! I got to the third checkpoint. I liked how new elements were introduced gradually and later in different variations. For example, the red essences that decrease essence count and started to move later. <br/> <br/>The controls have interesting depth into them, as at first I didn't realize that the distance between mouse and the ball affects. However, I'm not sure if this is intentional but moving the cursor behind the ball seems to lose the control. Hit some walls a few times when trying to move as vertically as possible. :P <br/> <br/>The game kepth crashing for me for some reason (usually when touching something). However, it might be entirely due to this poor netbook that barely runs anything, so probably not worth investigating if nobody else has the same issues. Regardless of the crashes, the checkpoints and savefiles worked well. No progress was lost! <br/> <br/>The game indeed is quite difficult, which of course isn't a bad thing by itself. Sometimes I managed to slalom through the gaps and gates only to realize that I don't have enough essence to turn a "turret" on. :) <br/> <br/>Overall, a fun little game! | |
| Apr 18 19:36:00 | 57m 00s | Plato and the 'Caves | I managed to escape! <br/> <br/>I like how the different shapes seem to have different personalities. The enemies had aso nice variation. Especially interesting was that movement of the arrow-ish enemy was not restricted to turns. The hardest enemy was the one that seeked into you. I always feared to see it. :D Sometimes it simply followed you parallel instead of running into you, which gives more room for tricks. However, killing it with bombs still turned out to be quite difficult. <br/> <br/>The graphics are consistent and the music along with the sound effects set the mood well. <br/> <br/>I haven't really used Unity, but according to this post the .pdb files are just debug information and don't need to be included. http://ludumdare.com/compo/2016/04/18/psa-a-couple-quick-distribution-tips-for-people-that-use-unity/ |
| Apr 22 19:13:00 | 95h 37m | Shifting Shapes | A simple yet fun game! It was challenging to try to find the line that requires the fewest moves to get filled. Or more like, finding a line that can be filled with the least moves but that is even more difficult as it's not as clearly visual. I kinda just ignored the timer, but it would probably add more tension if one tries to be as quick as possible. The shapes and colors were distinct, which was good. <br/> <br/>At least on Firefox, the ctrl+direction occasionally jumped a couple steps instead of just one. This was sometimes critical when I was running out of shifts. The cursor could also wrap around the edges like the shapes. <br/> <br/>And my scores were 2600, 3400, 4500, so maybe I learned something after each round. |
| Apr 22 19:49:00 | 36m 00s | ShapeShift Runner | Modifying platforms is an interesting approach. What made it more difficult was that the score was not based progressing but breaking the platforms instead. So you cannot just avoid everything. The movement is quite funky as well, for example, lifting the ball. It's also a difficulty factor that if you get stuck against a wall, you move backwards on the screen and cannot recover. Less room for mistakes. Overall, quite a difficult game. <br/> <br/>For some reason, occasionally the platforms stopped appearing preventing further progress. |
| Apr 23 11:08:00 | 15h 19m | Barber Blues | The first time I started shaving, I thought "Oooh, this sound is self-recorded, and not from an actual razor." Brilliant! I managed to shave 4 customers but the second to last I had to rush slightly unfishished with less than $5 left. I didn't know barbering could cause such an adrenaline spike. :D Got over $30 but the next one ended quickly anyway. There's also the trade-off between memorizing the haircut well and getting to action quickly as I keep losing money during it. Time is money, really. <br/> <br/>I don't know, maybe it could show the initial request at the end just for comparison, but on the other hand, it probably just shows how horribly it's off in the end. The money received gives a hint anyway. Although sometimes they say like "You're an expert!" and give $9.. Shaving larger areas got quite frustrating as well. I felt like I'd need a bush cutter or something. <br/> <br/>The fast background music really set the mood that you have to be quick all the time. It added the tension quite a bit. Even so that I kept clicking furiously the customers that are walking in. Except that didn't really work as then it skips the request as well.. Sometimes the razor sound got stuck on a loop even when not barbering, but it's okay. <br/> <br/>Overall, a really fun game. :) |
| Apr 23 12:29:00 | 1h 21m | The Great Migration | The approach to the theme was interesting and it was nice that the movement changed on the different types of areas as well. The movement speed could be a bit faster or alternatively the gaps could be a bit narrower. The ground part is perhaps the hardest if the height difference between two successive gaps is large. This is because the character goes linearly so you have to be going to the right direction right after the gap. If you are too late, no amount of clicking gets you there quicker unlike in the other types that have gravity and steeper jump. My high score was 60 after several attempts. Keep up the good work, try making some sounds next. :) <br/> <br/>And for cornard34, .love is the renamed .zip file which can be either unzipped for inspection or opened in LÖVE as is if you have it installed. |
| Apr 24 05:27:00 | 16h 58m | Deershifter | Intensive tapping action! So, the goal is to destroy developers before voters hit them too much? :P That deer really got mad, poor developers. Managed to just get through the game on second attempt with one critical life left and voters around. The music set some nice sci-fi mood along with lasers cutting the air. <br/> <br/>However, I don't know what the cards value was, what changed it or what effect it has. I tried to hit the posters on the wall but didn't notice it would have done anything. Anyway, the graphics were polished and had interesting subleties like moving toes. The explosions were also satisfying. |
| Apr 24 07:16:00 | 1h 49m | Do-od | Really interesting take on the theme. There are suprising many levels for a game jam game. Some of them are quite tricky to get to three stars and occasionally I think I was just lucky with the bounces and timings. The gameplay, the graphics, the music.. the whole game feels polished. I am not quite sure if the star rating was based on time (or bounce count?) or the shapeshifts used, probably time. Also, sometimes grabbing the lines didn't seem to register or it dragged two lines at ones (well, understandable, since they were close to each other). <br/> <br/>Perfect for mobile! |
| Apr 24 07:39:00 | 23m 00s | Shape Renegade | The dashing feels really satisfying with the sharp sound effect and screenshake. It is soo cool to switch to the rectangle, dash a couple of time mid-air to get on top of a large enemy group and then smash down with triangle. <3 The precise controls really make it! Just need to avoid going too crazy within a group and forgetting the energy (oops). I that while you can get to the upper level for a little cooldown, the enemies are able to climb there. The enemy movement feels really organic as well, I like it. There seems to be a ceiling as well. I managed to dash through the wall with the circle a few times and fall to eternity. Had to restart the whole game. :P Also happened to remain squeezed after jumping high with circle and changing the shape. <br/> <br/>My score about 4100, .., 6000. Possibly higher on some rounds but forgot to check the score. For possible further development, some kind of a highscore system would be useful and encourage to break the score without memorizing it. The explosion/screenshake effect feels quite heavy as the framerate drops with my poor machine. An intense soundtrack would nail the game, but I get this is a solo compo. :) <br/> <br/>Neat! |
| Apr 24 09:15:00 | 1h 36m | Don't loose your head! | Now this is brutal. :D I just.. I have seen some of those Japanese game show videos but this game takes it to the next level.. Moving with touch was quite hard, though. Augh. At one wall I accidentally aligned myself to a block instead of a hole.. The color of the blocks was similar to the background. Had a good combo that was ruined. I didn't get the score system at first but apparently I need to be as wide as possible for better scores.. Nice twist that pushes to try more difficult and risky positions. Sometimes just getting through is challenging enough, though. Great game and nice musics! |
| Apr 24 09:57:00 | 42m 00s | RigidBody2D | Times: .., 75.15, 88.98, 86.28, ..., 61, 60, 58, .., quite addicting. Trying to find out a good strategy. The flying insects are faster than the player so they are primary targets. Then just alternating between crabs and monsters. I noticed that it's possible to shoot through rocks, so they can be used as obstacles for enemies. It's not too easy either, though.. The drawings are beautiful as well. For futher development, some more variation (guns? levels? enemy types?) could be added. The shapeshifting is nice, though, and provides an alternative approach in tight situations. |
| Apr 24 12:46:00 | 2h 49m | Totem Chess 2 | Interesting idea! Definitely has some learning curve and the feedback could be better. It took quite a while replaying and rereading the instructions before I finally started to grasp the mechanics. It's nice to finally land that >1k typhoon or volcano and actually understand how I did it instead of just hitting randomly. Eventually I managed to win 5 enemies before defeat. <br/> <br/>I like that there are attack animations as they give some more feeling and visible results. <br/> <br/>The pace really is fast and many times I ended up running out of time and doing the default 100 hit (which actually is the best move in some cases). There not much time for thinking. <br/> <br/>One pattern I noticed is that the powerful moves are clockwise and weaker/healing moves are clockwise. The fizzles are opposite as mentioned in another comment. However, picking the elements from a linear list on the bottom does not really support this kind of visual thinking in such a short time. Thus, mistakes and bad moves still happen. <br/> <br/>Overall, a surprisingly fun game! I recommend people to give at least some time to this before jumping to rating. |
| Apr 24 14:40:00 | 1h 54m | Good boy, Bad boy | As mentioned, there should be an indicator when planting/defusing bomb. You could also have blocked the way out, as now the bad boy can just walk away to the black area and plant the bomb somewhere there. Pretty much impossible for the good boy. :P <br/> <br/>In any case, I like the idea but unfortunately could not test this with anybody. It's probably quite hard for the good boy as the bomb can be anywhere instead of just two areas like in Counter Strike. |
| Apr 24 16:11:00 | 1h 31m | Tetrashifter | Managed to do it in 44.67 seconds. However, it was somewhat frustrating when the shape rotated whrn I just tried swipe to move. Sometimes the shape got stuck so that it did not go in the gap where it had gone on earlier runs. Had to restart the game as there is no retry button. That button would be useful for speedrunning as well. I liked the Tetris feeling and the funny texts along the course. Funny game, some new levels would be nice for further development. |
| Apr 24 16:33:00 | 22m 00s | Pik & Pok: Star Team | It's funny that you can win although you throw the object to the enemy after you had died already. Interesting choice to have Gameboy-like buttons on screen that don't do anything. There could be some kind of punishment for dying, otherwise you can just keep hitting everything and it doesn't affect anything. A combo system could be cool as I found myself trying to hit two or more enemies on one go even now. The score could be visible somewhere as well. The graphics and audio style is nice 8-bit style. |
| Apr 24 18:10:00 | 1h 37m | Reflow | Really smooth gameplay. I liked how the game gradually introduced more elements. The sticking mechanic was interesting especially due to the shapeshift. The ball looked like an appl <br/>e that is being eaten more and more. :P For further development, sounds, music, and new levels with more challenege would be nice. But I get the jam has been a bit messy, it's okay. :) |
| Apr 24 20:04:00 | 1h 54m | Rock-Paper-Scissors Man | An interesting combination of a space shooter and rock paper scissAn interesting combination of a space shooter and rock paper scissors. Quite hard actually if you try to collect lots of points. Just progressing seems to be easier as usually (not all the time) there are places where you can stay safe, like the bottom or top of the screen. I like the pixel graphics. Some parts require pretty fast switching between the shapes, for example a powerup surrounded by enemies or two different enemy types right after another. Hit them at first when trying to switch in panic. At least the levels are not too short. However, as the score is carried over to the second level, highscoring the whole game gets very hard and tedious. I guess it could be better to have separate scores for the levels. Also losing all lives on the second level currently throws you right at the beginning at the first level, which is quite discouraging. Nevertheless, a good and finished game overall.ors. Quite hard actually if you try to collect lots of points. Just progressing seems to be easier as usually (not all the time) there are places where you can stay safe, like the bottom or top of the screen. I like the pixel graphics. Some parts require pretty fast switching between the shapes, for example a powerup surrounded by enemies or two different enemy types right after another. Hit them at first when trying to switch in panic. At least the levels are not too short. However, as the score is carried over to the second level, highscoring the whole game gets very hard and tedious. I guess it could be better to have separate scores for the levels. Also losing all lives on the second level currently throws you right at the beginning at the first level, which is quite discouraging. Nevertheless, a good and finished game overall. |
| Apr 24 20:41:00 | 37m 00s | Listen and Shift | Neat concept! Sometimes the "great" sounds confused me and I lost the combo even though the sound was different. At times I failed to follow what pace it expected and entered too quickly or slowly. Occasionally the feedback stopped completely and I had no idea how I was doing, which usually lead to losing the combo. Perhaps I missed something in the isntructions. Some parts were just too hard for my dumb brain especially in some of the final levels where there were like three conditions. :P <br/> <br/>I really like the visual style with the shapes flowing around. My first score was 108020. On second attempt my score was 595100. I got some instructions better but some parts were still very difficult. Anyway, a bit different game, which is nice. |
| Apr 24 21:21:00 | 40m 00s | Polyshift | Matched 140 shapes, missed 35, skill 80 %. Rank: Greased Lightning. This got very hard in the end. I kept mostly missing the shapes. The current shape itself obscures the incoming shapes, which is even more significant on the faster levels. I feel like the two nearly-circular shapes were too similar to each other as they can be easily mistaken. Also, pounding bass action. :P An intense game! |
| Apr 24 21:51:00 | 30m 00s | Gun Hell | Whoo, got through it. It was funny to see the transformation of an enemy to a machine gun. :D On many levels you could just run behind the enemies and then shamelessly shoot them to back. It seems to take a while to shift back to human form which meant a few deaths for me as I couldn't dodge a bullet. The atmosphere was nice with the music, the screen effect and the color scheme. Also LÖVE (or Lua, not sure) seemed to say this to console after the run: "Too mutch garbage! (Tell a programmer to check garbage.lua)". Not quite sure which programmer it means, perhaps the resources could be handled in a more efficient way for Lua. <br/> <br/>Anyhow, great game with enough levels and different enemy types. The transformation is funny. |
| Apr 28 22:56:00 | 97h 05m | Turbo/Glide | Really challenging game! I love the idea, especially as the glider does not have an engine. I had moments of fun and frustration with it. :) <br/> <br/>Some assorted and redundant thoughts in the following.. Sometimes it felt like I was just lucky but I guess I'm just not yet good enough to play this. At first, I was constantly mixing X and C but it get better after a while. Sometimes I lost nearly all speed after shapeshifting. Especially on the final level on the second plane part I just couldn't get enough speed to get up. I just kept stalling and crashing but later it turned out I was shapeshifting a bit too late. Quite delicate controls, that is. I'm relieved to see that I'm not the only one struggling with level 4. When I finally got up and further, of course I crashed right in front of the finish line. Multiple times.. <br/> <br/>Often the plane did not really turn after shapeshifting and flew forward even though I was holding the turning key. However, they key might be not to hold all the time but a bit less at a time. Or at least I felt like the plane controlled better that way but there is still some learning. On the other hand, as the goal is to finish as quickly as possible, learning to do a better time is rewarding. <br/> <br/>I also managed to do some wheelies. However, sometimes I didn't bother braking but changed direction, which ended up in wheelie and flipping over.. Just gotta be patient. On wheelie, the car sometimes got stuck vertically while still being able to switch directions (but not affecting anything). Once the car happened to flip over due to wheelie but got stuck upside down. I think I mashed some buttons during that, so I tried to get it to glitch again by mashing X or X and C. Occasionally, I could glitch trough the wall and fly outside the map (briefly before crashing into another wall). :D <br/> <br/>The appearance is quite appealing in its low-poly feeling. Especially the car/plane looks cute in its shiny material. The animations are cool as well and give a little Transformers feeling. However, the engine sound could have a bit lower volume compared to the background music. <br/> <br/>Incredibly addicting. I couldn't stop until I finally finished the final track (took waay longer than it should have). <br/> <br/>(I should have left out over half of this but have to sleep now.. Especially now that I read WetDesertRock's great comment.) |
| May 3 20:03:00 | 117h 07m | princess, castle, etc | The moonwalking barbarian. :P <br/> <br/>The mechanic was interesting, I would gladly play a longer version of this. The graphics, sounds and animations are really cool and have probably taken quite significant time to make. The wind seems to only affect when moving horizontally. It doesn't do anything when moving just vertically. Not that this really affects anything, just happened to notice. I really like the hilarious end. <br/> <br/>It turned out I couldn't die. I desperately tried to, though, but the bat just dodged me. I ended up jumping on top of it and kicking it to the wall. <br/> <br/>Great base for an adventure game! |
| May 3 21:14:00 | 1h 11m | Heroic Sex Bazooka | Omnomnomnomnomnom, nom no no nom nom nom. <br/> <br/>Great sounds! Occasionally, a sound got in loop. The hitboxes are insane, indeed. Quick movement is very risky yet needed to pass the levels. I like how the fat-shape time equals the nomnom, makes it possible to predict how much time is left. The doors seem to move you when they close if you're not centered enough, so you lose precious time because you have to move a more. The level editor is really cool and works well. I'm not quite sure how to play the levels using the ID, though. Here's some useless test: 7049ae9b-d470-4a5e-9c90-13c3a8dcd508 (sorry) <br/> <br/>Great idea and ther were quite a few levels as well! Challeging as well. |
| May 7 10:46:00 | 85h 32m | Cyan | It's amazing to see and hear this level of polish. It took a while to get used to the controls and switching but after that it became smooth (okay, I still occasionally mixed them later). The fact that the punch moves the player forward bit me a few times and I fell down from platforms. I like that the bird is able to punch as well, makes some parts easier. Punching should also not be odne too close to the enemy or the player loses health. I also tried to punch the little flies but they didn't seem to care. I like that the red enemies jump if you try to simply jump over them. However, if you don't want to punch them (although the coins it gives would be nice), you can just lead them to jump out of the level. :P <br/> <br/>Nice to see that the coins have other function than just score. Saved me a couple of times from further frustration, especially on the tight part with spikes in the later part of the level. Restarting the whole level at that point would have been annoying. Sometimes the coins spawned under the platform, especially with the flying enemies, so I couldn't get them. :( <br/> <br/>There wasn't a 32-bit Linux build but compiling Juno was easy enough. At first I simply tried to use plain LÖVE but it errored due to lack of juno. Had to google what is Juno to get the game eventually running. Worth it. <br/> <br/>About two button controls, I guess it would require some modifications to the level. That's because sometimes you just need to use shapeshift on the ground instead of jumping because flapping is lower. Indeed it would simplify the scheme, but I guess it needs some experimenting (for which there is not usually too much time on LD, I guess). <br/> <br/>Finished in 7 mins 43 secs on the first try with 63 coins, 92 in total, 3 continues used and 208 switches. Not quite optimal result. On another (but not second :P) attempt I finished in 3 mins 39 secs, collected 64 coins, 84 in total (thus 2 continues, still not good), and 144 switches. <br/> <br/>Overall, a really enjoyable game! |
| May 7 12:10:00 | 1h 24m | Life | An interesting, emotional game. <br/> <br/>The gameplay itself is quite slow and I feel like there could be a bit more variation. Or maybe it's just because I don't understand the story too well. The occasional pickups were nice, though, and it was nice to see the player grow up. I didn't understand the texts on the background so I missed most of the story. Anyway, there were some images and symbols that were more universal. For example, the smoke on the teenager phase was really descriptive and characteristic for that age. The smiling player in the wheelchair made me smile as well but the pills that appeared soon shadowed the feeling. <br/> <br/>I noticed that it's possible to stick to the platforms and the front "wall" by holding forward. In this way I managed to jump out of the screen from some high platform and skip the rest of the first level. :P However, I kept going on for a while like this but the platforms stopped appearing and the level didn't seem to end. It turned out that I had skipped some trigger that moves you to the next level. Had to go backwards, restart the level, and play the next round more normally. <br/> <br/>There were some somewhat annoying traps on the second level. Especially on the high parts where you end up to a place where you cannot jump over the platform (something blocks you from the top) and cannot go backwards because there's not enough space between the platforms to drop down. Fortunately, losing only takes you to the beginning of the current phase, not the whole game. Now that I think, they might have been part of the story? Something like making a life decision that turns out to lead to a dead end (or maybe I just imagine this)? <br/> <br/>An interesting take on the theme, nevertheless. It was really moody and focused to the story. |
| May 9 20:25:00 | 56h 15m | SHIFTROMINO | I like that you really need to think ehat shapes to use because they cannot be reused. In theory, if multiple shapes would go through a hole, you still have to think about the rest of the level as well. <br/> <br/>The controls on Android felt a bit clumsy with the virtual analog stick.i guess grid-based movement might have worked better. Great game anyways! |
| May 9 20:43:00 | 18m 00s | Captain Shape | Using different number of fingers to shoot different shapes was an interesting mechanic. It also meant that the triangle was kind of the hardest one with three fingers. For some reason the game started lagging quite much on my poor phone if I shot too many shapes (tapping quickly). Sometimes tapping quickly wirth one finger shot other shapes as well but this might be related to the lag. <br/> <br/>The pace gets quite fast, so it's not too easy either. Nice game! |