Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Rscar
Feedback comments for LD35
Rscar's games and stats for all events →
| Timestamp | Since previous | Game | Rscar's comment |
|---|---|---|---|
| Apr 18 13:08:00 | CubeShift | Excellent work syncing the music to the movement! Loved it. | |
| Apr 18 13:33:00 | 25m 00s | Monstershift | I enjoyed the game! And Kenney's stuff is always a pleasure to look at. I might recommend not halting the players horizontal movement when jumping though, and on the second level I fell and got stuck. Good otherwise though! |
| Apr 18 13:41:00 | 8m 00s | ShapeShift Runner | I enjoyed it! I'm a fan of the simplicity. I found the "wall ride" thing where you could ride up the left side of blocks, not sure if this was intentional or not. Good detailing with the camera shake. |
| Apr 18 15:29:00 | 1h 48m | SImple Shift | Super fun! Took a minute to get used to to the controls, but wow I really enjoyed it! 43s was my best time, started getting hit with the bidirectional lasers and couldn't handle it haha |
| Apr 18 15:41:00 | 12m 00s | Tiny Critters | I really liked it! Loved the art and music, and it felt like a very purist platformer which I'm a fan of |
| Apr 18 15:48:00 | 7m 00s | Harvest Meadow Madness | Sound effects were lovely! So much screen shake!! I liked the strategy element with plant placement |
| Apr 18 17:26:00 | 1h 38m | Tiny Blob vs Ultra Spikeball | Seriously amazing! Really into the music and art, but I think the level design is my favorite, really necessary with your mechanic, and you killed it. 5/5 |
| Apr 18 17:32:00 | 6m 00s | Urgent Metamorphosis | Reminiscent of Mario Party games, I enjoyed it! The music/sound effects were really great, and added a lot to the feel |
| Apr 18 17:36:00 | 4m 00s | Snap & Shift | Really cute! Just would like to have seen more of it haha |
| Apr 18 21:39:00 | 4h 03m | SHAPEshiftSHIFTshape | Took me a few minutes to really grasp the controls, but I am pleased to report a score of 224. Really difficult, really enjoyed it! |
| Apr 20 14:00:00 | 40h 21m | Biological Warfare | It gives me headaches thinking about the shader work that went into making this. Well done though! Wonderful graphics and I thought the sound suited it very well, and overall just very fun! |
| May 2 15:11:00 | 289h 11m | News Anchor Simulator | Plays well, I liked the concept. From a design perspective I feel like the bar should only fill up when the game is waiting on player input, having to wait for some period of time while the responses are typed induces the wrong type of player stress in my opinion. |
| May 2 15:15:00 | 4m 00s | Morf-Ball | I liked the mechanic! Though at some points I did feel like some of the obstacles were out of my control, namely when I would cross two simultaneously. Also, whenever I shapeshifted, I noticed there was a pause in motion. Not sure if this was intentional, but I feel like there's potential for this to be abused |
| May 2 15:21:00 | 6m 00s | The Beast Form | I liked the mechanic, though I personally would have liked the ability to control the shapeshift, or some timer letting me know how long I have. Also, the game ran very fast for me, probably faster than intended, I believe you might be using Unity's Update() function instead of FixedUpdate(), which I think could be the cause of this. Also, I agree with Conor when he says that the contrast could be better between the floors and walls. Visually, lighter colors tend to "pop" out more, so I might recommend making the floor darker. Shadows might also be helpful. |
| May 2 15:30:00 | 9m 00s | Super Shape Shifter | I liked the super hexagony feel to it, the music/vibe were very enjoyable. I agree with others in that the shapeshift should be a bit faster, and I think the game could use some more feedback. Would have liked to see some more effects when a shape was correctly matched, and when lives are lost. Overall solid entry though! Felt well put together |
| May 2 15:36:00 | 6m 00s | Cat Tapper | Not sure if I just missed the upgrades, but if the game had upgrades I couldn't find them...I want upgrades! (for full cookie clicker goodness) I LOVED the art, the cats were amazing, and the music/polish were top notch as well, I just wish there was more of a game underneath haha |
| May 2 15:55:00 | 19m 00s | Shift Runner | I really enjoyed it! I thought it was fun and played well. Took me a minute to get used to the move acceleration/deceleration. If I can be super particular, there's something weird going on with the shapeshift input logic, when you hold LMB+RMB, and then release left |
| May 3 13:08:00 | 21h 13m | Nightshift | Really great stuff! Fantastic color palette and art, and as others have been saying, the overall polish feels wonderful |
| May 5 13:51:00 | 48h 43m | The Tale of Lapkovius | I really enjoyed this! The puzzle mechanic was really fun and felt good |
| May 5 14:06:00 | 15m 00s | Zophon's wizard | Well done finishing and submitting, looking forward to seeing what you come up with in the future! :) |
| May 6 16:10:00 | 26h 04m | Shifty's Shape Escape | UGHHHH missed the last one, score of 1. Solid entry, simple but very enjoyable, difficulty scale felt right. |
| May 8 13:36:00 | 45h 26m | Shifting Dungeons | I really loved the art! And it felt very polished for the most part, character customization was a nice touch, and I liked how the character direction followed the cursor on that screen, its the little things haha. <br/> <br/>I tried out both versions (win 64), and unfortunately I hit bugs in both of them. Got stuck on the final floor in the compo version (which I believe you know about), and in the post compo version I wasn't able to kill anything. Encountered a single guy and ran around shooting him for a while, though maybe I misunderstood something and this is user error. <br/> <br/>I agree with your comments about guaranteeing a powerup, and I do like the potential that your shapeshift mechanic holds, but I feel like some design changes might be needed to make it more useful - I had a tendency to clear a floor and then find the powerup which negated its usefulness. <br/> <br/>Overall good entry, and again I thought the art styling was awesome! |
| May 9 00:26:00 | 10h 50m | Varrer | Really enjoyed it, excellent first LD entry, congratulations! :D I get the feeling that you're a Vlambeer fan, and that's definitely not a bad thing |
| May 9 01:37:00 | 1h 11m | Entropy | Just finished playing through, that last boss was super tough! All-in-all really excellent work though, the mechanic was really fun, and the enemy/bullet types were all great, definitely had that Gungeon feel, which is a positive (though possibly a little aggravating, thought I was done with the bouncing pillar things...they haunt me) <br/> <br/>In my opinion, I feel like the bullets could have been slowed down a bit and have done more damage, the game felt very frantic at times and less dodge-based bullet-hellish because of the amount of things on the screen. I think one of the most important parts of a game like this is when a player dies, they know it's their fault. That part of the game feedback cycle wasn't really there for me. But again, all just balance opinions. <br/> <br/>Game felt very polished overall, and despite the intro being a little long-winded as you mentioned, it was a really great touch. I like games with balance and trade-offs, and the mobility vs damage vs positioning trade-offs coming from the primary mechanic were wonderful. |
| May 9 17:13:00 | 15h 36m | Size Matters | Super fun but also super challenging! I love it. Well done. |
| May 9 21:27:00 | 4h 14m | Stoopid Robats | Unfortunately the "a square is a rectangle" argument wasn't enough to get through the gate with the wrong shape. Overall enjoyable entry! The music and sound transitions were great |
| May 9 21:48:00 | 21m 00s | Muoto the Geometry Wizard | Lovely art, and thank you for leaving the shapes on screen at all times, I feel like a lot of games have shapes assigned to certain controls but can never seem to remember what the mappings are when things get frantic |