Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Rscar
Feedback comments for LD37
Rscar's games and stats for all events →
| Timestamp | Since previous | Game | Rscar's comment |
|---|---|---|---|
| Dec 12 04:32:00 | Walkie Talkie | This is seriously so cool. The interactivity is amazing and the gameplay itself is super fun - each character is so creative and interesting. I appreciate your attention to detail. | |
| Dec 12 16:20:00 | 11h 48m | Principle of Locality | I like it! I thought the mechanic was very creative and a good use of the theme. I'm a fan of the levels that are more puzzle based as opposed to mechanics, but overall solid entry! |
| Dec 12 16:33:00 | 13m 00s | Spooky Room | I won! Somewhat challenging at the start, definitely had to learn how to play as all my spiders kept dying (very obvious now). If anything, I would have liked some more mechanics as it did feel kinda "sit and wait"y, but I realize it was a lot to be done with the AI, pathfinding, and other game logic. |
| Dec 12 16:50:00 | 17m 00s | Dreamer of Dreams | Really great, really loved the visual contrast between levels. I'm a big fan of this style of game, and thought you did a great job implementing it. Effects were also lovely, which I know is no small task assuming you're still using your custom engine. Great game. |
| Dec 12 16:57:00 | 7m 00s | Jade's Gauntlet | I liked it! I agree with your need for more speed, and maybe a button to fast-forward the intro instructions would be nice. The art though! So great, I thought it was very well done, and look at those shadows. |
| Dec 14 17:15:00 | 48h 18m | Room & Gloom | I really enjoyed it! It reminded me of a similar game I used to play on my TI84 calculator, forget what it was called. I think this is a well executed simple concept, which is to me what LD is all about. At first I thought it was somewhat easy to predict and plan ahead, but then I realized the enemies could collide at weird angles and throw off my perfect plan - I think that interaction between them adds a lot to the game, as well as the ability to backtrack lines - both features that were not in the TI84 version of the game I played. One quality of life change that I might have liked... I died a few times because I accidentally created a line right next to one I meant to be "riding," maybe if there was a more forgiving snap to the lines you've already created? Would also make navigation around the room a bit easier. Overall really fun entry though, would play again. Nice work! |
| Dec 14 17:58:00 | 43m 00s | Storage | Wow! Amazing job, and it's super cool to see the variance in your games (I liked Entropy a lot as well). Took me a while to figure things out, but I really enjoyed the challenge! Seems complicated at first but I like that the gameplay isn't crazy complex, but some of the solutions are. The crossed paths is definitely the driving element of the level design, and while I might agree with @Bumblepie in wanting to see more, I'm not sure how much could be achieved in the design without adding a bunch of new pieces, which would make the game much less approachable. Solid entry overall, had a great time with it! |