Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → rjhelms

rjhelms

Feedback comments for LD35

← LD34   LD36 →

rjhelms's games and stats for all events →

TimestampSince previousGamerjhelms's comment
Apr 19 03:16:00 Inner Beast I got the game started, but I'm not sure how - it eventually moved beyond the title screen. <br/> <br/>I feel like the game world is a bit too big for this sort of game - the premise is alright, but there's a lot of wandering around just trying to find something to interact with. <br/> <br/>(Also: you don't need those .pdb files when you package up a Unity game - the download will be a bunch smaller without them.)
Apr 19 03:32:00 16m 00s Combunation The fact that I could shapeshift wasn't obvious to me at first - you should mention it in your instructions. <br/> <br/>Really nice art style, and good hectic gameplay.
Apr 19 21:25:00 17h 53m Jack Shift Nice one! This a fun take on the theme, and I like the visual style. Being able to pick up new things to shift into was a nice mechanic, though it could have been developed a bit more.
Apr 19 21:42:00 17m 00s Widget Workshop Good take on the theme. Puzzle games of this ilk are always something I get a kick of seeing in Ludum Dare - it can be tough to balance them right, but when done well they really stand out.
Apr 19 22:11:00 29m 00s Planet-0 Cool! The art style here is really nice, and it's a nice take on the theme.
Apr 19 22:20:00 9m 00s Pathogen Nice concept - a bit different from the usual LD fare, which is always nice. <br/> <br/>Like bigmangames said, a bit more feedback on the effects of my choices would have been helpful - the relationship between my choices and what was happening wasn't always obvious.
Apr 19 22:41:00 21m 00s 55 Days Man, this is incredibly polished! <br/> <br/>If I had to criticize, I'd say that at times it felt that too much of my success (or lack of) was down to chance - that my highest scoring games were based around the random draws working out for me rather than my planning. <br/> <br/>All the same, there's a good bit of depth here for an LD game - great job!
Apr 20 01:30:00 2h 49m Shapes of a party official Neat take on the theme. At times it felt like the main screen was a bit too far zoomed in, so the minimap was a nice touch.
Apr 20 02:33:00 1h 03m Rock-Paper-Scissors Man Nice art, and a good take on the theme. Controller support is a good call with a game like this; the controls felt really good. <br/> <br/>Just a heads up, you have "L" instead of "B" for the gamepad "switch to scissors" button in the description here - it's correct in-game, which is the important thing.
Apr 20 02:41:00 8m 00s TRUMP: Political Shapeshifter Nice polished package - the gameplay here is a little slight, but it all works really well, and the sound and graphics are great.
Apr 20 02:49:00 8m 00s Downhillin' Shapeshiftin' Nice idea, really unforgiving though - I had some solid fun with this, but could never quite finish the whole course. <br/> <br/>Some sound would really kick this up a notch, as would bringing up the non-boosted speed a bit - but the core of the game here is really solid.
Apr 20 03:21:00 32m 00s Boolean Differences Not bad for a first crack at game development - keep at it! <br/> <br/>This would be really nice with controller support - the movement actually already works with it using Unity's default getAxis or whatever, so it wouldn't be too hard to implement it the rest of the way.
Apr 20 19:17:00 15h 56m Evotron It's a shame you didn't get as far as you had hoped, because what's here has a lot of promise. I like the visual style a lot. <br/> <br/>Having the level advance when you're hit was a very good call for Ludum Dare, as it helps people see more of the game even if they're not any good at it. <br/> <br/>Keep at this, for sure! (As an aside, there's no affect on other categories for opting out of audio or anything else. All it means is that when the final scores are presented, your game won't be ranked in those categories.)
Apr 20 19:25:00 8m 00s Shadowshifter Good fun! The visual style works really well, and the mechanics here are simple but solid.
Apr 20 19:34:00 9m 00s Chromawarp This is a highlight amongst the games I've played so far, for sure! Looks great, nice take on the theme, and a pretty good difficulty progression. <br/> <br/>I was a little lost when I first got into the game, but after the first warp and enemy appeared it all made sense.
Apr 20 20:28:00 54m 00s The Professional Shapeshifter Looks great! Nice simple but unique take on the theme. These sorts of games always run the risk that questions could be more open-ended, or players more creative, than you as the dev could imagine - that burned me a few times, but all in all it's well designed.
Apr 21 05:44:00 9h 16m Polyshift Good stuff - I had some good fun with this. It felt like at the end things were going a bit too fast, in that the challenge was just mashing buttons fast enough rather than recognizing the shapes, but I can't think of an easy way around that. <br/> <br/>Either way, I had a lot of fun playing this!
Apr 21 14:35:00 8h 51m Who Good take on the theme! It took me a few days to learn who's who, but that worked well as it added to the suspense. <br/> <br/>I like the visual style a lot, too - maybe it could use a bit more polish in a few places, but it works well.
Apr 21 14:43:00 8m 00s Abyssal Dream Nice platformer. The combo idea is really cool. <br/> <br/>I found this game really difficult, personally, but I'm crap at retro platformers in general.
Apr 21 14:54:00 11m 00s ShapeShiftBFG Interesting idea, but it could use a bit more polish - in particular, a crosshair would be a huge help as others have said. I think moving speed vs. how long the kill zone lasts for could use some balancing as well.
Apr 21 15:17:00 23m 00s The Skinmancer All the detailed comments I could make have already been made, so I'll just say: great job!
Apr 21 15:25:00 8m 00s Greedy Miners Great polish to this one. The delay in some of the keys taking effect was a bit frustrating at first, but once I got the hang of that, I found it brought some more depth to the gameplay.
Apr 22 02:58:00 11h 33m BrainRequired Having the option for mouse sensitivity was a nice touch. This is a really cool puzzle platformer, great job! <br/> <br/>I think the visual style works well here - it's minimal, for sure, but engaging.
Apr 22 03:11:00 13m 00s Box Connector Interesting idea, but it needs some polish to properly shine. I kept thinking I was getting the hang of it, but then I lost even though I still had squares left - what's the lose condition?
Apr 22 03:22:00 11m 00s Metris Oh man, this is brutal in the best way possible. I haven't felt this useless at playing a Tetris-like game since I tried bastet - but this is even worse, because bastet just hates you, where as this isn't even really Tetris. <br/> <br/>I love it!
Apr 22 03:33:00 11m 00s Algebro Some of the best visuals I've seen this Ludum Dare so far - pretty fun, to boot!
Apr 22 04:14:00 41m 00s Trionic This is really cool - great art and sound, and the level design does a good job of balancing the different shapes. <br/> <br/>It's a little on the difficult side, but I think that works well for a game like this.
Apr 22 04:26:00 12m 00s Reptile Politik Aww yiss, 112 points! I knew my touch-typing skills would come in handy one day. 10/10 would enslave humanity to serve reptile-kind again. <br/> <br/>Best political simulator of 2016!
Apr 22 20:41:00 16h 15m Make A Bunny I only got one of the two endings, but... oh man. I did *not* expect that. <br/> <br/>This was a ton of fun. It was a bit confusing at first, but once I figured out how to approach it systematically, it got pretty interesting.
Apr 22 20:55:00 14m 00s Chocolate box factory Nice puzzle game. I like seeing LD games that are challenging for reasons other than janky controls. :p <br/> <br/>Random puzzle generation is an awesome bit of polish for a compo entry.
Apr 23 02:43:00 5h 48m Work! Great aesthetic here. Gameplay is slight, for sure, but the whole package is super engaging - it's always great to see LD entries that stretch what we think of as a "game".
Apr 23 03:28:00 45m 00s Panzerantix Nice puzzler. Nothing to say that hasn't already been said in the comments, but yeah - you could do really well to keep working on this!
Apr 27 18:49:00 111h 21m Pick One Solid take on the theme - there's a ton of potential here, but agree with some others that it could use some more polish to really shine. I couldn't get past the 3rd level, 'cause I kept getting stuck in the terrain when I changed forms.
Apr 27 19:10:00 21m 00s Escape from the Dungeon of Snor Great job! This is a really solid "mini" adventure game - good puzzle design, humour, sound and graphics. <br/> <br/>My only criticism is that having to react quickly to the bullet at the end felt a bit "cheap" after getting used to being able to experiment at my own pace up until then.
Apr 27 19:17:00 7m 00s Douglas' Escape This is super slick. Great job! There's a ton of potential for a whole game in here.
Apr 27 19:27:00 10m 00s SPY Oh man, this game is tough. <br/> <br/>Really nice core concept here. Good job. <br/> <br/>I didn't hear any sound when I played - is there supposed to be any? If not, you may want to disable the "audio" category for the entry.
Apr 27 19:41:00 14m 00s Space Shapes Not bad - the link to the theme is a bit tenuous, but all in all, pretty darn good for 8 hours! <br/> <br/>I had to install OpenAL to get this to work - it might be helpful to either include the DLL in the zip, or mention it as a dependency in the game description.
Apr 27 19:52:00 11m 00s Court Of Talis Nice concept. This could really shine with some polish to the graphics and difficulty.
Apr 27 20:01:00 9m 00s Neural cube farming The art style here is amazing, and the concept seems interesting - but, like you say, this isn't really finished. Keep at it, the idea's solid for sure.
Apr 27 22:23:00 2h 22m Paranormal Investigator Really cool! Nice take on the theme - there's been a few games that I've played so far that take things in a similar direction, but this is one of the better executions of it I've seen. <br/> <br/>The descriptions of some of the items made me laugh - a good unexpected source of humour for sure.
Apr 27 23:28:00 1h 05m The Flying Carplane Good fun. I was able to get to 140m, which I think is pretty decent if your best is 150.
Apr 27 23:42:00 14m 00s Evasion Nice arcade-style game. Using coins to buy upgrades between games is a really cool mechanic - gives the player a reason to keep coming back for more!
Apr 28 01:59:00 2h 17m Mimicry I had a lot of fun with this. The voice acting was pretty decent, and made for a nice take on the theme.
Apr 29 03:20:00 25h 21m Mountain Very elegant take on the theme - this certainly stands out from the crowd compared to other entries.
Apr 29 03:37:00 17m 00s 2045 Henkei no Densetsu This is really slick - great job!
Apr 29 03:41:00 4m 00s Mortal Ro-Sham-Bo! This is delightfully demented. Good stuff.
Apr 29 04:11:00 30m 00s ShiftMatch This was really compelling once I got the hang of it. Nice idea.
Apr 29 19:30:00 15h 19m IT Ninja Pretty fun. I'd love to see some more of this. <br/> <br/>(You should probably opt out of the "Audio" category, as I didn't hear anything when I was playing.)
May 3 01:22:00 77h 52m Pyburet I got the same issue as aidanmarkham - "restricted content" error from Dropbox.
May 3 01:32:00 10m 00s De Skogen Great visual and audio design. You did a great job at setting the mood, though I didn't see a real connection to the theme.
May 3 02:35:00 1h 03m The Combinator The style of this is hilarious. After a while I felt that there wasn't really much to the gameplay, but all the different combinations of the powers kept me curious.
May 3 02:59:00 24m 00s Triplets Team There's not much here, but I like the direction. Keep at it and I'm sure we'll see something bigger and better from you next time!
May 3 03:24:00 25m 00s AstroShift Interesting twist on a shoot-em up. At times it felt like the randomness made for an uneven difficulty progression, but I had some good fun with this.
May 6 03:52:00 72h 28m Euclidean Shift Some of the puzzles were a little fiddly, but balance is a hard thing to get right under the time pressure of Ludum Dare - this is pretty good fun!
May 6 04:06:00 14m 00s Neko Katadzukeru This game is adorable, and has really compelling game play. <br/> <br/>The difficulty ramp-up seems a little off - I think thing would be balanced a bit better if you started with more time, but got a little bit less for each box you completed. But we all know that getting the balance just right during Ludum Dare is a big challenge - all in all, great job!
May 7 19:18:00 39h 12m SEMILUCID Very cool visual style, and a nice take on the theme, but after a few levels things wore a bit thin - each level didn't really introduce anything new.
May 7 19:30:00 12m 00s Mahou Shoujo Elly Interesting idea! The pacing could be tightened up a bit, but all in all this was a pretty compelling little game.
May 7 19:32:00 2m 00s Ghostshifter Same issue as notime4games: "File has been removed due to inactivity."
May 7 19:47:00 15m 00s Faceshifters Vs Tumy The visuals here are amazing, and a little sinister like El Cabaro says - I like them a lot. <br/> <br/>The level design is punishing, though - I've never been great at platformers, and this one is just way too tough for me.
May 7 19:57:00 10m 00s ADAPT Nice! The procgen levels were really cool. <br/> <br/>Movement was a bit glitchy at times, and it wasn't clear at first why I was dying in a few situations (falling for too long, and it seemed like the circle timed out...) so getting the hang of things was a bit frustrating - but I enjoyed myself a lot once I did.
May 7 20:23:00 26m 00s They are Missing This is really cool - great job creating a solid mood with so little. I like the angle you've taken with the theme here - it's subtle, but ends up pretty compelling. <br/> <br/>It would be really cool to expand this, to have multiple endings and actually tie the hints into the game play more.
May 9 19:32:00 47h 09m The Protean Organism I like the idea here, but as others have said, starting over from the beginning gets frustrating. A good practice for Ludum Dare is to be pretty forgiving with game overs, so that people are more likely to see the whole game - what I usually do is restart the current level rather than the whole game.
May 9 19:59:00 27m 00s Platformery Not bad for a first game! The controls felt a bit odd at first but totally work with the level design - kinda felt like skating across the levels once I got used to it. <br/> <br/>Try as I might, I couldn't beat the last level - but I've never been great at platformers.
May 9 20:14:00 15m 00s Super Light Combat [custom hardware] Ordinarily I'd refrain from rating a game that I can't play, but this is seriously cool and impressive for something hacked together in a weekend. I love seeing when people take Ludum Dare in a totally unintended direction, so this put a huge smile on my face.
May 9 20:26:00 12m 00s ShapeShifter Nice visual style. I also found the wizard was pretty overpowered, but that was balanced somewhat by not being able to stay as him when things got hectic and I ran out of mana. <br/> <br/>Also, just as a heads up - it's not a problem for the jam, but I'm not able to see your source code: Bitbucket gives me a "You do not have access to this repository" error when I follow the link and log in.
May 9 20:41:00 15m 00s Operation R.E.P.T.I.L.E. Great concept. I had fun giving this a spin, but I think the balance is a bit off - for how subtle the tells are and the penalty for getting it wrong, it'd be nice to have a bit more time to just watch and learn.
May 9 21:02:00 21m 00s Stitches There's not much here, but I like the concept. I'd love to see a post-jam version if you ever get around to it.
May 9 21:11:00 9m 00s The ShapeShifter Interesting idea, but the shifting and collision detection seemed a bit glitchy which made the game harder than it needed to be. This could really shine with a bit more polish.
May 9 22:42:00 1h 31m Political Potato Heads And Their Buckets of Polls Haha, good fun! This style of browser game takes me waaaaay back to a more innocent time on the Internet.
May 9 22:49:00 7m 00s Formation Charge! Nice take on the theme, and good visuals. As others have said, without a win or lose condition it's not quite a game, but what's here is really solid.