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Feedback comments for LD35
ogre's games and stats for all events →
| Timestamp | Since previous | Game | ogre's comment |
|---|---|---|---|
| Apr 18 04:51:00 | Subpar Silly Shifty Shapes | Can't figure out how to get past the point where there are three dudes in a row and a vertical wall just past them | |
| Apr 18 05:01:00 | 10m 00s | Getting shifty | Nice look. Wish it was harder, or got harder faster. |
| Apr 18 05:32:00 | 31m 00s | GoldRing-Man | Good use of the theme. Love the pixel art. Wish the boss fight was in! |
| Apr 18 05:43:00 | 11m 00s | 5h1ft | Good use of theme. Difficulty should ramp up more. Got to boss on level 6(7?) on first run, then died. Maybe allow restart at current level instead of back to beginning? |
| Apr 18 05:49:00 | 6m 00s | Boolean Differences | Movement is way too twitchy, nearly impossible to control. Should be slower, keys should accelerate your object smoothly rather than zooming around. |
| Apr 18 05:53:00 | 4m 00s | Call of the Wild | Can just shift to owl and fly all the way to the end untouched. Combat as wolf is a pretty good start though. Need something to prevent owl exploit. |
| Apr 18 06:38:00 | 45m 00s | Sneaky Sphere | Mac build worked fine for me. |
| Apr 18 06:45:00 | 7m 00s | Shapeshift | Very nice game mechanic. Last room is not obvious that you have to exit higher than ground level. Wish there were more! |
| Apr 18 06:49:00 | 4m 00s | Befitting Perpetual Owl | Would very much like auto-fire (hold space bar or just always on). Hard to keep mashing fire so much. |
| Apr 18 06:53:00 | 4m 00s | Shifty Shapes | Really nice looking game. Hard to tell where you're trying to jump. Could be faster. |
| Apr 18 07:05:00 | 12m 00s | Shape/Shift | Very clever game mechanics. Excellent job! |
| Apr 18 07:17:00 | 12m 00s | Flames and Shifting | Like the look of the game overall, but the player seems to always be in the dark. Controls are mushy. Can't figure out what the rules are for when I can hurt enemies and when my shots go nowhere or just go through them. |
| Apr 18 07:37:00 | 20m 00s | Home Sweet Home | Clever game. The time limit seems unnecessary once the levels start getting harder. Several levels that seem like you were trying to get me to do some specific thing were much easier to just move the destination over next to the dudes (the three "bridge" levels all had exactly the same solution this way.) I somehow got a guy stuck outside of the hallways in an empty square on the first large level, and of course couldn't shift anything in to his square, had to reset. |
| Apr 18 07:52:00 | 15m 00s | Shape Shifter - Disco Labyrinth Inferno | Was really enjoying it up until where I got stuck under one of the blue tippy plates. An enemy was trying to get to me while I was under it, couldn't get out. No obvious way to reset to check point. Also, Firefox crashed when I closed the tab but left the music playing in the background (Unity web player version). WebGL version does not work on Firefox. It runs, but controls don't work! |
| Apr 20 05:32:00 | 45h 40m | Shifty Berries | Really hard, gave in frustration on level 3. Did get up to the almost-top long platform, then missed the jump at the end. Rage quit. Like the look and the controls are tight, just too frustrating. |
| Apr 20 05:40:00 | 8m 00s | Doodle Book Survival | Mac build doesn't work for me, just exits. Played web instead. Love the art, pretty fun concept, but I felt like the difficulty didn't ramp up very well. Went from easy to hard very suddenly. |
| Apr 20 05:53:00 | 13m 00s | John Wizard | Very clever. Sad it ended. More please! |
| Apr 20 06:25:00 | 32m 00s | ShapeShift Runner | Good idea, physics feel a little weird. Would really like to play something with the stretch mechanic a little more polished. |
| Apr 20 06:59:00 | 34m 00s | Euclidean Shift | I got past the fourth screenshot, but by the time I got to the one with the rainbow block I couldn't deal with it any more. It's not obvious what the rules are for breaking blocks, it seems pretty random (but triangles and squares break things more easily). The one where you have roll up the hill and then drop onto the breaking one took more tries than it should have because of this. Several times I got all the way up and then didn't do any damage when I fell as a triangle. I did like the challenge of getting up the hill though, it felt almost like a Trials game (which is a genre I really like) |
| Apr 20 07:24:00 | 25m 00s | Space Shift | I made a game with the exact same name :) Pretty different, but both arcade-y. Like yours! Nice and difficult without being overly frustrating. |
| Apr 20 07:36:00 | 12m 00s | Copy-Paste | I'm on a touch pad and don't have a "middle button" :( |
| Apr 20 07:41:00 | 5m 00s | Shift the Shapes | It's a little hard to see the pattern through the shapes sometimes, but otherwise very well done. Understood exactly what to do the SECOND time I played it, which is great considering I did not read anything other than "drag and drop" before playing :) |
| Apr 20 07:59:00 | 18m 00s | wolf and the moon | Wonderful! A little hard to figure how to reliably hit the tongue. But it's got so much style and hitting the tongue enough times meant the game was over, so now I'm sad it wasn't even harder to hit it. |
| Apr 22 06:39:00 | 46h 40m | Out of confort | I like the look of it! But the controls are hard to get the hang of, and it seems buggy. Fish keep spawning from dead fish, or duplicating themselves when they die. Should have a "get ready" stage when switching to a new fish so you don't wind up aiming a different fish than you thought. Might be better controlled by dragging a line back to shoot the fish (think Angry Birds slingshot). Don't take this too harshly though, you've got a cool visual style and I think you should push that farther. |
| Apr 22 06:45:00 | 6m 00s | Shapeshifting Blobs | Web version does not work in Firefox on Mac. <br/> <br/>exception thrown: TypeError: GLctx is undefined,_glGetString@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:1:62458 <br/>GR@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:22:217736 <br/>Ujg@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:21:205172 <br/>eh@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:20:1705 <br/>Wm@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:20:197575 <br/>Bm@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:20:180715 <br/>Li@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:20:16763 <br/>callMain@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:32:9231 <br/>doRun@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:32:9934 <br/>run/<@https://9f1061ed6ff0390027edb0bf1e05fa98cbaf9d51.googledrive.com/host/0B4jbQC2UnrSPQnl0VHdpc3U3SVE/Shapeshifting%20Blobs.js:32:10102 <br/> Shapeshifting%20Blobs.html:331:7 |
| Apr 22 07:20:00 | 35m 00s | Rebellium | Middle mouse button is not a viable control. I'm on a trackpad. I don't have a middle button. |
| Apr 22 07:28:00 | 8m 00s | Alone with Fear | Too short to judge this really, but controls work well and the idea is good. Off to a reasonable start! |
| Apr 22 07:35:00 | 7m 00s | The Creation | This made me laugh. That's something... |
| Apr 22 23:29:00 | 15h 54m | System Shift | Has build errors on Mac. <br/>src//Graphics.cpp:148:40: error: variable length array of non-POD element type 'std::string' (aka 'basic_string<char, char_traits<char>, allocator<char> >') <br/> std::string textToPrint[terminalSizeX][terminalSizeY]; |
| Apr 23 05:56:00 | 6h 27m | Space Shifter | Well executed, but puzzles are not very challenging. |
| Apr 23 06:02:00 | 6m 00s | ShiftSnap | 172 seconds. When you solve a puzzle, there should be a brief look at the completed solution rather than just immediately switching to the next puzzle. For mouse controls for this sort of game, surrounding the board with arrow buttons on either end of every row and column works better than dragging. The controls you have would be great on mobile/tablet. |
| Apr 23 06:20:00 | 18m 00s | Wall Buster | I like the idea in general. The small piece vs. large piece thing is weird. I sort of get it now, but I think you need to be very explicit that the goal is to place the large pieces to clear walls. Small pieces are only there to try to make space to place the large pieces. Is that correct? I'm still not quite sure. <br/> <br/>And I got to a point where I couldn't clear any lines or place any shapes and just had to sit there and let the timer run out. Frustrating! Should be able to discard a small piece for a time penalty, maybe, or clear the wall for a large penalty? |
| Apr 23 06:40:00 | 20m 00s | Vikings | Pretty cool ideas. Hard to tell what's going on though. Progress bars would be nice. Couldn't figure out how to use the whirlwind(?) though now that I'm saying that, it was probably the 1 key. It looks like a button and I wanted to just click on it. |
| Apr 25 08:00:00 | 49h 20m | ObamaCore | This is really good, and really funny, but way too difficult. Could not get past the room with guys stacked up either side. Probably could have with a lot more work, but it was annoying long before I gave up. Wish I got to see the ending! I guess I could replay and try to get to that point with more than one health. Would be nice if the save points always restored you to your maximum health. <br/> <br/>Also the times dying before the first save point mean having to watch all the initial dialog again, also annoying for several runs. |
| Apr 25 08:07:00 | 7m 00s | WaLeFi | Like the style, controls work smoothly. A little confusing which shots destroy which things. And is she saying "Fleas" for green? |
| Apr 26 05:55:00 | 21h 48m | Three Body Problem | Controls pretty well. Ran into minor (not game breaking) collision bugs when shifting. Graphics are functional but too dark. Characters don't stand out enough/environment is very low contrast. |
| Apr 27 04:51:00 | 22h 56m | Reptilian President | Couldn't figure out how to win. Had more than half the bar green with many people still alive. Tried wiping out most of the population, got 100% green with only two people still alive. Still no win. <br/> <br/>Really needs sound. <br/> <br/>Cute and funny idea. Also the second entry I've played this compo that features a lizard-person president! |