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Feedback comments for LD35
Ghust1995's games and stats for all events →
| Timestamp | Since previous | Game | Ghust1995's comment |
|---|---|---|---|
| Apr 19 01:27:00 | PERMUTATE | Hey, very interesting game, the abstract art reminds the one I made. The controls are a little bit frustrating taking a little of the fun of the game. | |
| Apr 19 01:31:00 | 4m 00s | Can't Drive This - #cantdrivethis | Very nice game! was a little bit laggy on my browser, but loved the idea and I feel if it was sharp it would be an amazing coop =) |
| Apr 19 01:36:00 | 5m 00s | Polygon War | Very fun game =) |
| Apr 19 01:43:00 | 7m 00s | Mathematica Arcana | Great audio =) |
| Apr 19 01:48:00 | 5m 00s | Space Dimension | Very interesting mechanics. The UI is a little bit confusing and it's kind if hard to see your bullets. but I really liked the idea =) |
| Apr 19 02:00:00 | 12m 00s | ShapeDodger | Very interesting. One thing though is that I at some point though that the safe strategy was to never shift shapes and just get less point but live more. |
| Apr 19 03:44:00 | 1h 44m | Groad | Really hard without knowing the hitboxes, I kind of feel I was damaged unfairly =( |
| Apr 19 03:50:00 | 6m 00s | Splitter Critters | Great game, I really liked the concept. One suggestion would be the camera be a little bit zoomed out, so you could have a big picture of the level. Anyway's currently one of the best games =) |
| Apr 19 03:58:00 | 8m 00s | Atomic Backyard Chaos | Nice job =) |
| Apr 19 04:07:00 | 9m 00s | Under and Above | Nice, but kind of hard to figure a goal and as people said it would benefit a lot with different gameplay between shapes |
| Apr 19 04:15:00 | 8m 00s | L.I.G.H.T. | REally nice game, I was actually trying to go fast. I liked the tutorial and the overall idea. Congrats! |
| Apr 19 04:19:00 | 4m 00s | Snap & Shift | Great game, I really liked the idea =) Hope you continue this, improve on it and make new levels =)=) |
| Apr 19 04:30:00 | 11m 00s | Black Heart | Loved the aesthetics, sound design and graphics are great =) |
| Apr 19 04:32:00 | 2m 00s | jelliskul | Cute game! Shame it was a bit short. But the aesthetic was great and had some cool features. <br/> <br/>Just a heads up, you should probably disable the buttons during the watering stage because when you click the buttons and leave the stage, you keep the ability to hose in other areas of the game. If you do it a few times, suddenly the foods cannot be clicked and the game has to be force exited. |
| Apr 19 04:38:00 | 6m 00s | Wolves and Sheeps | I liked the game however, it can be really improved with addind some minor new mechanics and sound effects. Would be a great mobile game to pass time =) |
| Apr 19 04:44:00 | 6m 00s | Morflime | The music is cool and the graphics are okay, but the controls don't seem to work for me. D turns me intro a square (and moves to the right), S turns me into a triangle, 7 (?) turns me into a ball and P pauses. So apart from moving with either WASD or arrow keys, not much seems to be fully functional. That means I couldn't get past the first white wall and couldn't really judge the rest of the game. <br/> <br/>Maybe clear up the inputs and then I can have another go? <br/> <br/>Also, having a way to quit the game is nice so I don't have to alt+f4 |
| Apr 19 04:59:00 | 15m 00s | Cuddle Fish | Pretty cute and fun game! The art isn't amazing, but you kept the theme throughout the game, and it has its own charm. I think you absolutely nailed the little human sound effects, they're really fun! <br/> <br/>I couldn't for the life of me figure out how to save the picnic though. Any combination of insect/bug spray/repellent didn't seem to work, and a net or water only made it worse :( Also, I don't get why we need to wait 7 seconds between stages. Any specific reason? <br/> <br/>Apart from that, kudos to getting synonyms. Alarm instead of clock, handkerchief instead of tissue... Good job! |
| Apr 19 05:09:00 | 10m 00s | Super Soul Sword | The sword swinging animation is beautiful! And I liked the "herp derp" english for the comedic value. I understand the time was tight, but I didn't even remember I had special powers until after I beat the game, plus they weren't all that useful when I finally tried them out. <br/> <br/>Maybe making something you can't beat as a human would also give some meaning to your shapeshifting? <br/> <br/>Finally, the music was good, but a tad too short, and the loop too evident. Try adding some sound effects too! <br/> <br/>Good work! |
| Apr 19 22:07:00 | 16h 58m | 55 Days | Please make a mobile version of this, it's so relaxing and I feel it can be really deep. One thing I thought was missing was a better way to see the overall relationships, but it's not a fault at all. Loved your game, congrats =) |
| Apr 19 22:16:00 | 9m 00s | Shadow of the Red Hand | Great aesthetics, best use of the theme so far, really creative =) |
| Apr 19 22:25:00 | 9m 00s | Dovetail | The sound, art and mood are amazing. It could've been one of the best games I played if it wasn't the thightness of the hitboxes, it made most of my deaths feel unfair more than some mistake of mine =(. If you adapt this to a two finger mobile game (making just a tiny bit more fair) it would be amazing =) |
| Apr 19 22:31:00 | 6m 00s | Douglas' Escape | Very interesting =) Could become a full fledged game if there is more strategy involved. |
| Apr 19 22:49:00 | 18m 00s | Kitsune Quest | Very nice art =) |
| Apr 19 23:24:00 | 35m 00s | Party at the Knightclub | Very good game, great character design =) |
| Apr 19 23:55:00 | 31m 00s | The Maitre D | Amazing, huge content, wasnt expecting something this level of goodness in the LD =) |
| Apr 20 00:06:00 | 11m 00s | Infinite Vertices | Great game, really liked the mood and use of the theme =) |
| Apr 20 00:12:00 | 6m 00s | The order of things and colors | Very interesting playground, great for OCD haha =) |
| Apr 20 00:17:00 | 5m 00s | Helium-4 | Very good use of the theme ^^ |
| Apr 20 00:30:00 | 13m 00s | Paperchase | Very nice pixel art and a lot of content for a jam =) |
| Apr 20 01:29:00 | 59m 00s | Dr. Deckenstein: An Adventure in Severed Parts | Awesome game, love deck builder. unfortunately it bugged just before I wanted to go to the Dragon =( |
| Apr 20 01:40:00 | 11m 00s | Square Off - 1v1 Multiplayer | Really nice game, multiplayer games are my favorite. You should play mine if you like local ones. If a good netcode for mobile was possible this would be a really cool game to play on my phone |
| Apr 20 05:17:00 | 3h 37m | RhythmicalCreation | Nice music =) |
| Apr 20 05:49:00 | 32m 00s | Pluto's Tears | Great mood, almost made me cry |
| Apr 20 06:21:00 | 32m 00s | Morphing Maze | Always fun to play a little text adventure. It is okay, but lacking most of what really makes this genre shine, that is, some kind of puzzle element (random rooms took that from the game) or humor or an exciting story the player has to piece together. While the mechanics were alright, the game got repetitive fast and it was basically luck if you found the keys you needed before getting lost. <br/> <br/>In fact, the second time I played (in which I beat the game), I kept track in notepad and just methodically went about the rooms until I randomly found the exit. Kind of underwhelming, but alright. <br/> <br/>Also, at some point I tried going east and got a null pointer exception on my command prompt. It didn't actually mess up the game (simply showed up as no room being there), but you should probably check it out. |
| Apr 20 06:31:00 | 10m 00s | Maelstrom Mayhem | Cool idea, but the game falls flat after a couple minutes. Also, grass seems seriously underpowered and the seemingly random shapeshifts make the game a bit harsh, especially after a bunch of NPC's start showing up. <br/> <br/>Maybe if you make it into a agar.io style of game it could work. But as a single player experience, it needs more content, something to spice it up. <br/> <br/>I really liked you let us play around with the attacks in the tutorial. Kudos. |
| Apr 20 06:47:00 | 16m 00s | Pain Geometry | Good stuff. Pretty incomplete, as you said, but it seems like a good basis for a solid game. As fun as the shooting SFX is, it does get repetitive after a while (especially when you're pumping a ton of shots) and you get to maximum stats quite fast (shooting a ton of pellets and killing enemies with one hit). Try finishing the game up! I'd love to see a more finished version. |
| Apr 20 07:18:00 | 31m 00s | Operation SHIFT | Pretty great game, very polished. The shooting sound got a bit repetitive by the end of the game, and the screenshake was a bit too much, but it was very fun. I actually found myself shooting at the destructible bushes while walking between maps, and if you designed that on purpose, kudos! <br/> <br/>One question, though. Why is the final boss a computer? |
| Apr 20 07:27:00 | 9m 00s | The Kuraikoa | Pretty good game. Unfortunately there seems to be no reason to morph into speed, and once you figure out defense form takes no damage, it becomes a matter of patience. <br/> <br/>Good effort, though. Maybe by balancing out the forms and having one or two new mechanics you can have a pretty darn good game going. Keep it up. |
| Apr 20 07:37:00 | 10m 00s | Quarantine | Top notch. Version 2 is fairly doable once you get the hang of it, and I imagine it'd be quite easy once you memorize who can be where. It only loosely fit the LD theme, but everything else is about as good as you can expect. Great job. |
| Apr 20 19:00:00 | 11h 23m | Mechshift | Interesting, I feel it's a little bit too precise at some parts, but I feel that was The point of it =) Nice game |
| Apr 20 20:47:00 | 1h 47m | Barrel Roller | Interesting game, can be better explored to become a really good physics puzzler. Level design and learning curve was interesting. Just thought the audio was not fitting the theme of the game. Nice entry =) |
| Apr 21 01:45:00 | 4h 58m | Zen and the Art of Transhumanism | Amazing game, one of the most complete I've seen. I absolutely love that you could solve people's problems in multiple ways... But some might lead to them to even more problems. <br/> <br/>Played on a keyboard since the start, great game. Not challenging at all, but not all games need to be. Excellent work. |
| Apr 21 04:51:00 | 3h 06m | JaJa's Bizarre Transformer | Awesome, loved the idea of the mechanics of not shooting, could make an amazing strategizable top down shooter |
| Apr 22 17:25:00 | 36h 34m | Greenvasor | The concept of the game is promising, but you didn't deliver because of the gameplay mechanic you chose. It is no different than a normal shoot-'em-up, which is a bit of a shame, really. <br/> <br/>Good effort, but think more carefully about how your game will be fun before you get straight into coding. |
| Apr 22 17:44:00 | 19m 00s | Wild Runner | I downloaded all four zips and extracted them to the same directory, then ran wildrunner.exe... and nothing. A command prompt pops up only to shortly close and nothing happen. Maybe build a proper installer? |
| Apr 22 18:07:00 | 23m 00s | Shapes of a party official | Pretty cool game, very innovative. I loved the micromanagement aspect of the game. Unfortunately I couldn't micro properly because there was some lag between clicking the minimap and the camera moving, as well as selecting the units and commanding them to move. A shortcut to switch between modes would be nice, as well as a ground indicator to where they are moving currently (maybe even the ability to queue actions, or patrol?) <br/> <br/>Maybe the delay was only there because I'm running it on my shitty laptop. I'll try again when I get to my desktop. <br/> <br/>Good work! |
| Apr 23 01:09:00 | 7h 02m | windowframe | For games like this there should be a six star overall |