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gelisam

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TimestampSince previousGamegelisam's comment
Apr 22 23:48:00 Shapeshifter on the Run I really liked this game! I'm not a fan of endless runners precisely because they're endless and thus offer no sense of progression, and so I really appreciate how this game takes the mechanics of an endless runner and yet delivers progression in spades: manually ramped-up difficulty, checkpoints, and even new powers! <br/> <br/>My only nitpick is that I would have allowed the music to continue in a loop instead of reseting it every time I touched an obstacle, which in my case meant every few seconds :)
Apr 23 00:00:00 12m 00s polyAgonY I have python, but I'm not familiar enough with the python ecosystem to know what to do after "pip install pygame" failed with a stack trace and "cannot import name HTTPSHandler". Please include your dependencies in your zip!
Apr 23 00:15:00 15m 00s The 3 Rules of 2-Color Shapeshiftin' in a Microworld on a Flickering Torus The gameplay is ok, but why subject our eyes to so much pain? I think the flickering effect might have been reduced if the camera didn't also move so abruptly.
Apr 23 02:38:00 2h 23m you must save Why end with an alert loop??
Apr 23 03:41:00 1h 03m System Shift I couldn't run the game on OS X. It built and launched properly, but it didn't respond to any key so I couldn't get past the menu.
Apr 23 14:45:00 11h 04m Last Quest Nice! I enjoyed finding all of the endings.
Apr 24 14:41:00 23h 56m Planet-0 Weird bug: in the first room in which we jump over blocks, if I teleport up, eat the guy, go through the right door, then back left, the game locks with a black screen.
Apr 24 20:58:00 6h 17m Metamorphic Doesn't work on OS/X (nor on Linux, presumably) because you used backslashes for your image paths.
Apr 28 03:34:00 78h 36m Mimicry The web version takes a long time to load, then displays "area for memory initializer should not have been touched before it's loaded"
Apr 28 04:16:00 42m 00s Word Warrior The intro dialogs disappear too soon, and the battle dialog stay visible too long. How about dismissing the dialogs with a button? <br/> <br/>Do different shapes have different effects on different enemies? I felt like it was always the same text and the same amount of damage. except when we miss. I wish there were hints to find more words, my imagination is too limited!
Apr 28 12:36:00 8h 20m shape, LeSS The lag on the WebGL version was unbearable, I gave up after pushing my first block. <br/> <br/>In the jam version, which button corresponds to "A"? I couldn't figure out how to interact with the small monolith.
Apr 28 12:53:00 17m 00s Project: D.A.S.H Nothing happens when I launch the OS/X version.
Apr 30 16:29:00 51h 36m Box Connector I had the same problem as @thunderklaus. I'm on OS X.
Apr 30 17:09:00 40m 00s ShapeShiftShip Starts way too easy, but then becomes surprisingly challenging! I got stuck after obtaining the S block, because no boss appeared at the end of the level.
Apr 30 17:11:00 2m 00s Yet Another Random Game Since the link is to a zip containing a .exe and not to a webpage on which we can play the game, please relabel your download link "Windows" instead of "Web".
Apr 30 21:48:00 4h 37m SLAM_SHIFT The brutal difficulty wouldn't be so bad if I felt in control of the character.
Apr 30 22:09:00 21m 00s Alien Shape Shifters The source link says there are no files?
May 1 03:13:00 5h 04m Amorphous Space Widgets The post-LD version is especially excellent, I love how we keep learning new abilities which give us more and more control over the world!
May 1 03:52:00 39m 00s LabRadDog The different visuals were great, but it was too hard to control the jumps. I don't think that using the food to limit the number of transformations was a good idea, since the whole point is to use the different forms for different tasks but the energy system discourages trying out the different forms to figure out which one works best. Maybe make use find all the food in order to open a secret door or something instead?
May 1 14:51:00 10h 59m AmeriMorph You clearly worked very hard on this, with an intro sequence and multiple tilesets and music and voice and everything... but the result simply wasn't fun for me. The controls are horrible (I keep either bouncing so high that I can't see where I'll land or being inexplicably unable to move or jump unless I transform first), there doesn't seem to be a way to hit enemies without being hit back and so it's just a question of clicking fast enough that my energy bar doesn't drop too quickly, and the transformations didn't really add much to the experience.
May 1 15:00:00 9m 00s Meme Team Supreme! The controls are pretty broken, and I couldn't figure out how to get past the second purple column, very early into the game. Very catchy music though!
May 1 15:31:00 31m 00s Don't Shapeshift Great graphics, but the text goes by way too quickly! How about a "continue" button? <br/> <br/>I didn't feel like I had much agency over the outcome of the fights, we just both shoot as fast as we can and the one with the least amount of health dies first. Speaking of which, how about displaying a health bar? <br/> <br/>And if we're supposed to use P to restart whenever the camera mysteriously flies away, how come it restarts us at the ship and not at the beginning of the new room which caused the camera to fly?
May 1 22:47:00 7h 16m The Golden Sphere I gave up in the level in which the boulders are falling on you -- wait, that describes every level -- the one where you push a button to make them fall. I turned into a turtle and survived the rocks, but then I couldn't move nor transform, and getting there was hard enough that I didn't want to try again.
May 1 23:09:00 22m 00s Frozen Water Maze I couldn't play your game because I couldn't figure out how to install the libraries: pip failed with "cannot import name HTTPSHandler" and I'm not familiar enough with the Python ecosystem to know how to work around this. Why don't you package your game like everyone else?
May 6 02:39:00 99h 30m Morph This is the first game I try in which our character's ability to shapeshift is beyond our control. This makes this game refreshingly different, but it also means there is a lot of waiting around for a shape which is able to go over the next obstacle.
May 6 03:08:00 29m 00s Super Jelly Blaster The sound is great, except there's one sound between levels which was sometimes annoyingly loud, so I had to turn it off :(
May 6 03:21:00 13m 00s Shape Up The music crescendo is great! But the restart button doesn't work.
May 6 03:46:00 25m 00s Go Away, Zeus! Could you at least show us which one was zeus when we lose? Then we'd be able to gradually learn from our mistakes.
May 6 03:59:00 13m 00s Sound Shift Way too hard! Maybe begin with easier levels?
May 6 04:20:00 21m 00s shifted I don't get it. Is it even possible to last more than a few seconds? If I don't move, I get shot and I lose, and if I move, I fall off and I also lose :(
May 6 04:32:00 12m 00s Polymorphic Menagerie Is there a goal to this game? I can plant more things and turn into other shapes, but that gets old pretty quickly if there isn't something which can be accomplished using those new shapes.
May 7 19:18:00 38h 46m Shift! The best shape-shifting design I've seen so far, and I've seen a lot! <br/> <br/>Given the theme, it's not surprising that so many other entries also allow the player to shift between different forms. Some automatically shift you at predetermined times, making the result feel more like a juxtaposition of separate games than a game in which you can shape-shift. Others allow you to shift at will, making the result feel like your character has the abilities of all the shapes together and that only being able to use one ability at a time is an artificial restriction. Others still restrict the number of times you can shape shift, discouraging you from exploring the very part of the game which makes it unique. <br/> <br/>This cleverly works around the pitfalls of the "shift at will" approach by making you find an enemy with the proper shape before you can shapeshift. This small moment of planning between deciding to shape shift and actually shape-shifting really focuses the game on shape-shifting itself rather than on using the abilities of each shape. And by immediately re-spawning a new enemy with the old shape as soon as the player shifts, the game makes it clear that shifting back is going to be easy, thereby avoiding the pitfalls of the "restricted shape-shifting" approach. Very well designed!
May 8 01:31:00 6h 13m Mutant Squares The game keeps randomly restarting for no apparent reason? Is there a timer and the game is only supposed to last for a few seconds, or do I die without realizing it, or...?
May 8 03:28:00 1h 57m ChickLife Crashes immediately after the unity logo on OS/X 10.10.5.
May 8 16:55:00 13h 27m Sneaky Purple A suggestion: when I transform into an object which I think is appropriate but the dad doesn't, maybe show an example object which would have been appropriate for that location?
May 8 17:01:00 6m 00s One Letter Werewolf Doesn't run on OS/X, here are the messages from Console.app: <br/> <br/>2016-05-08 1:01:38.249 PM emulate[27558]: PyInstaller Bootloader 3.x <br/>2016-05-08 1:01:38.249 PM emulate[27558]: LOADER: executable is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS/emulate <br/>2016-05-08 1:01:38.249 PM emulate[27558]: LOADER: homepath is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS <br/>2016-05-08 1:01:38.249 PM emulate[27558]: LOADER: _MEIPASS2 is NULL <br/>2016-05-08 1:01:38.249 PM emulate[27558]: LOADER: archivename is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS/emulate <br/>2016-05-08 1:01:38.250 PM emulate[27558]: LOADER: Extracting binaries <br/>2016-05-08 1:01:38.250 PM emulate[27558]: LOADER: Executing self as child <br/>2016-05-08 1:01:38.250 PM emulate[27558]: LOADER: set _MEIPASS2 to /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS <br/>2016-05-08 1:01:38.377 PM emulate[27558]: LOADER: AppleEvent - processing... <br/>2016-05-08 1:01:38.377 PM emulate[27558]: LOADER: AppleEvent - installed handler. <br/>2016-05-08 1:01:38.386 PM emulate[27560]: PyInstaller Bootloader 3.x <br/>2016-05-08 1:01:38.386 PM emulate[27560]: LOADER: executable is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS/emulate <br/>2016-05-08 1:01:38.386 PM emulate[27560]: LOADER: homepath is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS <br/>2016-05-08 1:01:38.386 PM emulate[27560]: LOADER: _MEIPASS2 is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS <br/>2016-05-08 1:01:38.386 PM emulate[27560]: LOADER: archivename is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS/emulate <br/>2016-05-08 1:01:38.387 PM emulate[27560]: LOADER: Already in the child - running user's code. <br/>2016-05-08 1:01:38.405 PM emulate[27560]: LOADER: Python library: /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS/Python <br/>2016-05-08 1:01:38.469 PM emulate[27560]: LOADER: Loaded functions from Python library. <br/>2016-05-08 1:01:38.478 PM emulate[27560]: LOADER: Manipulating environment (sys.path, sys.prefix) <br/>2016-05-08 1:01:38.478 PM emulate[27560]: LOADER: sys.prefix is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS <br/>2016-05-08 1:01:38.478 PM emulate[27560]: LOADER: Setting runtime options <br/>2016-05-08 1:01:38.478 PM emulate[27560]: LOADER: Initializing python <br/>2016-05-08 1:01:38.508 PM emulate[27560]: LOADER: Overriding Python's sys.path <br/>2016-05-08 1:01:38.508 PM emulate[27560]: LOADER: Post-init sys.path is /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS <br/>2016-05-08 1:01:38.508 PM emulate[27560]: LOADER: Setting sys.argv <br/>2016-05-08 1:01:38.509 PM emulate[27560]: LOADER: setting sys._MEIPASS <br/>2016-05-08 1:01:38.509 PM emulate[27560]: LOADER: importing modules from CArchive <br/>2016-05-08 1:01:38.509 PM emulate[27560]: LOADER: extracted struct <br/>2016-05-08 1:01:38.509 PM emulate[27560]: LOADER: callfunction returned... <br/>2016-05-08 1:01:38.524 PM emulate[27560]: LOADER: extracted pyimod01_os_path <br/>2016-05-08 1:01:38.524 PM emulate[27560]: LOADER: callfunction returned... <br/>2016-05-08 1:01:38.525 PM emulate[27560]: LOADER: extracted pyimod02_archive <br/>2016-05-08 1:01:38.525 PM emulate[27560]: LOADER: callfunction returned... <br/>2016-05-08 1:01:38.535 PM emulate[27560]: LOADER: extracted pyimod03_importers <br/>2016-05-08 1:01:38.535 PM emulate[27560]: LOADER: callfunction returned... <br/>2016-05-08 1:01:38.536 PM emulate[27560]: LOADER: Installing PYZ archive with Python modules. <br/>2016-05-08 1:01:38.536 PM emulate[27560]: LOADER: PYZ archive: out00-PYZ.pyz <br/>2016-05-08 1:01:38.536 PM emulate[27560]: LOADER: Running pyiboot01_bootstrap.py <br/>2016-05-08 1:01:38.569 PM emulate[27560]: LOADER: Running pyi_rth_pkgres.py <br/>2016-05-08 1:01:38.842 PM emulate[27560]: LOADER: Running emulate.py <br/>2016-05-08 1:01:38.854 PM emulate[27560]: emulate returned -1 <br/>2016-05-08 1:01:38.854 PM emulate[27560]: LOADER: OK. <br/>2016-05-08 1:01:38.854 PM emulate[27560]: LOADER: Cleaning up Python interpreter. <br/>2016-05-08 1:01:38.862 PM emulate[27558]: LOADER: Back to parent (RC: 255) <br/>2016-05-08 1:01:38.862 PM emulate[27558]: LOADER: Doing cleanup <br/>2016-05-08 1:01:38.862 PM emulate[27558]: LOADER: Freeing archive status for /Users/gelisam/ludumdare/one_letter_werewolf.app/Contents/MacOS/emulate <br/>2016-05-08 1:01:38.863 PM com.apple.xpc.launchd[1]: (emulate.232628[27558]) Service exited with abnormal code: 255
May 8 17:41:00 40m 00s Literal ShapeShifter I couldn't figure out why walking over tiny squares as a square turned me into a triangle, while walking over tiny triangles as a triangle killed me instantly?
May 8 22:17:00 4h 36m Claws shape Clicking on the link on my Android led me to a black page with a blue download button, and clicking on the button led me to a blank white page?
May 10 00:50:00 26h 33m An Errant Slime Very unclear, this game needs a tutorial. I kept dying without understanding why, and the fact that there's no restart button made it even worse.
May 10 01:01:00 11m 00s Super Solid Shifter didn't work for me, instead of shape-shifting, my character just became permanently unresponsive when I pressed shift.