Foon → Ludum Dare Explorer → LD34 → Feedback comment stats → gelisam

gelisam

Feedback comments for LD34

← LD32   LD35 →

gelisam's games and stats for all events →

TimestampSince previousGamegelisam's comment
Dec 20 22:36:00 Let's Grow Mr. Bubbo The OS/X link points to a Windows-only download?
Dec 21 00:54:00 2h 18m Allmighty Hmm, I've escaped through the roof, but I still haven't found the room with the boxes and torches shown in the screenshot. Have I missed something?
Dec 21 01:04:00 10m 00s Garden Solitaire I like the idea, but I felt like the randomness of the card had too much of an effect on the game compared to the order in which I choose to play them.
Dec 23 13:00:00 59h 56m Gaia Loved it! I liked: <br/> <br/>- the risk-reward of trying to eat a piece which is about the same size as me, not knowing if I'll double my size or crash (thankfully it was usually the former) <br/>- the fact that avoiding the obstacles automatically became harder as I gained mass <br/>- how you managed to create a second game mode which felt quite different just by disabling whether we gained or lost mass <br/>- the fact that the different planets had different personalities (cheer up, Mars!) <br/>- the science! I never imagined that accretion would be this much fun. <br/>- the ending! I didn't realize what I would become until after the water phase. <br/> <br/>The music was quite repetitive and not very space-like though.
Dec 29 22:21:00 153h 21m The Tail of Zlatanas On OS X 10.10.5, running the bash command fails with the following error message: <br/> <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/liblwjgl.dylib <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/liblwjgl.so <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/liblwjgl32.so <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/libopenal.dylib <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/libopenal.so <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/libopenal32.so <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/lwjgl.dll <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/lwjgl32.dll <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/OpenAL.dll <br/>loading... <br/>Loaded:/Users/gelisam/ludumdare/rendu/native/OpenAL32.dll <br/>native <br/>end <br/>Exception in thread "main" java.lang.reflect.InvocationTargetException <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) <br/> at java.lang.reflect.Method.invoke(Method.java:497) <br/> at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58) <br/>Caused by: java.lang.NullPointerException <br/> at yo.MyGLFW.init(MyGLFW.java:87) <br/> at yo.Display.&lt;init&gt;(Display.java:65) <br/> at yo.Main.main(Main.java:6) <br/> ... 5 more
Dec 30 02:15:00 3h 54m Two Finger Platformer In order to play the game on OS X, I had to run the following two commands: <br/> <br/>chmod a+x TwoFingerPlatformer.app/Contents/MacOS/love <br/>mv TwoFingerPlatformer.app/Contents/Frameworks/OpenAL-Soft.framework/Versions/A/OpenAL-Soft TwoFingerPlatformer.app/Contents/Frameworks/OpenAL-Soft.framework/OpenAL-Soft
Dec 30 02:46:00 31m 00s Journey of a Ball I did not rate the game because we're supposed to rate the Compo version, and unlike the Local web 1.2 version, the Compo version is only available for Windows.
Dec 30 03:40:00 54m 00s QATERPILLAR I finished the game, and I still have no idea how.
Dec 30 03:50:00 10m 00s Flappy Invaders I could not play the game on OS X, the game exits immediately with no error message.
Dec 30 04:02:00 12m 00s Spindulum The collector moves *way* too fast. I didn't feel like I had any control over the outcome of the game: I can steer away from a blue dot, but only at the cost of crashing into tons of other random stuff on the other side of the level, so it felt like the outcome of the game was quite random, only depending on what color the things I crashed into were.
Dec 30 04:06:00 4m 00s Bad Doggie Hmm, does it count as two buttons if I never relase one of them? :)
Dec 30 04:14:00 8m 00s GuettoCraft How do I control units? I can't do anything except "Cancel" after the cutscene.
Dec 30 04:23:00 9m 00s PISTIL PISTOL: BOTANY BLAST II It took me forever to understand the controls, and now that I do understand them, I hate them :(
Jan 1 15:41:00 59h 18m Metamorphosis Reminded me of the game "One of the best birthdays" [1] by tom7, from LD24. I'm afraid that's the most positive thing I can say about the game :( <br/> <br/>I gave up after getting a few upgrades because I kept falling through things that looked like platforms but weren't, and bumping my head against things that looked like empty space but were actually platforms. This is not the kind of difficulty which makes a game fun. <br/> <br/>[1] http://ludumdare.com/compo/ludum-dare-24/?action=preview&amp;uid=1984
Jan 1 15:48:00 7m 00s Meowtastic Present Panic 16. Isn't it too easy to avoid the TVs and couches? When I had about 5 seconds left and was clearly not going to make it further, I intentionally stopped at both, because otherwise I feared I would have missed content. Turns out there wasn't much to miss :)
Jan 1 15:50:00 2m 00s The True Story of Life, for x ∈ ℝ That's it?
Jan 1 18:13:00 2h 23m Growth of the Hive Lots of potential! I would have enjoyed a longer match in which I would have had the opportunity to try different strategies regarding which units and buildings to build, as those systems look like they have some depth to them, but in practice the time limit was so short that the only way to win I could find was to take all the units we get at the beginning and to kill everything without bothering to create new units.
Jan 1 20:10:00 1h 57m PizzTack Got stuck on the second level, freezed once I reached 500 but I need 700 to win.
Jan 1 20:20:00 10m 00s Lost Elochka I really liked the ending :)
Jan 2 17:10:00 20h 50m Molly Flower's High production values! But a bit unbalanced: I think the more expensive flowers aren't really worth their extra cost.
Jan 2 22:36:00 5h 26m Gun Growers Great use of the theme! At first I assumed I'd find the optimal gun configuration and stick with it, but it turns out it's easier (and more fun, and more thematically-appropriate!) to constantly reconfigure the gun according to changing circumstances.
Jan 2 23:44:00 1h 08m Kowloon Walled City Very innovative, but I felt like the outcome of the game was mostly determined by luck (the set of available blocks is random, right?) and not by my strategy, which ruined it for me.
Jan 3 03:22:00 3h 38m How to train your army I really liked it! I only wish it was possible to use keyboard buttons instead of mouse buttons.
Jan 3 04:01:00 39m 00s Long Long: A snake lies in the Past I gave up after learning how to jump because Long often turned instead of jumping, making it unplayable. That's unfortunate, I really wanted to play more!
Jan 3 04:47:00 46m 00s Initial Conditions So sad...
Jan 3 16:52:00 12h 05m OVERGROWN . UNDERFED I enjoyed how different the three characters felt. Beating the game with all three was hard!
Jan 3 16:58:00 6m 00s Balloon Adventure The movement seemed so random, I'm not even sure if I did manage to move the balloon left and right or if it was just my imagination.