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Feedback comments for LD32
gelisam's games and stats for all events →
| Timestamp | Since previous | Game | gelisam's comment |
|---|---|---|---|
| Apr 25 00:14:00 | Sight | I closed my eyes and moved around. I was completely lost. It seemed obvious to me that I should use my mouse to spin around until I heard that my target was in front of me, and then move forward, but the sounds I heard didn't correspond to what I should hear if I spin around in a room. <br/> <br/>Eventually, I opened my eyes and discovered that the game ignores my mouse input once my mouse cursor hits the edge of my screen. This makes the game completely unplayable for me. | |
| Apr 25 15:49:00 | 15h 35m | Super Bye Bye Bot | I click in the textbox, but what I type doesn't appear and my character always says nothing. Unplayable for me. |
| Apr 25 18:34:00 | 2h 45m | Blabblelogue | I don't get it. Is this a game or an interactive experience? Is there a goal to accomplish? |
| Apr 25 19:13:00 | 39m 00s | Drums of the Dead | So hard! I love it! |
| Apr 27 13:56:00 | 42h 43m | Escape from the Prison Planet | The music, sound effects and art create the perfect dreamy space mood for this game. Love the particles and lighting effects in the tunnel. Also liked the physics of flying the capsule that has a pulsed engine. Couldn't get past the first turret after a few tries. <br/> <br/>(rating and comment by my teammate François Mayrand) |
| Apr 27 13:58:00 | 2m 00s | JumperGun | Nice environment setup. Player is a bit hard to control but weapon is unconventional. Would have been nice to be able to try it out in a solo skirmish! <br/> <br/>(rating and comment by my teammate François Mayrand) |
| Apr 27 14:00:00 | 2m 00s | Law Simulator | Interesting story and dialog. Had problems with the fishing pole minigame that froze. Loved the idea of interlacing the story with minigames. <br/> <br/>(rating and comment by my teammate François Mayrand) |
| Apr 27 14:02:00 | 2m 00s | Nanobot | Excellent game concept. Nice artwork. The player is easy to control. Worth finishing. <br/> <br/>(rating and comment by my teammate François Mayrand) |
| Apr 27 14:04:00 | 2m 00s | Nightlight | Beautiful welcome screen art. Music and sound effects are perfect for the game mood. Played a few times but didn't get very far. The slow shooting speed makes the game too hard for me :( <br/> <br/>(rating and comment by my teammate François Mayrand) |
| Apr 28 22:40:00 | 32h 36m | SuperSwapGun | Reminded me of Escape From Puppy Death Factory, in which you use a different kind of swap gun. |
| Apr 28 22:54:00 | 14m 00s | Anima's Keeper | When I was using qwerty, it was weird because it seemed like I could only move in certain directions. Then I switched to azerty and I often stumbled upon a bug which would similarly disable certain directions!! Horribly frustrating. Gave up after getting stuck inside a dungeon with a button and an invisible wall. |
| May 1 22:26:00 | 71h 32m | X-11 "Gust Gunner" | So frustrating! I died often, of course, but unfortunately most of my deaths were because of the poor keyboard controls. Many gaps require going-to-the-right + jumping + pointing-down + blowing, but S+D+M+N is apparently too many letter keys. I then switched to the arrow keys, but by then I was too used to using my index finger for firing and my middle finger for jumping, but that control scheme uses the reverse. I wish I had a gamepad. |
| May 2 04:00:00 | 5h 34m | Hacked | I see what you did there! Now I understand why hackers in movies type so frantically :) |
| May 2 04:32:00 | 32m 00s | Color Nightmare | Best game I've played in the whole jam so far! You really know how to teach a mechanic through level design. |
| May 2 16:58:00 | 12h 26m | Eiradirian Defense | Many innovative ideas (throwing body parts, repairing the platforms you're standing on), a few unusual mechanics (switch between characters to teleport back, weird gravity), and a whole lot of confusion as to what's happening and how to do stuff. I recommend focusing on only one idea per game in order to have the time to polish it. |
| May 2 17:18:00 | 20m 00s | Mortal bard | When I press Q to fly, my character starts going up and never comes back down. As a result, the game is unplayable for me. |
| May 2 20:41:00 | 3h 23m | Angry Beavers | My entry was also beaver-themed! ...and also had irritating enemies which kill you before you've had the chance to see them. |
| May 2 20:52:00 | 11m 00s | Abort This | I got bored at wave 5. Anything good happening afterwards? |
| May 3 23:23:00 | 26h 31m | Slime Trap | Those simple rules lead to a surprising number of different strategies! |
| May 4 01:35:00 | 2h 12m | Emotional Magic | I like the concept, but the gameplay doesn't emphasize it much. I would have separated the game into levels and introduced one emotion at a time, to give the player the opportunity to figure out which actions affect each emotion and which impact they have on the gameplay. |
| May 4 11:21:00 | 9h 46m | Blink Gun | Yay, a swap gun, like in "Escape from Puppy Death Factory"! Very polished. Too short, make more! |
| May 4 11:56:00 | 35m 00s | Ninja Swapper | Impressive amount of polish on the character movement. Level design needs work: since swapping brings you to an area which is far from the current camera position, I often died immediately after swapping because of enemies I couldn't possibly have known about in advance, and that felt unfair. Another cause of unfair deaths: sometimes the enemies face you after you swap with them and they kill you immediately, and sometimes they face the opposite direction and you survive. It wasn't clear what was determining this, so it felt more like luck than skill. |
| May 7 03:26:00 | 63h 30m | Wellbeing | Reminded me of Slitherlink (http://www.nikoli.co.jp/en/puzzles/slitherlink.html), but you sure put on a pretty coat of paint on top! Impressive amount of polish. |
| May 7 03:58:00 | 32m 00s | Backfire | I enjoyed the time attack, nice touch. |
| May 9 20:44:00 | 64h 46m | Cortex Control | Maybe I just didn't figure out the strategy, but I felt like there was too much luck involved and not enough skills. |
| May 10 03:45:00 | 7h 01m | Super Recoil Gun | So, basically the game "There's no time to explain", but with a character which is even harder to control, more difficult traps and fewer checkpoints? I can see that I'm the minority here, but that's just not my idea of fun, sorry. |
| May 11 01:32:00 | 21h 47m | Remote Control | The combat was great! I liked how the level design made those same enemies harder and harder. |
| May 11 11:42:00 | 10h 10m | walkin' talkin' | The early enemies did not do a good job of training me to use my abilities so that I am ready to face the harder enemies. Instead, I used chose randomly for the first few enemies and it worked, and for the later enemies I didn't have enough time. I eventually noticed that some lines caused some enemies to wait longer, but I couldn't figure out the relationship between lines and enemies, it was just trial and error. It also took me a while to realize that it was better to always use the same emotion or two than to mix up all four, as the counters mechanically imply the opposite. |
| May 11 11:53:00 | 11m 00s | After Glow | Great atmosphere! I managed to get on the bar counter, but I could not find the button to dance :) |