Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Charzendat
Feedback comments for LD35
Charzendat's games and stats for all events →
| Timestamp | Since previous | Game | Charzendat's comment |
|---|---|---|---|
| Apr 18 15:33:00 | The Magnificent Lepus | Did the S do anything? Anyway, I liked it. took a few levels to truly get to grips with each ability, but it was fun. Good job and good puzzles :) | |
| Apr 18 15:36:00 | 3m 00s | Shapeshift | Looks interesting. |
| Apr 18 15:48:00 | 12m 00s | BirdBoy | A couple of programming bugs which made it awkward at times, but I do like the idea. Wish you took more advantage of it though and perhaps gave the boy an ability over the bird. <br/>As a note, when exporting with GameMaker, if it is a small game like this just make it an standalone executable rather than an NSIS installer. |
| Apr 18 15:52:00 | 4m 00s | SImple Shift | Cool puzzle game. Only thing that frustrated me was I felt W/S and A/D should be reversed for the stretching. Might just be me though. But I like the idea and this could make a good addictive mobile game. |
| Apr 18 16:06:00 | 14m 00s | Trinity - Descent to Ascend | Fair idea but just not really fun to play. I went into the fire level first and started taking down enemies and exploring, but there is nothing to explore. Plus the enemies are no threat at all. I just sat there and one walked at me and nothing happened. Plus the idea of getting to 10000 feels obnoxious. More interesting enemies, a genuine threat and an achievable goal would really help it. |
| Apr 18 16:10:00 | 4m 00s | Stellar Pendulum | Cool game. Fun and innovative. Good job :) |
| Apr 19 11:24:00 | 19h 14m | Walking Simulator | Rather have jump mapped to up rather than space, using both hands to walk make it easier to play. And could of done with some obstacles or a challenges, the only thing that made it difficult was the pain I felt in my fingers. Good humour though, I did like it. |
| Apr 19 11:37:00 | 13m 00s | Tile Snake | Really clever idea. Well done. You could of done with a tutorial though |
| Apr 19 12:02:00 | 25m 00s | Look at your Feet | Really cool. Is it possible to finish? |
| Apr 29 16:59:00 | 244h 57m | Element Smash | Love it. Obviously would like to see more depth in the attacks you can do and the stage you fight on, but a great idea. I like the short rounds and the constant changing. |
| Apr 29 17:06:00 | 7m 00s | Disciple | The idea is interesting and I can see the challenge of having to switch shapes and press the correct command key, kinda like patting your head and rubbing your belly. But I found the timing really frustrating. You have to be super precise on deflecting those balls, it could do with a bigger hit box. Also that music is seriously unpleasant, would of been better without it. |
| May 4 11:56:00 | 114h 50m | Blobs | Would of liked a couple more levels cause I liked the mechanic and could see it going places. |
| May 8 08:28:00 | 92h 32m | Sideshift | I really liked it. Very creative and not something I think I've seen before. Would prefer it more if it had a smoother difficulty progression and every level was solvable. But that would of required more time. Good going. |
| May 8 08:37:00 | 9m 00s | Shift & Persist | I found the controls really frustrating. The jumping and dashing in particular really made the game unnecessarily difficult. Some decent ideas though. |