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Charzendat

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TimestampSince previousGameCharzendat's comment
Apr 18 15:33:00 The Magnificent Lepus Did the S do anything? Anyway, I liked it. took a few levels to truly get to grips with each ability, but it was fun. Good job and good puzzles :)
Apr 18 15:36:00 3m 00s Shapeshift Looks interesting.
Apr 18 15:48:00 12m 00s BirdBoy A couple of programming bugs which made it awkward at times, but I do like the idea. Wish you took more advantage of it though and perhaps gave the boy an ability over the bird. <br/>As a note, when exporting with GameMaker, if it is a small game like this just make it an standalone executable rather than an NSIS installer.
Apr 18 15:52:00 4m 00s SImple Shift Cool puzzle game. Only thing that frustrated me was I felt W/S and A/D should be reversed for the stretching. Might just be me though. But I like the idea and this could make a good addictive mobile game.
Apr 18 16:06:00 14m 00s Trinity - Descent to Ascend Fair idea but just not really fun to play. I went into the fire level first and started taking down enemies and exploring, but there is nothing to explore. Plus the enemies are no threat at all. I just sat there and one walked at me and nothing happened. Plus the idea of getting to 10000 feels obnoxious. More interesting enemies, a genuine threat and an achievable goal would really help it.
Apr 18 16:10:00 4m 00s Stellar Pendulum Cool game. Fun and innovative. Good job :)
Apr 19 11:24:00 19h 14m Walking Simulator Rather have jump mapped to up rather than space, using both hands to walk make it easier to play. And could of done with some obstacles or a challenges, the only thing that made it difficult was the pain I felt in my fingers. Good humour though, I did like it.
Apr 19 11:37:00 13m 00s Tile Snake Really clever idea. Well done. You could of done with a tutorial though
Apr 19 12:02:00 25m 00s Look at your Feet Really cool. Is it possible to finish?
Apr 29 16:59:00 244h 57m Element Smash Love it. Obviously would like to see more depth in the attacks you can do and the stage you fight on, but a great idea. I like the short rounds and the constant changing.
Apr 29 17:06:00 7m 00s Disciple The idea is interesting and I can see the challenge of having to switch shapes and press the correct command key, kinda like patting your head and rubbing your belly. But I found the timing really frustrating. You have to be super precise on deflecting those balls, it could do with a bigger hit box. Also that music is seriously unpleasant, would of been better without it.
May 4 11:56:00 114h 50m Blobs Would of liked a couple more levels cause I liked the mechanic and could see it going places.
May 8 08:28:00 92h 32m Sideshift I really liked it. Very creative and not something I think I've seen before. Would prefer it more if it had a smoother difficulty progression and every level was solvable. But that would of required more time. Good going.
May 8 08:37:00 9m 00s Shift & Persist I found the controls really frustrating. The jumping and dashing in particular really made the game unnecessarily difficult. Some decent ideas though.