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Feedback comments for LD35
CaptainPilot's games and stats for all events →
| Timestamp | Since previous | Game | CaptainPilot's comment |
|---|---|---|---|
| Apr 19 20:01:00 | Cata Crunch | Solid playable game! The link to the theme seems kinda weak - I guess it's that your snake gets longer as you eat. But yeah, that's just Snake ;) | |
| Apr 19 20:17:00 | 16m 00s | Morpher---QWERTY, AZERTY and Devorak compatible | Good fit for the theme and a nice idea! I found a fair bit of waiting for the ghosts to sidle up to me, and I got stuck in bird form, couldn't morph to anything else, and couldn't progress. |
| Apr 19 21:21:00 | 1h 04m | Bloodbearer | Very nice game - my favourite I've played so far :) I guess the boss is the shapeshift bit? That's kinda tenuous tho! I think I walked too far back on him and he despawned and wouldn't come back, so I couldn't complete the game :( |
| Apr 19 21:22:00 | 1m 00s | The Protagonist | Nice entry :) No issues, and a few minutes of good fun! Not the most innovative game, but a solid fun one |
| Apr 19 21:23:00 | 1m 00s | Fennec Play | Lovely character art and some nice little animation touches. |
| Apr 19 21:37:00 | 14m 00s | Sculpt Master | Having lives is needless and means I would need to repeat a lot. Very enjoyable otherwise. |
| Apr 19 21:51:00 | 14m 00s | windowframe | Awesome game, really great mechanic |
| Apr 19 21:51:00 | 0s | The Vaultshifter | This is very nice - like the look of it a lot, fits the theme well, and it's a nice relaxing little game to play through - good job! |
| Apr 19 22:00:00 | 9m 00s | 55 Days | Feels like I'm constantly fighting with what little new land I have so you can never plan and therefore your score is random. |
| Apr 19 22:14:00 | 14m 00s | Cavern of Flight | Awesome game, great atmosphere, but the controls were awful, particularly when trying to fight of the spider things. |
| Apr 19 22:19:00 | 5m 00s | Shifty Funky Walls | Looks great, sounds great! Shame you don't really feel like you're working towards anything but, as you say, time pressure sucks! |
| Apr 19 22:31:00 | 12m 00s | (Mono no) Aware | Very interesting visual style. I'd have liked to see the theme more directly impact the game mechanics. As the character says, sliding on the ice WAS fun though :D |
| Apr 19 22:35:00 | 4m 00s | Paperchase | Great little game, the platforming is a little too precise but otherwise good |
| Apr 19 22:39:00 | 4m 00s | A Story of Hatred | My friend and I are both playing Ludum Dare entries tonight: just had fun explaining to him what the game I was currently playing was like :) |
| Apr 19 22:42:00 | 3m 00s | The Night Shift | Looks *really* good, and it's got a good mood to it. The platforming gameplay is not really my thing though and possibly because I was so bad at it, I got frustrated always hitting balloons! The little game over messages are excellent tho XD |
| Apr 19 22:48:00 | 6m 00s | A Fox's Escape | Looks neat, good that it has an endpoint, and I enjoyed it! |
| Apr 19 23:19:00 | 31m 00s | Conviction | Lovely art but very static - sounds and animation would really add polish here, and compliment that beautiful painting work. The game didn't really to have much progression to it, tho maybe I was missing something! |
| Apr 19 23:32:00 | 13m 00s | SlimeShifter | Yeah, I liked this! Felt like you'd genuinely embraced the theme, and the mechanics were introduced well. Can definitely see where you'd take it after the jam too! Character art really nice, but backgrounds could definitely benefit from some love too :) |
| Apr 20 22:24:00 | 22h 52m | SLAM_SHIFT | Difficult, twitchy, frantic.... fantastic! |
| Apr 20 22:29:00 | 5m 00s | Block Shift | Take a while to get challenging. Should have ramped up a little sooner. Other than that, great! |
| Apr 20 22:33:00 | 4m 00s | The 3 Rules of 2-Color Shapeshiftin' in a Microworld on a Flickering Torus | The rules for shifting shapes were not clear enough, should have ramped up a little or introduced concepts via early puzzles. The constantly changing background hurt my eyes. |
| Apr 20 22:38:00 | 5m 00s | SandShifter | Interesting concept but then feel out of the world in level 3 :( |
| Apr 21 20:44:00 | 22h 06m | Light Shifter Temple | Interesting mechanic, *very* tough. Really had fun though! |
| Apr 21 22:07:00 | 1h 23m | SHAPE.SHIFT() | Looks good, sounds good, fun to play! |
| Apr 21 22:51:00 | 44m 00s | Pluto's Tears | Fun but the game feels way too zoomed in! |
| Apr 21 22:52:00 | 1m 00s | Oops! My Dear is a Deer | Annoying that you can't quite. I didn't get exactly what was happening (or why my girlfriend ran away) but it was fun transforming things. |
| Apr 24 08:56:00 | 58h 04m | Snip-Snip Snooker | Fun innovative concept, however, the game doesn't do a great job explaining what the goal actually is. The first few levels are already aiming at the pockets so I first assumed that I had to great holes that the balls had to avoid. |
| Apr 24 09:04:00 | 8m 00s | Chambershift | Really great little game. The enemies were a little more annoying than I would have liked. Perhaps have more static hazards as lot of the fun is simply warping the area itself! |
| Apr 24 15:15:00 | 6h 11m | Boxey | Fun little game. Nice to see some VR in LD35. <br/> <br/>I like the idea of shipping headsets. It wasn't quite as self explanitory as you would have liked as the game gave no feedback as put boxes in the truck regardless of whether they were good or not. <br/> <br/>Once I realised you could pull the shutter on the truck (which felt great!) I got the hang of it. <br/> <br/>The one word of caution is to not assume the type of room height a player has got. I actually pressed my controller in the ceiling for the really tall truck shutter. <br/> <br/>It really picked up there towards the end though. Fun! |
| Apr 24 21:40:00 | 6h 25m | Linear Motion | I literally have no idea what's going on in this game. The cog just seems to be grinding the wall. Looks nice though. |
| Apr 24 21:48:00 | 8m 00s | SUBJECT 26 | Nice little game. Lots of swapping! |
| Apr 25 13:36:00 | 15h 48m | Ghost Bird | Looks great but really picky platforming controls. Got frustrated after hitting the spikes one too many times. Give me a version that doesn't require pixel perfect jumps please |
| Apr 25 13:41:00 | 5m 00s | Robot Snake | Great concept. Wish there was more levels! |
| Apr 25 20:07:00 | 6h 26m | ADAPT | Great game. After the tutorial it gets hard! |
| Apr 27 21:49:00 | 49h 42m | Mimicry | Really good game - one of my favourites I've played so far :) Nice one! |
| Apr 27 23:11:00 | 1h 22m | Paranormal Investigator | Enjoyed playing this a lot! Nice the way it randomises every new game so you can play repeatedly :) |
| Apr 27 23:22:00 | 11m 00s | Word Warrior | Had great fun with it for the first few fights, but I think the amount of time between goes at shapeshifting just put me off in the end. Coming up with words was *really* fun, and the responses you get back are very funny - my first full-marks for humour on this one :D |
| Apr 28 20:17:00 | 20h 55m | Craft a Raft | Really neat little game. Got stuck on the level with the mines which was quite frustrating otherwise I liked it |
| Apr 28 20:32:00 | 15m 00s | dos | I had no idea how to play this game for the first few minutes which was really annoying. Once I figured it out though I liked it |
| Apr 28 20:43:00 | 11m 00s | Do Robots Dream About Yoga? | Really fun game. Gets a tough later on! |
| Apr 28 20:45:00 | 2m 00s | Orange | You need to make clear what you're supposed to do. |
| Apr 28 21:19:00 | 34m 00s | Space Dimension | It was really difficult to play and it wasn't particularly intuitive. That said, it was a neat concept |
| Apr 28 22:38:00 | 1h 19m | BOT RACE | Way too difficult and the controls weren't well explained. Particularly that the jump button doesn't actually clear jumps (you need float) |
| Apr 28 23:41:00 | 1h 03m | Theseus | Got stuck a few levels in (with a group of 3 buttons a gap and another button) |
| Apr 28 23:47:00 | 6m 00s | Aeroteque | Loved it. A very fun and jolly atmopshere and cool little concept. The one thing I'd change is to keep the music going when die. The complete silence breaks the mood. |
| Apr 29 08:15:00 | 8h 28m | IT Ninja | Interesting concept but the menus should be driven by whats happenning in the game. If I die the menu should appear, I shouldn't have to hit escape, makes it feel way more clunky than it is, because other than that, this is cool. |
| May 2 11:11:00 | 74h 56m | Ludum invaders | I could only ever seem to shoot the rightmost 2 aliens I'm afraid - after that all my shots went straight through (I did try switching colours accordingly of course :) |
| May 2 11:48:00 | 37m 00s | Private Tom, Dick, or Harry | Really strong mood to this one :) I didn't get how to advance after a level ended for a while - turns out you needed to click on a character, which confused me because you never had to click on the character to advance the dialog at any other point. <br/>Still, looks excellent, fun to play and a really interesting idea that I've not seen done before! Rated highly and would recommend :) |
| May 2 12:04:00 | 16m 00s | Doug's Existential Potato Paradox | Excellent game :) Think I played enough to get 8 different endings, the music is sweet, and the humour right up my street! <br/>I wanted an option to make all the text appear at once, but I understand why you wanted to make it quick to skip through! The fact it has a delay on the options so you don't just accidentally pick one is a really nice touch :) |
| May 2 12:11:00 | 7m 00s | Literal Shapeshift | Playing on Windows 10 - vague flickers of shapes, then as soon as I pressed anything my shape vanished! Seems maybe the Windows build isn't working |
| May 2 12:34:00 | 23m 00s | Quadra | Looks and sounds excellent, and was fun to while away some minutes matching shape colours - the way it ramps up is a nice touch. |
| May 2 12:39:00 | 5m 00s | shift Smash | Really like the idea! I found it kinda tricky to attack, though I was on a touchpad, so maybe just the click input was dodgy! A really original take on the theme. |
| May 2 12:45:00 | 6m 00s | Shifting Shifting Shapes | It's a really neat proof of concept - I guess what you'll get from this jam is feedback on whether it works as a mechanic, to then build on, and in my view it's definitely worth exploring :) |
| May 2 12:51:00 | 6m 00s | Morpherhead | Awesome idea and a really unique twist on the theme. I think I had some issues as I needed to be kinda 2 inches off to the left of where I wanted to be clicking, which made it a bit tricky to play! But I could definitely see a great idea shining through! |
| May 2 13:08:00 | 17m 00s | Speedshifter Ultra | Got stuck on level 3! But I definitely enjoyed what I played of it, just couldn't work out how to get up a steep slope with only circle and square to switch between! |
| May 2 16:26:00 | 3h 18m | Taiga Woods | Enjoyed it, played to the end :) I had to go read the description again afterwards to figure out why my weapons were changing, and the final boss fight took quite a while with the same tactics throughout... But then even the fact that it had a final boss fight in a 72 hour jam is really cool! Loved the mood and the graphics. |
| May 2 20:51:00 | 4h 25m | Evilkitten | You need to give feedback that you've killed the wrong thing or the right thing. I had no idea why the numbers were going up or down or why the game was randomly entering initially. <br/> <br/>After reading the comments below I now understand what's going on. It's an interesting concept. Perhaps add other ways to discover whether a dragon is a kitten or not. Also don't change them when they're about to go off screen. That's a little unfair. |
| May 2 21:03:00 | 12m 00s | Little Big Robot | Really cool shifting mechanic hampered by a incredibly difficult random placement. If you had crafted the difficultly a little better than this would be pretty sweet. The first and only time I got enough coins I immediately died due to the placement of the track. |
| May 2 21:10:00 | 7m 00s | Shift the Shapes | This is a really neat little puzzler. Whilst I did get quite far I'm still not entirely sure on the ruleset (for example why can I move a row but then cannot move it back) |
| May 2 21:14:00 | 4m 00s | RoboRob | Neat little stealth game. A little annoying having to backtrack to avoid crossing paths with multiple shaped enemies. |
| May 2 21:23:00 | 9m 00s | UPSHIFT | Really cool concept, love the transition between levels, just remove the beat basic movement as it's more annoying than fun. |
| May 2 21:33:00 | 10m 00s | dotower - MOBA | Neat little game but not sure how it applies to the theme (What exactly is shapeshifting) Also add a faster move speed. |
| May 2 21:37:00 | 4m 00s | Pixel Pets | Neat little game but why *all* the clicking. Would have preferred something a little gentler on the mouse. |
| May 3 18:55:00 | 21h 18m | Starmorphosis | Cool game, maybe have the colours at the bottom of the game, next to the spaceship so you don't have to keep moving your eyes up and down the screen. |
| May 3 19:10:00 | 15m 00s | Black Heart | Those graphics almost gave me a fit. Also sometimes I got feedback that I lost a life even though I got the write shape. Get's confusing very quickly |
| May 3 19:16:00 | 6m 00s | The Mimic | Why oh why isn't there mouse controls? Or even good keyboard controls? Sometimes the character fires in the opposite direction that you were facing. Other than that, really well polished, great music and mechanics. |
| May 3 19:38:00 | 22m 00s | MetaShift | Aaaaw, I managed to get stuck against the left hand side of the screen! I was really enjoying it though - a very nice game. No idea quite how I got so excited about what transformation would come next haha |
| May 3 20:50:00 | 1h 12m | Pop/Swap | Enjoyed this one - the simple hook of the characters trading states is one that is instantly appealing! I feel like it would probably need building out into multi-screen levels with a bit of exploration to get more mileage out of the puzzle mechanic (though maybe you have other ideas for post-compo!) |
| May 3 20:56:00 | 6m 00s | Count Spoopy's dance club | Yeah, I like this! Great going for a first game jam - the mechanic is neat, and the game has a fun tone to it. The "all progress will be lost" on death is a bit of a killer tho in terms of keeping me playing! |
| May 3 21:15:00 | 19m 00s | Who Are You And What Are You Doing Here?? | Pretty cool :) Trying to get out of rooms left me just mashing the whole keyboard lol - I should've read the instructions better! But yeah, cool concept |
| May 3 21:22:00 | 7m 00s | Project Catslevania | Oh no, restart from the beginning after a glitch and getting stuck in a wall :( Up until then I was rather enjoying it though! Music is cool, and the switching is nice. |
| May 3 22:13:00 | 51m 00s | Kenneth Rice: Vampire Detective | Solid entry - got the whole way through. Pretty simple, and I didn't get much excitement or climax from the story. The mood was definitely strong though. |
| May 5 19:10:00 | 44h 57m | Fylgjur | Nice use of colour, cool swinging animation, just wish there was more to the mechanics |
| May 5 19:15:00 | 5m 00s | CubeShift | Really cool game, awesome mechanic. I want more! |
| May 5 19:40:00 | 25m 00s | Spear | Needs a bit more depth as I was walking for ages with no enemies spawning and maybe pan out a bit more so I can see upcoming threats. I like the graphics |
| May 5 19:57:00 | 17m 00s | Tri Shifter | Jumping is just a little bit too difficult so it's incredibly frustrating when you'd grind against a wall |
| May 5 20:01:00 | 4m 00s | Blosh | I think it matches the theme better than you think. There needs to be a penalty for not picking up a shape. |
| May 5 20:06:00 | 5m 00s | SHIFTRUNNER | The game is way to tall even for my huge resolution laptop. Not sure what the gameplay is. An interesting first step |
| May 6 18:27:00 | 22h 21m | A Mazeshift Title | Awesome game, gets tough fast but that's part of the challenge! Like the gfx too |
| May 8 20:42:00 | 50h 15m | Blobby | I had a lot of fun with this - nicely done, fun to play, not like any other game I've played in this jam! |
| May 8 20:59:00 | 17m 00s | Rollrider | Fun to play :) Didn't get its relation to the theme or much innovation, but I had a fun few plays :) |