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BoltKey

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TimestampSince previousGameBoltKey's comment
Apr 17 12:53:00 Tesselate It was fun. I like how in the last level, it was not just about finding a pattern of the pieces, but you also had to carefully move all the other pieces around just so you can put that one piece to place. I would love to see more levels like that. I think the theme is not very well implemented (yet). Also, there is not too much innovation in this. <br/> <br/>If you are going to further work on it, make the target area clearer.
Apr 17 13:15:00 22m 00s ShifTris As a Tetris enthusiast, I love the idea. I got 41 and it was fun. I don't think the blocks should drop to fill the holes. One of the core concept behind Tetris is that you should avoid making those holes. Also, it feels unnatural that you can make shapes that are not connected. When I am dragging, I expect to highlight all the sqares I move across, and if they are already highlighted, they should stay so.
Apr 17 13:21:00 6m 00s CubeShift Smooth visuals and audio. Like it. But oh man, it is so short. Also, it is a bit counter intuitive that you can pass through red block when it is moving.
Apr 18 11:24:00 22h 03m Biscuit Switch That was... interesting... it took me a while to figure out what to do, but I did it in the end. The walking animation was cute.
Apr 18 11:55:00 31m 00s The Time Shifter I had to give up after several tries. I got to the part where there were like 3 knights, and after that when I warped before a wall, I fell into a hole imediatelly and I rage quit. It really needs save points. <br/> <br/>But the graphics are really nice and gameplay is good too. I had no problem with the controls (after I read the description). Yeah, it is a bit weird that in-game, the controls are explained AFTER you use the controls. I would really love to see the whole gameplay, could you make a video perhaps? I don't want to get frustrated with it anymore
Apr 18 12:05:00 10m 00s H2Olympics Loved the graphics. As I understand it, there is no point to being a solid, right? Also, it took me like 5 tries to realize what am I supposed to do and which forms dodge which obstacles, and after I died, it took like 10 seconds (or at least seemed like that) to play again, which is just far too much. <br/> <br/>I loved the game over screen though. <br/> <br/>The concept could use a bit more work, the difficulty needs to scale more.
Apr 18 12:26:00 21m 00s Shape Shift So, I guess the idea is that puzzle is figuring out how it works, right? <br/> <br/>Here is what I found out so far. To reduce shapes, you need to shoot a color with the next color in RGB (so you need to shoot red with green, green with blue, blue with red). The other way around makes the shapes grow. If two same colors meet, it stays the same. <br/> <br/>The arrows on ammo means that all the shapes it meets change color like red &gt; green &gt; blue &gt; red. <br/> <br/>I have no idea about the direction control though. Apparently if there is a triangle, it goes in the direction the triangle is pointing. If you approach a shape from a side where it has perpendicular side to your direction, it bounces you back and nothing happens to the shape. But this rule is not universal either. <br/> <br/>So yeah. I don't get it. I guess I lost.
Apr 18 15:11:00 2h 45m Sky Panic The main concept is not very innovative. The shapeshifting idea is interesting, but I think it is useless as it is - I do better if I am in the small form all the time than if I try and switch my forms. What a shame it is not a bit more flexed out, with more enemy types, so shapeshifting would be actually useful. <br/> <br/>Love the music. The graphics are great. The explosions are great. <br/> <br/>I also checked out the log and enjoyed it.
Apr 18 16:52:00 1h 41m Tiny Critters That was great, the best I played so far. The graphics - great. The sounds - great. The concept is exactly on the spot for the theme. The level design was clever. Gameplay was smooth. <br/> <br/>However, it took me stupidly long to realize I could change shapes after I collect the gems, it should be added to the controls in the main menu. <br/> <br/>Sometimes it was a bit frustrating dying in stupid ways, but it was very satisfying to beat in the end. <br/> <br/>Also, I don't understand what is the turtle good for. <br/> <br/>The coin near the start point behind that small hole was only collectible using rabbit -&gt; fish -&gt; mouse, this one took me a while. <br/> <br/>I would love to see this made into a full game with more animal types (like bird) and more levels. <br/> <br/>My time was 1:11.32. I kind of want to speedrun this.
Apr 18 17:33:00 41m 00s Triangle Head's Adventure You are missing a ":" after http in your link.
Apr 18 18:00:00 27m 00s Shape Escape Great implementation of the theme and overall execution. I think it could be a bit more interesting if it was taken a bit differently though, as a logic game where you see the whole map and have to set points where the hero transforms to another shape. The levels would be a bit more complex so there would be some challenge. But this one is very good as well.
Apr 18 18:12:00 12m 00s A Tetris Piece That Tilted And Fell Wow, this was fun. I would add some indicator of the order of shifting. The game was very intuitive. I think the map of the upcoming board should be isometric as well, but I got used to it pretty quickly. <br/> <br/>I got 45 score. The best strategy seems to be in the shape of the T block most of the time as it can fit in most of the boards, and just switch to the others sometimes if it can't. <br/> <br/>The music that kept slowing down was a bit weird.
Apr 18 18:21:00 9m 00s Morph Ranger The level design was not that good, it was pretty linear and straightforward. I really liked that you had to get back to previous form once, I would like to see this idea implemented more. But it seems that everything else took a lot of time, so I guess you didn't have much time for proper level design. <br/> <br/>Great job on the music! <br/> <br/>Also, were you inspired by Robot wants _ series? It is very similar to your concept. If you don't know it, I recommend it.
Apr 18 19:00:00 39m 00s Shapeshift Maze The graphics are really nice. The concept is good. I really like these fast-paced highscore based games. I got 45. Failing never seems like a mistake of the game but a mistake of the user, which is good.
Apr 18 19:06:00 6m 00s Shiftshapes It was weird that some words were longer than others, yet there was the same time for them. <br/> <br/>Very interesting take on the theme. I got 43
Apr 18 19:38:00 32m 00s anthropomorphic suspect Really great idea. Doesn't fit into the theme too well, but I really like these merges of classic games if it works out. And it did in this case. <br/> <br/>Omg, the graphics. They are perfect.
Apr 18 19:56:00 18m 00s SHΔPE It was very atmospheric, the sounds were nice. I was getting dizzy at times. It took a while to get used to which key is which shape, but once I got it into muscle memory, the game got quite easy. Got 145, then there were like 3 super fast shapes that killed me instantly. Is this intended? <br/> <br/>I loved the way it changed shapes. Great execution of simple graphics. <br/> <br/>Also, you should share your source code since you are in compo. I am really interested in how you made the shapeshifting look so smooth.
Apr 18 20:18:00 22m 00s Drift Shift Nice. What a shame there are no sounds though. Also, the theme implementation was weird.
Apr 18 20:19:00 1m 00s A walk to the top The sound effect were genial. I especially liked the stairs placement sound. The level design was not that good though. Levels were pretty easy and straightforward.
Apr 18 20:28:00 9m 00s Squishy's Escape Like it. But I think limited lives is really unnecessary. Also, the replay after death took just so long.
Apr 18 20:59:00 31m 00s By The Light Of The Spire Holy shit, this is hard. I finished the first floor and was like "Huh, that game was hard". Then I realized it was just first level of I-don't-want-to-know how many. I gave up after 20 minutes on the second floor. I got other things to do today and I don't want to loose any (more) hair. <br/> <br/>In all other aspects from difficulty, it was really good. Audio was perfect. The graphics. Oh my god the graphics were great. So cute little alternations of the beard movement for different forms, things like that. Gameplay was smooth.
Apr 18 21:18:00 19m 00s Lonely Mountain - A shape shifting tv series This was fun. I don't enjoy text games or soap operas in general, but I quite enjoyed this game (which I find quite weird lol). <br/> <br/>I got only one ending. I can imagine just how much writing had to be done. Good job on that.
Apr 18 21:33:00 15m 00s Morphine Addictive af, as I like to call it - Flappy Bird effect. You always feel like you can do better after every mistake you make. You know exactly what you did wrong, and you know you are not going to do it the next time. <br/> <br/>Got 419 so far. But I will be able to get more hopefully. <br/> <br/>The ding sound should go off after you pass the obstacle completely. It was frustrating when I died thinking I was safe after I heard the ding. <br/> <br/>I love this style of games, and this one was very good. Great job!
Apr 19 11:46:00 14h 13m Son of God: The First Transmorpher Nice idea. I like how you had to control every character differently. The graphics and music are very atmospheric.
Apr 19 11:58:00 12m 00s Shift 'n Drift I love the transform animation. The level design is pretty good, the difficulty scale is on the spot.
Apr 19 16:07:00 4h 09m Turbo Transform First things first. It really REALLY sucks that you start from the first level every time and have to play through 3 minutes of exactly the same obstacles to get to that hard part again. <br/> <br/>The sounds were pretty good. Music was great, and I loved that Portal style narration. I liked the style of the game and the way my shape always got into the just right rotation when passing through a shape. <br/> <br/>The core concept is a bit boring.
Apr 19 16:20:00 13m 00s VHS WARS It was a bit weird that some shapes of the 'ship' are strictly better that others. It would be the best if every pickup of the heal thing upgraded my character by a tiny bit, so I would start with a small striker with one laser cannon in the end I would be some kind of epic mothership with 8 cannons or something like that. Or as it is now, I think it would have been better if each ship would be good for something different (like one is slow but fires fast, other fires into various directions but in bursts etc). <br/> <br/>The effects and sounds are perfect, but it gets boring after a while.
Apr 19 16:57:00 37m 00s dos The inspiration by Super Hexagon is clear here. I have seen so many entries with very similar concept, so I hope I can rate this objectively. <br/> <br/>It was very enjoyable and replayable, I just HAD to keep replaying to get to that 60 second mark. The music was nice.
Apr 19 21:43:00 4h 46m 55 Days I have no idea what am I doing. I think all the interactions of the buildings should clearer somehow. Maybe highlight which buildings synergy with the one I am about to place or something.
Apr 20 15:00:00 17h 17m Biological Warfare Great entry! Towards perfection, there is missing music and some sort of long term progress.
Apr 20 15:13:00 13m 00s InfinityDrop I enjoyed it. Got 888.
Apr 20 18:04:00 2h 51m Reconfigure Wow, this was great. I felt more and more powerful with time and it felt awesome. Really good feel of progress. The effects were cool. Best bullet hell I played so far. Great job!
Apr 20 19:09:00 1h 05m Shape Shift I give up. I spent like 30 minutes on it already and still can't get past that long diagonal lethal line. It is just too hard.
Apr 20 21:36:00 2h 27m TerraShift The graphics were perfect. It took me two tries to understand how to play, but after I got it, it was really enjoyable. I think I will come back to this later.
Apr 20 22:22:00 46m 00s Shifting Shapes I liked it. I almost immediately knew what to do, so points for that. <br/> <br/>I was missing an undo button, as it was very easy to do an extra move. <br/> <br/>Also, the theme was not so well interpreted imo.
Apr 20 22:34:00 12m 00s Work! Beautiful. The changing music gave me chills, and it was so smooth I just couldn't notice any transitions on anything. Great job!
Apr 21 19:07:00 20h 33m Shape Shifter I like the concept. The target switching is a bit awkward. Sometimes it even switches to the same dot twice before switching to the dot I want. If it went in clockwise direction or something, it would have been much better.
Apr 23 12:30:00 41h 23m Facade Cute story, but is missing some kind of epic finale. The boss was just... confusing. I never got to know why the shapes fight. Feels a bit incomplete. <br/> <br/>The level design was nice, but I think there is space for more interesting ideas.
Apr 23 16:30:00 4h 00m Rubik's Plane Interesting idea, but once you get the hang of it, it becomes quite repetitive. You just mechanically insert tiles one by one. I think it would be much more interesting with limited space to move the pieces around.
Apr 24 21:15:00 28h 45m The Big Fist The concept is innovative but I am not a huge fan of the execution. There should be more levels with ideas really embracing the concept.
Apr 25 21:56:00 24h 41m The Materialistic Shift I really like the concept, but I don't feel there is too much analysis and planning needed. You know, there were like two points where I had to stop and think for a while, otherwise my moves were pretty much given. <br/> <br/>I would like to see perhaps smaller levels which you can see all at once, but with much more possibilities, where you have like 5 different shapes that all look correct at the first sight, but only one of them can get to the finish eventually. Then you would have to actually think about what are you doing, and perhaps even backtrack from the finish to find out the whole solution. <br/> <br/>I like the sounds. <br/> <br/>Oh shit, there is a map editor. I already managed to discover basic controls (wasd to move, tab to change layer, and mouse wheel to change block type (a bit counter intuitive)). I however have no idea if or how can I play the level. I would love to create some custom levels.