Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → BoltKey
Feedback comments for LD36
BoltKey's games and stats for all events →
| Timestamp | Since previous | Game | BoltKey's comment |
|---|---|---|---|
| Aug 28 16:20:00 | Touch the Monolith | The web link gives me 404. | |
| Aug 28 19:46:00 | 3h 26m | Fire Setting | I tried it a while ago and quit. Now, as I finished my game, I decided to just win it, and so I did. It is quite easy once you get the hang of it and get past the hard part at the start. I liked the music, good job on making it in time! Also, I didn't find the way to get any of the gems. Is there a way to get them? <br/> <br/>It is one of the games where the main challenge is just finding out how to win, which I like. |
| Aug 28 20:02:00 | 16m 00s | 200 Generations | I like the take on the theme, and the art. Also, the idea with rotating items is itneresting. |
| Aug 28 21:09:00 | 1h 07m | The Ancient Mixtape | I won. The idea is nothing really new or interesting. <br/> <br/>I like the combination of speed and quick logic in last levels. For longer that I want to admit, I thought cassettes could move only on free spaces. <br/> <br/>It feels really wrong that if I pick up a cassette and put it back to the same place, a new cassette appears anyway. |
| Aug 28 21:50:00 | 41m 00s | Evacuate | It is a great concept and theme usage. But the execution has several problems. <br/> <br/>A tutorial, although it is very boring thing to make, is very important, especially in games like these. Very few people are going to read help before playing. I had no idea what I was doing, and I was completely lost the first time I played it. In this case, two consecutive texts in the middle of screen saying "Each house has 3 people" and "Drag professions to houses" at the start and "You need 10 food to replace dead human" a bit later would be enough for me. <br/> <br/>It would be much better and intuitive if there were buttons for professions near each house. It felt really weird (and uncomfortable) that I had to drag it to them. <br/> <br/>Hp bars would be really convenient. <br/> <br/>Also, the random movement felt weird. I know how hard it is to implement proper AI, but I think this is one of the games where it is almost necessary. <br/> <br/>The professions were not very visually recognizable. At first I thought the medics were bleeding soldiers. It is hard to recognize at first glance a soldier just by several black pixels in his hand. It would be better if all the professions were as contrasting to others as scientists are now. <br/> <br/>I just found a self-sustaining configuration which is 4 swords, 3 foods, 1 science and 0 medics. Medics seemed very weak to me. <br/> <br/>And ending animation would be nice. |
| Aug 28 22:09:00 | 19m 00s | Ancient Heritage | I give up after like 15 deaths. I really like the discovery element to it. I managed to get only up to 2 pillars to connect to my base. <br/> <br/>I had no idea what to do and all the ways to die were often frustrating. <br/> <br/>Really atmospheric though, really fitting music. |
| Aug 28 22:24:00 | 15m 00s | Abacus Fighter | Damn, I wish it was not the middle of the night so I could play with my cousins. <br/> <br/>I love the idea and take on theme. But, although I haven't really played it, it seems to me almost impossible to match the number when the other player is trying to do the same all the time. Maybe if there was a time limit after which the one who is closer wins? |
| Aug 28 22:41:00 | 17m 00s | THE BOX | I suck at riddles, but at least I have the excuse that I am not native English speaker. I got stuck at third and had to check the code for solutions. Nice graphics, clever riddles. |
| Aug 29 00:10:00 | 1h 29m | Artifact Hunter | It is frustrating. I thing the game reset on death is unnecessary, level restart is enough. It is very hard, I gave up on like 6-8 deaths. <br/> <br/>SFX was nice, the fact that you could hit a bomb and still survive was a nice element. |
| Aug 30 20:58:00 | 44h 48m | Humble Beginnings | The art and atmosphere was nice. It was very hard, I gave up and used macro recorder. |
| Aug 30 21:06:00 | 8m 00s | Key Adventure | I don't really understand how you implemented the theme :D. I kinda liked it, shame there were no sounds. |
| Aug 30 21:40:00 | 34m 00s | Kungo | It was very confusing. I finished the game and I still have no idea what was it about. |